4938f93f57
buffer-count was introduced in line with a Mesa change which forced an earlier block on frame events to try to enforce double-buffering where available. The Mesa change has since been reverted (Mesa commit 9ca6711faa), as this had unpleasant interactions with buffer_age in particular, so this test is no longer valid. Additionally, it only worked on backends which initialised EGL (not headless-backend, where tests generally run), which can be flaky due to initialisation races. Not only that, but on the DRM backend, we can legitimately enter triple-buffering due to promoting the surface to a hardware plane, skipping GPU composition. In light of all this, just remove the test. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Derek Foreman <derekf@osg.samsung.com> |
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ivi-application.xml | ||
ivi-hmi-controller.xml | ||
text-cursor-position.xml | ||
weston-desktop-shell.xml | ||
weston-screenshooter.xml | ||
weston-test.xml |