264a18f01a
Added pixel pipeline processing as following: tone curve(EOTF) + 3x3 matrix + tone curve(INV_EOTF) Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com> Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
87 lines
2.6 KiB
C
87 lines
2.6 KiB
C
/*
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* Copyright 2020 Collabora, Ltd.
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* Copyright 2021 Advanced Micro Devices, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdint.h>
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#include <stdbool.h>
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struct color_float {
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float r, g, b, a;
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};
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struct lcmsVEC3 {
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float n[3];
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};
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struct lcmsMAT3 {
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struct lcmsVEC3 v[3];
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};
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enum transfer_fn {
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TRANSFER_FN_SRGB_EOTF,
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TRANSFER_FN_SRGB_EOTF_INVERSE,
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TRANSFER_FN_ADOBE_RGB_EOTF,
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TRANSFER_FN_ADOBE_RGB_EOTF_INVERSE,
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TRANSFER_FN_POWER2_4_EOTF,
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TRANSFER_FN_POWER2_4_EOTF_INVERSE,
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};
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/*
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* A helper to lay out a matrix in the natural writing order in code
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* instead of needing to transpose in your mind every time you read it.
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* The matrix is laid out as written:
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* ⎡ a11 a12 a13 ⎤
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* ⎢ a21 a22 a23 ⎥
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* ⎣ a31 a32 a33 ⎦
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* where the first digit is row and the second digit is column.
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*/
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#define LCMSMAT3(a11, a12, a13, \
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a21, a22, a23, \
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a31, a32, a33) ((struct lcmsMAT3) \
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{ /* Each vector is a column => looks like a transpose */ \
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.v[0] = { .n = { a11, a21, a31} }, \
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.v[1] = { .n = { a12, a22, a32} }, \
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.v[2] = { .n = { a13, a23, a33} }, \
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})
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void
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sRGB_linearize(struct color_float *cf);
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void
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sRGB_delinearize(struct color_float *cf);
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struct color_float
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a8r8g8b8_to_float(uint32_t v);
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bool
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find_tone_curve_type(enum transfer_fn fn, int *type, double params[5]);
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void
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process_pixel_using_pipeline(enum transfer_fn pre_curve,
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const struct lcmsMAT3 *mat,
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enum transfer_fn post_curve,
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const struct color_float *in,
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struct color_float *out);
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