weston/libweston/vertex-clipping.h
Derek Foreman 10e70bf23c clipping: Use struct weston_coord in vertex clipping code
Remove the independent x, y floats from the clipping code and replace them
with struct weston_cord. This includes the polygon8 structure as well.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2023-02-09 12:12:40 +00:00

63 lines
1.7 KiB
C

/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _WESTON_VERTEX_CLIPPING_H
#define _WESTON_VERTEX_CLIPPING_H
#include <libweston/matrix.h>
struct polygon8 {
struct weston_coord pos[8];
int n;
};
struct clip_context {
struct {
float x;
float y;
} prev;
struct {
float x1, y1;
float x2, y2;
} clip;
struct weston_coord *vertices;
};
float
float_difference(float a, float b);
int
clip_simple(struct clip_context *ctx,
struct polygon8 *surf,
struct weston_coord *e);
int
clip_transformed(struct clip_context *ctx,
struct polygon8 *surf,
struct weston_coord *e);
#endif