1006 lines
26 KiB
C
1006 lines
26 KiB
C
/*
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* Copyright © 2008 Kristian Høgsberg
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <sys/ioctl.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <cairo.h>
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#include <math.h>
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#include <time.h>
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#include <linux/input.h>
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "wayland.h"
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#include "wayland-protocol.h"
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#include "cairo-util.h"
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#include "compositor.h"
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const char *option_background = "background.jpg";
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int option_connector = 0;
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static const GOptionEntry option_entries[] = {
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{ "background", 'b', 0, G_OPTION_ARG_STRING,
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&option_background, "Background image" },
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{ "connector", 'c', 0, G_OPTION_ARG_INT,
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&option_connector, "KMS connector" },
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{ NULL }
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};
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static void
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wlsc_matrix_init(struct wlsc_matrix *matrix)
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{
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static const struct wlsc_matrix identity = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
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};
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memcpy(matrix, &identity, sizeof identity);
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}
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static void
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wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
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{
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struct wlsc_matrix tmp;
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const GLfloat *row, *column;
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div_t d;
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int i, j;
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for (i = 0; i < 16; i++) {
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tmp.d[i] = 0;
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d = div(i, 4);
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row = m->d + d.quot * 4;
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column = n->d + d.rem;
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for (j = 0; j < 4; j++)
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tmp.d[i] += row[j] * column[j * 4];
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}
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memcpy(m, &tmp, sizeof tmp);
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}
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static void
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wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix translate = {
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{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
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};
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wlsc_matrix_multiply(matrix, &translate);
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}
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static void
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wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
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{
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struct wlsc_matrix scale = {
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{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
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};
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wlsc_matrix_multiply(matrix, &scale);
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}
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static void
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wlsc_matrix_rotate(struct wlsc_matrix *matrix,
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GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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GLfloat c = cos(angle);
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GLfloat s = sin(angle);
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struct wlsc_matrix rotate = {
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{ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
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x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
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x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
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0, 0, 0, 1 }
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};
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wlsc_matrix_multiply(matrix, &rotate);
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}
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static void
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wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
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{
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int i, j;
