weston/tests/vertex-clip-test.c
Loïc Molinari ce1705435f gl-renderer: Do not expose clipper_clip() in header
There is no need to expose it since it can be accessed by passing
non-axis aligned quads. Move existing tests to the quad clipper.

Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
2024-05-30 09:09:45 +00:00

772 lines
23 KiB
C

/*
* Copyright © 2013 Sam Spilsbury <smspillaz@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/*
* Each vertex clipping test begins with a brief textual introduction using a
* coordinate system with X growing right and Y growing down as a convention.
*/
#include "config.h"
#include "weston-test-runner.h"
#include "vertex-clipping.h"
#define BOX(x1,y1,x2,y2) { { x1, y1 }, { x2, y2 } }
#define BOX32(x1,y1,x2,y2) { x1, y1, x2, y2 }
#define QUAD(x1,y1,x2,y2) { { x1, y1 }, { x2, y1 }, { x2, y2 }, { x1, y2 } }
struct vertex_clip_test_data {
union {
struct clipper_vertex box[2]; /* Common clipping API. */
struct pixman_box32 box32; /* Pixman clipping API. */
};
struct clipper_vertex polygon[8];
struct clipper_vertex clipped[8];
int clipped_n;
bool aligned;
};
/* Compare clipped vertices to expected vertices. While the clipper guarantees
* correct winding order, it doesn't specify which vertex is emitted first. This
* function takes care of finding the first expected vertex in the clipped array
* before comparing the entire series. */
static void
assert_vertices(const struct clipper_vertex *clipped, int clipped_n,
const struct clipper_vertex *expected, int expected_n)
{
int first, i, j;
/* Is the number of clipped vertices correct? */
assert(clipped_n == expected_n);
for (first = 0; first < clipped_n; first++)
if (clipper_float_difference(clipped[first].x, expected[0].x) == 0.0f &&
clipper_float_difference(clipped[first].y, expected[0].y) == 0.0f)
break;
/* Have we found the first expected vertex? */
assert(!clipped_n || first != clipped_n);
/* Do the remaining vertices match? */
for (i = 1; i < clipped_n; i++) {
j = (i + first) % clipped_n;
assert(clipper_float_difference(clipped[j].x, expected[i].x) == 0.0f &&
clipper_float_difference(clipped[j].y, expected[i].y) == 0.0f);
}
}
/* clipper_quad_clip() tests: */
static const struct vertex_clip_test_data quad_clip_expected_data[] = {
/* Aligned quad clipping with adjacent edges: */
/* Box top/left corner adjacent to polygon bottom/right corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-1.00f, -1.00f, -0.50f, -0.50f),
.clipped_n = 0,
},
/* Box top edge adjacent to polygon bottom edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.25f, -1.00f, 0.25f, -0.50f),
.clipped_n = 0,
},
/* Box top/right corner adjacent to polygon bottom/left corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD( 0.50f, -1.00f, 1.00f, -0.50f),
.clipped_n = 0,
},
/* Box left edge adjacent to polygon right edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-1.00f, -0.25f, -0.50f, 0.25f),
.clipped_n = 0,
},
/* Box right edge adjacent to polygon left edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD( 0.50f, -0.25f, 1.00f, 0.25f),
.clipped_n = 0,
},
