weston/tests/pointer-shot-test.c
Loïc Molinari 31a9a4831f tests: Only wait for frame callback when necessary
Some tests don't need to wait for the frame callback when a surface is
moved. This commit renames the move_client() helper function to
move_client_frame_sync() so that tests which need synchronisation must
explicitely request it. This allows to get 4 more tests using
repaint only on capture and to speed up runtime.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-02-22 14:26:32 +00:00

180 lines
5.8 KiB
C

/*
* Copyright 2021 Collabora Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "config.h"
#include <stdio.h>
#include <string.h>
#include <sys/mman.h>
#include "shared/timespec-util.h"
#include "weston-test-client-helper.h"
#include "weston-test-fixture-compositor.h"
struct setup_args {
struct fixture_metadata meta;
enum weston_renderer_type renderer;
};
static const struct setup_args my_setup_args[] = {
{
.renderer = WESTON_RENDERER_PIXMAN,
.meta.name = "pixman"
},
{
.renderer = WESTON_RENDERER_GL,
.meta.name = "GL"
},
};
static enum test_result_code
fixture_setup(struct weston_test_harness *harness, const struct setup_args *arg)
{
struct compositor_setup setup;
compositor_setup_defaults(&setup);
setup.renderer = arg->renderer;
setup.width = 320;
setup.height = 240;
setup.shell = SHELL_TEST_DESKTOP;
setup.refresh = HIGHEST_OUTPUT_REFRESH;
return weston_test_harness_execute_as_client(harness, &setup);
}
DECLARE_FIXTURE_SETUP_WITH_ARG(fixture_setup, my_setup_args, meta);
static const struct timespec t0 = { .tv_sec = 0, .tv_nsec = 0 };
static const struct timespec t1 = { .tv_sec = 1, .tv_nsec = 0 };
static const struct timespec t2 = { .tv_sec = 2, .tv_nsec = 0 };
static const struct timespec t3 = { .tv_sec = 3, .tv_nsec = 0 };
static void
send_motion(struct client *client, const struct timespec *time, int x, int y)
{
uint32_t tv_sec_hi, tv_sec_lo, tv_nsec;
timespec_to_proto(time, &tv_sec_hi, &tv_sec_lo, &tv_nsec);
weston_test_move_pointer(client->test->weston_test, tv_sec_hi, tv_sec_lo,
tv_nsec, x, y);
client_roundtrip(client);
}
static struct buffer *
surface_commit_color(struct client *client, struct surface *surface,
pixman_color_t *color, int width, int height)
{
struct buffer *buf;
buf = create_shm_buffer_a8r8g8b8(client, width, height);
fill_image_with_color(buf->image, color);
wl_surface_attach(surface->wl_surface, buf->proxy, 0, 0);
wl_surface_damage(surface->wl_surface, 0, 0, width, height);
wl_surface_commit(surface->wl_surface);
assert(!surface->buffer);
surface->buffer = buf;
return buf;
}
TEST(pointer_cursor_retains_committed_buffer_after_reenter)
{
struct client *client;
pixman_color_t red;
pixman_color_t green;
pixman_color_t gray;
pixman_color_t magenta;
bool match;
struct surface *main_surface;
struct surface *back_surface;
struct surface *main_cursor_surface;
struct surface *back_cursor_surface;
color_rgb888(&red, 255, 0, 0);
color_rgb888(&green, 0, 255, 0);
color_rgb888(&gray, 127, 127, 127);
color_rgb888(&magenta, 255, 0, 255);
client = create_client();
/* Move the cursor out of the way of the main surface */
send_motion(client, &t0, 0, 0);
/* Create all surfaces. */
main_surface = create_test_surface(client);
back_surface = create_test_surface(client);
main_cursor_surface = create_test_surface(client);
back_cursor_surface = create_test_surface(client);
/* Commit buffers for cursors. */
surface_commit_color(client, main_cursor_surface, &green, 25, 25);
surface_commit_color(client, back_cursor_surface, &magenta, 25, 25);
/* We need our own background surface so that we are able to change the cursor
* when the pointer leaves the main surface.
*/
weston_test_move_surface(client->test->weston_test, back_surface->wl_surface, 0, 0);
surface_commit_color(client, back_surface, &gray, 320, 240);
/* Set up the main surface. */
client->surface = main_surface;
client->surface->buffer = create_shm_buffer_a8r8g8b8(client, 100, 100);
fill_image_with_color(client->surface->buffer->image, &red);
move_client_frame_sync(client, 50, 50);
/* Move the pointer into the main surface. */
send_motion(client, &t1, 100, 100);
wl_pointer_set_cursor(client->input->pointer->wl_pointer,
client->input->pointer->serial,
main_cursor_surface->wl_surface, 0, 0);
match = verify_screen_content(client, "pointer_cursor_reenter", 0,
NULL, 0, NULL);
assert(match);
/* Move the cursor just outside the main surface. */
send_motion(client, &t2, 150, 150);
wl_pointer_set_cursor(client->input->pointer->wl_pointer,
client->input->pointer->serial,
back_cursor_surface->wl_surface, 0, 0);
match = verify_screen_content(client, "pointer_cursor_reenter", 1,
NULL, 1, NULL);
assert(match);
/* And back in the main surface again. */
send_motion(client, &t3, 149, 149);
wl_pointer_set_cursor(client->input->pointer->wl_pointer,
client->input->pointer->serial,
main_cursor_surface->wl_surface, 0, 0);
match = verify_screen_content(client, "pointer_cursor_reenter", 2,
NULL, 2, NULL);
assert(match);
surface_destroy(back_cursor_surface);
surface_destroy(main_cursor_surface);
surface_destroy(back_surface);
/* main_surface is destroyed when destroying the client. */
client_destroy(client);
}