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struct wlsc_vector t;
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for (i = 0; i < 4; i++) {
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t.f[i] = 0;
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for (j = 0; j < 4; j++)
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t.f[i] += v->f[j] * matrix->d[i + j * 4];
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}
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*v = t;
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}
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static void
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wlsc_surface_init(struct wlsc_surface *surface,
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struct wlsc_compositor *compositor, struct wl_visual *visual,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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glGenTextures(1, &surface->texture);
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surface->compositor = compositor;
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surface->visual = visual;
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wlsc_matrix_init(&surface->matrix);
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wlsc_matrix_scale(&surface->matrix, width, height, 1);
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wlsc_matrix_translate(&surface->matrix, x, y, 0);
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wlsc_matrix_init(&surface->matrix_inv);
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wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
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wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
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}
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static struct wlsc_surface *
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wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
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cairo_surface_t *surface,
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int x, int y, int width, int height)
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{
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struct wlsc_surface *es;
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int stride;
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void *data;
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stride = cairo_image_surface_get_stride(surface);
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data = cairo_image_surface_get_data(surface);
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es = malloc(sizeof *es);
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if (es == NULL)
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return NULL;
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wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
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x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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return es;
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}
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static void
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wlsc_surface_destroy(struct wlsc_surface *surface,
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struct wlsc_compositor *compositor)
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{
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struct wlsc_listener *l;
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wl_list_remove(&surface->link);
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glDeleteTextures(1, &surface->texture);
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wl_client_remove_surface(surface->base.client, &surface->base);
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wl_list_for_each(l, &compositor->surface_destroy_listener_list, link)
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l->func(l, surface);
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free(surface);
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}
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static void
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pointer_path(cairo_t *cr, int x, int y)
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{
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const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
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const int width = 16, height = 16;
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cairo_move_to(cr, x, y);
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cairo_line_to(cr, x + tx, y + ty);
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cairo_line_to(cr, x + dx, y + dy);
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cairo_line_to(cr, x + width - end, y + height);
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cairo_line_to(cr, x + width, y + height - end);
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cairo_line_to(cr, x + dy, y + dx);
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cairo_line_to(cr, x + ty, y + tx);
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cairo_close_path(cr);
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}
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static struct wlsc_surface *
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pointer_create(struct wlsc_compositor *ec, int x, int y, int width, int height)
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{
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struct wlsc_surface *es;
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const int hotspot_x = 16, hotspot_y = 16;