/* Box bottom/left corner adjacent to polygon top/right corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-1.00f, 0.50f, -0.50f, 1.00f),
.clipped_n = 0,
},
/* Box bottom edge adjacent to polygon top edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.25f, 0.50f, 0.25f, 1.00f),
.clipped_n = 0,
},
/* Box bottom/right corner adjacent to polygon top/left corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD( 0.50f, 0.50f, 1.00f, 1.00f),
.clipped_n = 0,
},
/* Aligned quad clipping with intersecting edges: */
/* Box top/left corner intersects polygon bottom/right corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.75f, -0.75f, -0.25f, -0.25f),
.clipped = QUAD(-0.50f, -0.50f, -0.25f, -0.25f),
.clipped_n = 4,
},
/* Box top edge intersects polygon bottom edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.25f, -0.75f, 0.25f, -0.25f),
.clipped = QUAD(-0.25f, -0.50f, 0.25f, -0.25f),
.clipped_n = 4,
},
/* Box top/right corner intersects polygon bottom/left corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD( 0.25f, -0.75f, 0.75f, -0.25f),
.clipped = QUAD( 0.25f, -0.50f, 0.50f, -0.25f),
.clipped_n = 4,
},
/* Box left edge intersects polygon right edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.75f, -0.25f, -0.25f, 0.25f),
.clipped = QUAD(-0.50f, -0.25f, -0.25f, 0.25f),
.clipped_n = 4,
},
/* Box right edge intersects polygon left edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD( 0.25f, -0.25f, 0.75f, 0.25f),
.clipped = QUAD( 0.25f, -0.25f, 0.50f, 0.25f),
.clipped_n = 4,
},
/* Box bottom/left corner intersects polygon top/right corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.75f, 0.25f, -0.25f, 0.75f),
.clipped = QUAD(-0.50f, 0.25f, -0.25f, 0.50f),
.clipped_n = 4,
},
/* Box bottom edge intersects polygon top edge. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD(-0.25f, 0.25f, 0.25f, 0.75f),
.clipped = QUAD(-0.25f, 0.25f, 0.25f, 0.50f),
.clipped_n = 4,
},
/* Box bottom/right corner intersects polygon top/left corner. */
{
.aligned = true,
.box = BOX (-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = QUAD( 0.25f, 0.25f, 0.75f, 0.75f),
.clipped = QUAD( 0.25f, 0.25f, 0.50f, 0.50f),
.clipped_n = 4,
},
/* Rotated quad clipping with adjacent edges: */
/* Box top/left corner adjacent to polygon bottom corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.75f, -0.75f}, {-0.50f, -1.00f},
{-0.25f, -0.75f}, {-0.50f, -0.50f}},
.clipped_n = 0,
},
/* Box top edge adjacent to polygon bottom corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.25f, -0.75f}, { 0.00f, -1.00f},
{ 0.25f, -0.75f}, { 0.00f, -0.50f}},
.clipped_n = 0,
},
/* Box top/right corner adjacent to polygon bottom corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.25f, -0.75f}, { 0.50f, -1.00f},
{ 0.75f, -0.75f}, { 0.50f, -0.50f}},
.clipped_n = 0,
},
/* Box left edge adjacent to polygon right corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-1.00f, 0.00f}, {-0.75f, -0.25f},
{-0.50f, 0.00f}, {-0.75f, 0.25f}},
.clipped_n = 0,
},
/* Box right edge adjacent to polygon left corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.50f, 0.00f}, { 0.75f, -0.25f},
{ 1.00f, 0.00f}, { 0.75f, 0.25f}},
