f07af89f9c
Right now every backend clears output damage from the primary plane when it repaints. Instead of having this same operation spread across all the backends, just do it in the core instead. In the future, we want to remove damage tracking from the primary plane entirely, and this is a small step in that direction. Signed-off-by: Derek Foreman <derek.foreman@collabora.com> |
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meson.build | ||
wayland.c |