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cairo_surface_t *surface;
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cairo_t *cr;
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surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
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width, height);
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cr = cairo_create(surface);
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pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
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cairo_set_line_width(cr, 2);
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cairo_set_source_rgb(cr, 0, 0, 0);
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cairo_stroke_preserve(cr);
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cairo_fill(cr);
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blur_surface(surface, width);
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pointer_path(cr, hotspot_x, hotspot_y);
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cairo_stroke_preserve(cr);
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cairo_set_source_rgb(cr, 1, 1, 1);
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cairo_fill(cr);
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cairo_destroy(cr);
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es = wlsc_surface_create_from_cairo_surface(ec,
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surface,
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x - hotspot_x,
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y - hotspot_y,
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width, height);
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cairo_surface_destroy(surface);
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return es;
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}
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static struct wlsc_surface *
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background_create(struct wlsc_output *output, const char *filename)
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{
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struct wlsc_surface *background;
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GdkPixbuf *pixbuf;
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GError *error = NULL;
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void *data;
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GLenum format;
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background = malloc(sizeof *background);
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if (background == NULL)
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return NULL;
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g_type_init();
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pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
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output->width,
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output->height,
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FALSE, &error);
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if (error != NULL) {
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free(background);
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return NULL;
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}
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data = gdk_pixbuf_get_pixels(pixbuf);
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wlsc_surface_init(background, output->compositor,
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&output->compositor->rgb_visual,
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output->x, output->y, output->width, output->height);
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glBindTexture(GL_TEXTURE_2D, background->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (gdk_pixbuf_get_has_alpha(pixbuf))
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format = GL_RGBA;
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else
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format = GL_RGB;
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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output->width, output->height, 0,
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format, GL_UNSIGNED_BYTE, data);
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return background;
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}
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static void
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wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = es->compositor;
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struct wlsc_matrix tmp;
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tmp = es->matrix;
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wlsc_matrix_multiply(&tmp, &output->matrix);
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glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
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glUniform1i(ec->tex_uniform, 0);
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if (es->visual == &ec->argb_visual) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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} else if (es->visual == &ec->premultiplied_argb_visual) {
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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} else {
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glDisable(GL_BLEND);
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}
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glEnable(GL_TEXTURE_2D);
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glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), NULL);
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