.clipped_n = 0,
},
/* Box bottom/left corner adjacent to polygon top corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.75f, 0.75f}, {-0.50f, 0.50f},
{-0.25f, 0.75f}, {-0.50f, 1.00f}},
.clipped_n = 0,
},
/* Box bottom edge adjacent to polygon top corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.25f, 0.75f}, { 0.00f, 0.50f},
{ 0.25f, 0.75f}, { 0.00f, 1.00f}},
.clipped_n = 0,
},
/* Box bottom/right corner adjacent to polygon top corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.25f, 0.75f}, { 0.50f, 0.50f},
{ 0.75f, 0.75f}, { 0.50f, 1.00f}},
.clipped_n = 0,
},
/* Rotated quad clipping with slightly intersecting edges: */
/* Box top/left corner slightly intersects polygon bottom/right edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.75f, -0.50f}, {-0.50f, -0.75f},
{-0.25f, -0.50f}, {-0.50f, -0.25f}},
.clipped = {{-0.50f, -0.25f}, {-0.50f, -0.50f},
{-0.25f, -0.50f}},
.clipped_n = 3,
},
/* Box top edge slightly intersects polygon bottom corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.25f, -0.50f}, { 0.00f, -0.75f},
{ 0.25f, -0.50f}, { 0.00f, -0.25f}},
.clipped = {{-0.25f, -0.50f}, { 0.25f, -0.50f},
{ 0.00f, -0.25f}},
.clipped_n = 3,
},
/* Box top/right corner slightly intersects polygon bottom/left edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.25f, -0.50f}, { 0.50f, -0.75f},
{ 0.75f, -0.50f}, { 0.50f, -0.25f}},
.clipped = {{ 0.25f, -0.50f}, { 0.50f, -0.50f},
{ 0.50f, -0.25f}},
.clipped_n = 3,
},
/* Box left edge slightly intersects polygon right corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.75f, 0.00f}, {-0.50f, -0.25f},
{-0.25f, 0.00f}, {-0.50f, 0.25f}},
.clipped = {{-0.50f, -0.25f}, {-0.25f, 0.00f},
{-0.50f, 0.25f}},
.clipped_n = 3,
},
/* Box right edge slightly intersects polygon left corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.25f, 0.00f}, { 0.50f, -0.25f},
{ 0.75f, 0.00f}, { 0.50f, 0.25f}},
.clipped = {{ 0.25f, 0.00f}, { 0.50f, -0.25f},
{ 0.50f, 0.25f}},
.clipped_n = 3,
},
/* Box bottom/left corner slightly intersects polygon top/right edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.75f, 0.50f}, {-0.50f, 0.25f},
{-0.25f, 0.50f}, {-0.50f, 0.75f}},
.clipped = {{-0.50f, 0.25f}, {-0.25f, 0.50f},
{-0.50f, 0.50f}},
.clipped_n = 3,
},
/* Box bottom edge slightly intersects polygon top corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.25f, 0.50f}, { 0.00f, 0.25f},
{ 0.25f, 0.50f}, { 0.00f, 0.75f}},
.clipped = {{-0.25f, 0.50f}, { 0.00f, 0.25f},
{ 0.25f, 0.50f}},
.clipped_n = 3,
},
/* Box bottom/right corner slightly intersects polygon top/left edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.25f, 0.50f}, { 0.50f, 0.25f},
{ 0.75f, 0.50f}, { 0.50f, 0.75f}},
.clipped = {{ 0.25f, 0.50f}, { 0.50f, 0.25f},
{ 0.50f, 0.50f}},
.clipped_n = 3,
},
/* Rotated quad clipping with largely intersecting edges: */
/* Box top/left corner largely intersects polygon bottom/right edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.625f, -0.375f}, {-0.375f, -0.625f},
{-0.125f, -0.375f}, {-0.375f, -0.125f}},
.clipped = {{-0.500f, -0.500f}, {-0.250f, -0.500f},
{-0.125f, -0.375f}, {-0.375f, -0.125f},
