weston/src/matrix.h
Pekka Paalanen d1f0ab6343 compositor: simplify the matrix inversion API
The compositor will likely do an order of magnitude less matrix
inversions than point transformations with an inverse, hence we do not
really need the optimised path for single-shot invert-and-transform.

Expose only the computing of the explicit inverse matrix in the API.

However, the matrix inversion tests need access to the internal
functions. Designate a unit test build by #defining UNIT_TEST, and
export the internal functions in that case.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 10:44:22 +02:00

65 lines
2.1 KiB
C

/*
* Copyright © 2008-2011 Kristian Høgsberg
* Copyright © 2012 Collabora, Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of the copyright holders not be used in
* advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. The copyright holders make
* no representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
* SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
* SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
* RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
* CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef WESTON_MATRIX_H
#define WESTON_MATRIX_H
struct weston_matrix {
GLfloat d[16];
};
struct weston_vector {
GLfloat f[4];
};
void
weston_matrix_init(struct weston_matrix *matrix);
void
weston_matrix_multiply(struct weston_matrix *m, const struct weston_matrix *n);
void
weston_matrix_scale(struct weston_matrix *matrix, GLfloat x, GLfloat y, GLfloat z);
void
weston_matrix_translate(struct weston_matrix *matrix,
GLfloat x, GLfloat y, GLfloat z);
void
weston_matrix_transform(struct weston_matrix *matrix, struct weston_vector *v);
int
weston_matrix_invert(struct weston_matrix *inverse,
const struct weston_matrix *matrix);
#ifdef UNIT_TEST
# define MATRIX_TEST_EXPORT WL_EXPORT
int
matrix_invert(double *A, unsigned *p, const struct weston_matrix *matrix);
void
inverse_transform(const double *LU, const unsigned *p, GLfloat *v);
#else
# define MATRIX_TEST_EXPORT static
#endif
#endif /* WESTON_MATRIX_H */