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5 * sizeof(GLfloat), (GLfloat *) 0 + 3);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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static void
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wlsc_surface_raise(struct wlsc_surface *surface)
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{
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struct wlsc_compositor *compositor = surface->compositor;
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wl_list_remove(&surface->link);
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wl_list_insert(compositor->surface_list.prev, &surface->link);
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}
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static void
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wlsc_surface_lower(struct wlsc_surface *surface)
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{
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struct wlsc_compositor *compositor = surface->compositor;
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wl_list_remove(&surface->link);
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wl_list_insert(&compositor->surface_list, &surface->link);
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}
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void
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wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs)
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{
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wl_display_post_frame(compositor->wl_display,
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&compositor->base,
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compositor->current_frame, msecs);
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wl_event_source_timer_update(compositor->timer_source, 5);
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compositor->current_frame++;
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}
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static void
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wlsc_output_repaint(struct wlsc_output *output)
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{
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *eid;
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glViewport(0, 0, output->width, output->height);
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if (output->background)
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wlsc_surface_draw(output->background, output);
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else
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glClear(GL_COLOR_BUFFER_BIT);
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wl_list_for_each(es, &ec->surface_list, link)
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wlsc_surface_draw(es, output);
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wl_list_for_each(eid, &ec->input_device_list, link)
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wlsc_surface_draw(eid->sprite, output);
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}
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static void
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repaint(void *data)
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{
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struct wlsc_compositor *ec = data;
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struct wlsc_output *output;
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if (!ec->repaint_needed) {
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ec->repaint_on_timeout = 0;
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return;
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}
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wl_list_for_each(output, &ec->output_list, link)
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wlsc_output_repaint(output);
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ec->present(ec);
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ec->repaint_needed = 0;
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}
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static void
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wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
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{
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compositor->repaint_needed = 1;
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if (compositor->repaint_on_timeout)
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return;
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wl_event_source_timer_update(compositor->timer_source, 1);
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compositor->repaint_on_timeout = 1;
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}
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static void
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surface_destroy(struct wl_client *client,
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struct wl_surface *surface)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_compositor *ec = es->compositor;
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wlsc_surface_destroy(es, ec);
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wlsc_compositor_schedule_repaint(ec);
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}
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static void
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surface_attach(struct wl_client *client,
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struct wl_surface *surface, uint32_t name,
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uint32_t width, uint32_t height, uint32_t stride,