{-0.500f, -0.250f}},
.clipped_n = 5,
},
/* Box top edge largely intersects polygon bottom corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.250f, -0.375f}, { 0.000f, -0.625f},
{ 0.250f, -0.375f}, { 0.000f, -0.125f}},
.clipped = {{-0.125f, -0.500f}, { 0.125f, -0.500f},
{ 0.250f, -0.375f}, { 0.000f, -0.125f},
{-0.250f, -0.375f}},
.clipped_n = 5,
},
/* Box top/right corner largely intersects polygon bottom/left edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.125f, -0.375f}, { 0.375f, -0.625f},
{ 0.625f, -0.375f}, { 0.375f, -0.125f}},
.clipped = {{ 0.125f, -0.375f}, { 0.250f, -0.500f},
{ 0.500f, -0.500f}, { 0.500f, -0.250f},
{ 0.375f, -0.125f}},
.clipped_n = 5,
},
/* Box left edge largely intersects polygon right corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.625f, 0.000f}, {-0.375f, -0.250f},
{-0.125f, 0.000f}, {-0.375f, 0.250f}},
.clipped = {{-0.500f, 0.125f}, {-0.500f, -0.125f},
{-0.375f, -0.250f}, {-0.125f, 0.000f},
{-0.375f, 0.250f}},
.clipped_n = 5,
},
/* Box right edge largely intersects polygon left corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.125f, 0.000f}, { 0.375f, -0.250f},
{ 0.625f, 0.000f}, { 0.375f, 0.250f}},
.clipped = {{ 0.125f, 0.000f}, { 0.375f, -0.250f},
{ 0.500f, -0.125f}, { 0.500f, 0.125f},
{ 0.375f, 0.250f}},
.clipped_n = 5,
},
/* Box bottom/left corner largely intersects polygon top/right edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.625f, 0.375f}, {-0.375f, 0.125f},
{-0.125f, 0.375f}, {-0.375f, 0.625f}},
.clipped = {{-0.500f, 0.500f}, {-0.500f, 0.250f},
{-0.375f, 0.125f}, {-0.125f, 0.375f},
{-0.250f, 0.500f}},
.clipped_n = 5,
},
/* Box bottom edge largely intersects polygon top corner. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.250f, 0.375f}, { 0.000f, 0.125f},
{ 0.250f, 0.375f}, { 0.000f, 0.625f}},
.clipped = {{-0.125f, 0.500f}, {-0.250f, 0.375f},
{ 0.000f, 0.125f}, { 0.250f, 0.375f},
{ 0.125f, 0.500f}},
.clipped_n = 5,
},
/* Box bottom/right corner largely intersects polygon top/left edge. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{ 0.125f, 0.375f}, { 0.375f, 0.125f},
{ 0.625f, 0.375f}, { 0.375f, 0.625f}},
.clipped = {{ 0.125f, 0.375f}, { 0.375f, 0.125f},
{ 0.500f, 0.250f}, { 0.500f, 0.500f},
{ 0.250f, 0.500f}},
.clipped_n = 5,
},
/* Box intersects entire smaller aligned quad of different winding
* orders and first edge orientations: */
/* Clockwise winding and top/left initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{-0.25f, -0.25f}, { 0.25f, -0.25f},
{ 0.25f, 0.25f}, {-0.25f, 0.25f}},
.clipped = {{-0.25f, -0.25f}, { 0.25f, -0.25f},
{ 0.25f, 0.25f}, {-0.25f, 0.25f}},
.clipped_n = 4,
},
/* Clockwise winding and top/right initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{ 0.25f, -0.25f}, { 0.25f, 0.25f},
{-0.25f, 0.25f}, {-0.25f, -0.25f}},
.clipped = {{ 0.25f, -0.25f}, { 0.25f, 0.25f},
{-0.25f, 0.25f}, {-0.25f, -0.25f}},
.clipped_n = 4,
},
/* Clockwise winding and bottom/right initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{ 0.25f, 0.25f}, {-0.25f, 0.25f},
{-0.25f, -0.25f}, { 0.25f, -0.25f}},
.clipped = {{ 0.25f, 0.25f}, {-0.25f, 0.25f},