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struct wl_object *visual)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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struct wlsc_compositor *ec = es->compositor;
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EGLint attribs[] = {
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EGL_WIDTH, 0,
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EGL_HEIGHT, 0,
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EGL_IMAGE_STRIDE_MESA, 0,
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EGL_IMAGE_FORMAT_MESA, EGL_IMAGE_FORMAT_ARGB8888_MESA,
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EGL_NONE
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};
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es->width = width;
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es->height = height;
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if (visual == &ec->argb_visual.base)
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es->visual = &ec->argb_visual;
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else if (visual == &ec->premultiplied_argb_visual.base)
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es->visual = &ec->premultiplied_argb_visual;
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else if (visual == &ec->rgb_visual.base)
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es->visual = &ec->rgb_visual;
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else
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/* FIXME: Smack client with an exception event */;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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if (es->image)
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eglDestroyImageKHR(ec->display, es->image);
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attribs[1] = width;
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attribs[3] = height;
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attribs[5] = stride / 4;
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es->image = eglCreateImageKHR(ec->display, ec->context,
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EGL_DRM_IMAGE_MESA,
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(EGLClientBuffer) name, attribs);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
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}
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static void
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surface_map(struct wl_client *client,
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struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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wlsc_matrix_init(&es->matrix);
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wlsc_matrix_scale(&es->matrix, width, height, 1);
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wlsc_matrix_translate(&es->matrix, x, y, 0);
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wlsc_matrix_init(&es->matrix_inv);
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wlsc_matrix_translate(&es->matrix_inv, -x, -y, 0);
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wlsc_matrix_scale(&es->matrix_inv, 1.0 / width, 1.0 / height, 1);
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}
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static void
|
|
surface_damage(struct wl_client *client,
|
|
struct wl_surface *surface,
|
|
int32_t x, int32_t y, int32_t width, int32_t height)
|
|
{
|
|
/* FIXME: This need to take a damage region, of course. */
|
|
}
|
|
|
|
const static struct wl_surface_interface surface_interface = {
|
|
surface_destroy,
|
|
surface_attach,
|
|
surface_map,
|
|
surface_damage
|
|
};
|
|
|
|
static void
|
|
compositor_create_surface(struct wl_client *client,
|
|
struct wl_compositor *compositor, uint32_t id)
|
|
{
|
|
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
|
|
struct wlsc_surface *surface;
|
|
|
|
surface = malloc(sizeof *surface);
|
|
if (surface == NULL)
|
|
/* FIXME: Send OOM event. */
|
|
return;
|
|
|
|
wlsc_surface_init(surface, ec, NULL, 0, 0, 0, 0);
|
|
|
|
wl_list_insert(ec->surface_list.prev, &surface->link);
|
|
wl_client_add_surface(client, &surface->base,
|
|
&surface_interface, id);
|
|
}
|
|
|
|
static void
|
|
compositor_commit(struct wl_client *client,
|
|
struct wl_compositor *compositor, uint32_t key)
|
|
{
|
|
struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
|
|
|
|
wlsc_compositor_schedule_repaint(ec);
|
|
wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
|
|
}
|
|
|
|
const static struct wl_compositor_interface compositor_interface = {
|
|
compositor_create_surface,
|
|
compositor_commit
|
|
};
|
|
|
|
static void
|
|
wlsc_surface_transform(struct wlsc_surface *surface,
|
|
int32_t x, int32_t y, int32_t *sx, int32_t *sy)
|
|
{
|
|
struct wlsc_vector v = { { x, y, 0, 1 } };
|
|
|
|
wlsc_matrix_transform(&surface->matrix_inv, &v);
|
|
*sx = v.f[0] * surface->width;
|
|
*sy = v.f[1] * surface->height;
|
|
}
|
|
|
|
static void
|
|
wlsc_input_device_set_keyboard_focus(struct wlsc_input_device *device,
|
|
struct wlsc_surface *surface)
|
|
{
|
|
if (device->keyboard_focus == surface)
|
|
return;
|
|
|
|
if (device->keyboard_focus &&
|
|
(!surface || device->keyboard_focus->base.client != surface->base.client))
|
|
wl_surface_post_event(&device->keyboard_focus->base,
|
|
&device->base,
|
|
WL_INPUT_KEYBOARD_FOCUS, NULL, &device->keys);
|
|
|
|
if (surface)
|
|
wl_surface_post_event(&surface->base,
|
|
&device->base,
|
|
WL_INPUT_KEYBOARD_FOCUS,
|
|
&surface->base, &device->keys);
|
|
|
|
device->keyboard_focus = surface;
|
|
}
|
|
|
|
static void
|
|
wlsc_input_device_set_pointer_focus(struct wlsc_input_device *device,
|
|
struct wlsc_surface *surface)
|
|
{
|
|
if (device->pointer_focus == surface)
|
|
return;
|
|
|
|
if (device->pointer_focus &&
|
|
(!surface || device->pointer_focus->base.client != surface->base.client))
|
|
wl_surface_post_event(&device->pointer_focus->base,
|
|
&device->base,
|
|
WL_INPUT_POINTER_FOCUS, NULL);
|
|
if (surface)
|
|
wl_surface_post_event(&surface->base,
|
|
&device->base,
|
|
WL_INPUT_POINTER_FOCUS, &surface->base);
|
|
|
|
device->pointer_focus = surface;
|
|
}
|
|
|
|
static struct wlsc_surface *
|
|
pick_surface(struct wlsc_input_device *device, int32_t *sx, int32_t *sy)
|
|
{
|
|
struct wlsc_compositor *ec = device->ec;
|
|
struct wlsc_surface *es;
|
|
|
|
if (device->grab > 0) {
|
|
wlsc_surface_transform(device->grab_surface,
|
|
device->x, device->y, sx, sy);
|
|
return device->grab_surface;
|
|
}
|
|
|
|
wl_list_for_each(es, &ec->surface_list, link) {
|
|
wlsc_surface_transform(es, device->x, device->y, sx, sy);
|
|
if (0 <= *sx && *sx < es->width &&
|
|
0 <= *sy && *sy < es->height)
|
|
return es;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
notify_motion(struct wlsc_input_device *device, int x, int y)
|
|
{
|
|
struct wlsc_surface *es;
|
|
struct wlsc_compositor *ec = device->ec;
|
|
struct wlsc_output *output;
|
|
const int hotspot_x = 16, hotspot_y = 16;
|
|
int32_t sx, sy;
|
|
|
|
/* FIXME: We need some multi head love here. */
|
|
output = container_of(ec->output_list.next, struct wlsc_output, link);
|
|
if (x < output->x)
|
|
x = 0;
|
|
if (y < output->y)
|
|
y = 0;
|
|
if (x >= output->x + output->width)
|
|
x = output->x + output->width - 1;
|
|
if (y >= output->y + output->height)
|
|
y = output->y + output->height - 1;
|
|
|
|
device->x = x;
|
|
device->y = y;
|
|
es = pick_surface(device, &sx, &sy);
|
|
|
|
wlsc_input_device_set_pointer_focus(device, es);
|
|
|
|
if (es)
|
|
wl_surface_post_event(&es->base, &device->base,
|
|
WL_INPUT_MOTION, x, y, sx, sy);
|
|
|
|
wlsc_matrix_init(&device->sprite->matrix);
|
|
wlsc_matrix_scale(&device->sprite->matrix, 64, 64, 1);
|
|
wlsc_matrix_translate(&device->sprite->matrix,
|
|
x - hotspot_x, y - hotspot_y, 0);
|
|
|
|
wlsc_compositor_schedule_repaint(device->ec);
|
|
}
|
|
|
|
void
|
|
notify_button(struct wlsc_input_device *device,
|
|
int32_t button, int32_t state)
|
|
{
|
|
struct wlsc_surface *surface;
|
|
struct wlsc_compositor *compositor = device->ec;
|
|
int32_t sx, sy;
|
|
|
|
surface = pick_surface(device, &sx, &sy);
|
|
if (surface) {
|
|
if (state) {
|
|
wlsc_surface_raise(surface);
|
|
device->grab++;
|
|
device->grab_surface = surface;
|
|
wlsc_input_device_set_keyboard_focus(device,
|
|
surface);
|
|
} else {
|
|
device->grab--;
|
|
}
|
|
|
|
/* FIXME: Swallow click on raise? */
|
|
wl_surface_post_event(&surface->base, &device->base,
|
|
WL_INPUT_BUTTON, button, state,
|
|
device->x, device->y, sx, sy);
|
|
|
|
wlsc_compositor_schedule_repaint(compositor);
|
|
}
|
|
}
|
|
|
|
void
|
|
notify_key(struct wlsc_input_device *device,
|
|
uint32_t key, uint32_t state)
|
|
{
|
|
struct wlsc_compositor *compositor = device->ec;
|
|
uint32_t *k, *end;
|
|
uint32_t modifier;
|
|
|
|
switch (key | compositor->modifier_state) {
|
|
case KEY_BACKSPACE | MODIFIER_CTRL | MODIFIER_ALT:
|
|
kill(0, SIGTERM);
|
|
return;
|
|
}
|
|
|
|
switch (key) {
|
|
case KEY_LEFTCTRL:
|
|
case KEY_RIGHTCTRL:
|
|
modifier = MODIFIER_CTRL;
|
|
break;
|
|
|
|
case KEY_LEFTALT:
|
|
case KEY_RIGHTALT:
|
|
modifier = MODIFIER_ALT;
|
|
break;
|
|
|
|
default:
|
|
modifier = 0;
|
|
break;
|
|
}
|
|
|
|
if (state)
|
|
compositor->modifier_state |= modifier;
|
|
else
|
|
compositor->modifier_state &= ~modifier;
|
|
|
|
end = device->keys.data + device->keys.size;
|
|
for (k = device->keys.data; k < end; k++) {
|
|
if (*k == key)
|
|
*k = *--end;
|
|
}
|
|
device->keys.size = (void *) end - device->keys.data;
|
|
if (state) {
|
|
k = wl_array_add(&device->keys, sizeof *k);
|
|
*k = key;
|
|
}
|
|
|
|
if (device->keyboard_focus != NULL)
|
|
wl_surface_post_event(&device->keyboard_focus->base,
|
|
&device->base,
|
|
WL_INPUT_KEY, key, state);
|
|
}
|
|
|
|
static void
|
|
handle_surface_destroy(struct wlsc_listener *listener,
|
|
struct wlsc_surface *surface)
|
|
{
|
|
struct wlsc_input_device *device =
|
|
container_of(listener, struct wlsc_input_device, listener);
|
|
struct wlsc_surface *focus;
|
|
int32_t sx, sy;
|
|
|
|
if (device->grab_surface == surface) {
|
|
device->grab_surface = NULL;
|
|
device->grab = 0;
|
|
}
|
|
if (device->keyboard_focus == surface)
|
|
wlsc_input_device_set_keyboard_focus(device, NULL);
|
|
if (device->pointer_focus == surface) {
|
|
focus = pick_surface(device, &sx, &sy);
|
|
wlsc_input_device_set_pointer_focus(device, focus);
|
|
fprintf(stderr, "lost pointer focus surface, reverting to %p\n", focus);
|
|
}
|
|
}
|
|
|
|
void
|
|
wlsc_input_device_init(struct wlsc_input_device *device,
|
|
struct wlsc_compositor *ec)
|
|
{
|
|
device->base.interface = &wl_input_device_interface;
|
|
device->base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display, &device->base);
|
|
wl_display_add_global(ec->wl_display, &device->base, NULL);
|
|
device->x = 100;
|
|
device->y = 100;
|
|
device->ec = ec;
|
|
device->sprite = pointer_create(ec, device->x, device->y, 64, 64);
|
|
|
|
device->listener.func = handle_surface_destroy;
|
|
wl_list_insert(ec->surface_destroy_listener_list.prev,
|
|
&device->listener.link);
|
|
wl_list_insert(ec->input_device_list.prev, &device->link);
|
|
}
|
|
|
|
static void
|
|
wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
|
|
{
|
|
struct wlsc_output *output =
|
|
container_of(global, struct wlsc_output, base);
|
|
|
|
wl_client_post_event(client, global,
|
|
WL_OUTPUT_GEOMETRY,
|
|
output->width, output->height);
|
|
}
|
|
|
|
static const char vertex_shader[] =
|
|
"uniform mat4 proj;\n"
|
|
"attribute vec4 position;\n"
|
|
"attribute vec2 texcoord;\n"
|
|
"varying vec2 v_texcoord;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_Position = proj * position;\n"
|
|
" v_texcoord = texcoord;\n"
|
|
"}\n";
|
|
|
|
static const char fragment_shader[] =
|
|
/* "precision mediump float;\n" */
|
|
"varying vec2 v_texcoord;\n"
|
|
"uniform sampler2D tex;\n"
|
|
"void main()\n"
|
|
"{\n"
|
|
" gl_FragColor = texture2D(tex, v_texcoord)\n;"
|
|
"}\n";
|
|
|
|
static int
|
|
init_shaders(struct wlsc_compositor *ec)
|
|
{
|
|
GLuint v, f, program;
|
|
const char *p;
|
|
char msg[512];
|
|
GLfloat vertices[4 * 5];
|
|
GLint status;
|
|
|
|
p = vertex_shader;
|
|
v = glCreateShader(GL_VERTEX_SHADER);
|
|
glShaderSource(v, 1, &p, NULL);
|
|
glCompileShader(v);
|
|
glGetShaderiv(v, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "vertex shader info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
p = fragment_shader;
|
|
f = glCreateShader(GL_FRAGMENT_SHADER);
|
|
glShaderSource(f, 1, &p, NULL);
|
|
glCompileShader(f);
|
|
glGetShaderiv(f, GL_COMPILE_STATUS, &status);
|
|
if (!status) {
|
|
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "fragment shader info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
program = glCreateProgram();
|
|
glAttachShader(program, v);
|
|
glAttachShader(program, f);
|
|
glBindAttribLocation(program, 0, "position");
|
|
glBindAttribLocation(program, 1, "texcoord");
|
|
|
|
glLinkProgram(program);
|
|
glGetProgramiv(program, GL_LINK_STATUS, &status);
|
|
if (!status) {
|
|
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
|
|
fprintf(stderr, "link info: %s\n", msg);
|
|
return -1;
|
|
}
|
|
|
|
glUseProgram(program);
|
|
ec->proj_uniform = glGetUniformLocation(program, "proj");
|
|
ec->tex_uniform = glGetUniformLocation(program, "tex");
|
|
|
|
vertices[ 0] = 0.0;
|
|
vertices[ 1] = 0.0;
|
|
vertices[ 2] = 0.0;
|
|
vertices[ 3] = 0.0;
|
|
vertices[ 4] = 0.0;
|
|
|
|
vertices[ 5] = 0.0;
|
|
vertices[ 6] = 1.0;
|
|
vertices[ 7] = 0.0;
|
|
vertices[ 8] = 0.0;
|
|
vertices[ 9] = 1.0;
|
|
|
|
vertices[10] = 1.0;
|
|
vertices[11] = 0.0;
|
|
vertices[12] = 0.0;
|
|
vertices[13] = 1.0;
|
|
vertices[14] = 0.0;
|
|
|
|
vertices[15] = 1.0;
|
|
vertices[16] = 1.0;
|
|
vertices[17] = 0.0;
|
|
vertices[18] = 1.0;
|
|
vertices[19] = 1.0;
|
|
|
|
glGenBuffers(1, &ec->vbo);
|
|
glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const struct wl_interface visual_interface = {
|
|
"visual", 1,
|
|
};
|
|
|
|
static void
|
|
add_visuals(struct wlsc_compositor *ec)
|
|
{
|
|
ec->argb_visual.base.interface = &visual_interface;
|
|
ec->argb_visual.base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
|
|
wl_display_add_global(ec->wl_display, &ec->argb_visual.base, NULL);
|
|
|
|
ec->premultiplied_argb_visual.base.interface = &visual_interface;
|
|
ec->premultiplied_argb_visual.base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display,
|
|
&ec->premultiplied_argb_visual.base);
|
|
wl_display_add_global(ec->wl_display,
|
|
&ec->premultiplied_argb_visual.base, NULL);
|
|
|
|
ec->rgb_visual.base.interface = &visual_interface;
|
|
ec->rgb_visual.base.implementation = NULL;
|
|
wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
|
|
wl_display_add_global(ec->wl_display, &ec->rgb_visual.base, NULL);
|
|
}
|
|
|
|
void
|
|
wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
|
|
int x, int y, int width, int height)
|
|
{
|
|
output->compositor = c;
|
|
output->x = x;
|
|
output->y = y;
|
|
output->width = width;
|
|
output->height = height;
|
|
|
|
output->background =
|
|
background_create(output, option_background);
|
|
|
|
wlsc_matrix_init(&output->matrix);
|
|
wlsc_matrix_translate(&output->matrix,
|
|
-output->x - output->width / 2.0,
|
|
-output->y - output->height / 2.0, 0);
|
|
wlsc_matrix_scale(&output->matrix,
|
|
2.0 / output->width, 2.0 / output->height, 1);
|
|
|
|
output->base.interface = &wl_output_interface;
|
|
wl_display_add_object(c->wl_display, &output->base);
|
|
wl_display_add_global(c->wl_display, &output->base,
|
|
wlsc_output_post_geometry);
|
|
}
|
|
|
|
int
|
|
wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
|
|
{
|
|
struct wl_event_loop *loop;
|
|
|
|
ec->wl_display = display;
|
|
|
|
wl_display_set_compositor(display, &ec->base, &compositor_interface);
|
|
|
|
add_visuals(ec);
|
|
|
|
wl_list_init(&ec->surface_list);
|
|
wl_list_init(&ec->input_device_list);
|
|
wl_list_init(&ec->output_list);
|
|
wl_list_init(&ec->surface_destroy_listener_list);
|
|
|
|
screenshooter_create(ec);
|
|
|
|
glGenFramebuffers(1, &ec->fbo);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
if (init_shaders(ec) < 0)
|
|
return -1;
|
|
|
|
loop = wl_display_get_event_loop(ec->wl_display);
|
|
ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
|
|
wlsc_compositor_schedule_repaint(ec);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* The plan here is to generate a random anonymous socket name and
|
|
* advertise that through a service on the session dbus.
|
|
*/
|
|
static const char socket_name[] = "\0wayland";
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
struct wl_display *display;
|
|
struct wlsc_compositor *ec;
|
|
GError *error = NULL;
|
|
GOptionContext *context;
|
|
|
|
context = g_option_context_new(NULL);
|
|
g_option_context_add_main_entries(context, option_entries, "Wayland");
|
|
if (!g_option_context_parse(context, &argc, &argv, &error)) {
|
|
fprintf(stderr, "option parsing failed: %s\n", error->message);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
display = wl_display_create();
|
|
|
|
if (getenv("DISPLAY"))
|
|
ec = x11_compositor_create(display);
|
|
else
|
|
ec = drm_compositor_create(display);
|
|
|
|
if (ec == NULL) {
|
|
fprintf(stderr, "failed to create compositor\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
|
|
fprintf(stderr, "failed to add socket: %m\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
wl_display_run(display);
|
|
|
|
return 0;
|
|
}
|