{-0.25f, -0.25f}, { 0.25f, -0.25f}},
.clipped_n = 4,
},
/* Clockwise winding and bottom/left initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{-0.25f, 0.25f}, {-0.25f, -0.25f},
{ 0.25f, -0.25f}, { 0.25f, 0.25f}},
.clipped = {{-0.25f, 0.25f}, {-0.25f, -0.25f},
{ 0.25f, -0.25f}, { 0.25f, 0.25f}},
.clipped_n = 4,
},
/* Counter-clockwise winding and top/left initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{-0.25f, -0.25f}, {-0.25f, 0.25f},
{ 0.25f, 0.25f}, { 0.25f, -0.25f}},
.clipped = {{-0.25f, -0.25f}, {-0.25f, 0.25f},
{ 0.25f, 0.25f}, { 0.25f, -0.25f}},
.clipped_n = 4,
},
/* Counter-clockwise winding and top/right initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{ 0.25f, -0.25f}, {-0.25f, -0.25f},
{-0.25f, 0.25f}, { 0.25f, 0.25f}},
.clipped = {{ 0.25f, -0.25f}, {-0.25f, -0.25f},
{-0.25f, 0.25f}, { 0.25f, 0.25f}},
.clipped_n = 4,
},
/* Counter-clockwise winding and bottom/right initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{ 0.25f, 0.25f}, { 0.25f, -0.25f},
{-0.25f, -0.25f}, {-0.25f, 0.25f}},
.clipped = {{ 0.25f, 0.25f}, { 0.25f, -0.25f},
{-0.25f, -0.25f}, {-0.25f, 0.25f}},
.clipped_n = 4,
},
/* Counter-clockwise winding and bottom/left initial vertex. */
{
.aligned = true,
.box = BOX(-0.50f, -0.50f, 0.50f, 0.50f),
.polygon = {{-0.25f, 0.25f}, { 0.25f, 0.25f},
{ 0.25f, -0.25f}, {-0.25f, -0.25f}},
.clipped = {{-0.25f, 0.25f}, { 0.25f, 0.25f},
{ 0.25f, -0.25f}, {-0.25f, -0.25f}},
.clipped_n = 4,
},
/* General purpose clipper tests: */
/* Quad inside box. */
{
.aligned = false,
.box = BOX (50.0f, 50.0f, 100.0f, 100.0f),
.polygon = QUAD(51.0f, 51.0f, 99.0f, 99.0f),
.clipped = QUAD(51.0f, 51.0f, 99.0f, 99.0f),
.clipped_n = 4,
},
/* Quad bottom edge outside of box. */
{
.aligned = false,
.box = BOX (50.0f, 50.0f, 100.0f, 100.0f),
.polygon = QUAD(51.0f, 51.0f, 99.0f, 101.0f),
.clipped = QUAD(51.0f, 51.0f, 99.0f, 100.0f),
.clipped_n = 4,
},
/* Quad top edge outside of box. */
{
.aligned = false,
.box = BOX (50.0f, 50.0f, 100.0f, 100.0f),
.polygon = QUAD(51.0f, 49.0f, 99.0f, 99.0f),
.clipped = QUAD(51.0f, 50.0f, 99.0f, 99.0f),
.clipped_n = 4,
},
/* Quad left edge outside of box. */
{
.aligned = false,
.box = BOX (50.0f, 50.0f, 100.0f, 100.0f),
.polygon = QUAD(49.0f, 51.0f, 99.0f, 99.0f),
.clipped = QUAD(50.0f, 51.0f, 99.0f, 99.0f),
.clipped_n = 4,
},
/* Quad right edge outside of box. */
{
.aligned = false,
.box = BOX (50.0f, 50.0f, 100.0f, 100.0f),
.polygon = QUAD(51.0f, 51.0f, 101.0f, 99.0f),
.clipped = QUAD(51.0f, 51.0f, 100.0f, 99.0f),
.clipped_n = 4,
},
/* Rotated quad with edges adjacent to box corners. */
{
.aligned = false,
.box = BOX(50.0f, 50.0f, 100.0f, 100.0f),
.polygon = {{ 25.0f, 75.0f}, {75.0f, 25.0f},
{125.0f, 75.0f}, {75.0f, 125.0f}},
.clipped = QUAD(50.0f, 50.0f, 100.0f, 100.0f),
.clipped_n = 4,
},
/* Rotated quad with edges cutting out box corners. */
{
.aligned = false,
.box = BOX(50.0f, 50.0f, 100.0f, 100.0f),
.polygon = {{ 37.5f, 75.0f}, { 75.0f, 37.5f},
{112.5f, 75.0f}, { 75.0f, 112.5f}},
.clipped = {{ 62.5f, 50.0f}, { 87.5f, 50.0f},
{100.0f, 62.5f}, {100.0f, 87.5f},
{ 87.5f, 100.0f}, { 62.5f, 100.0f},
{ 50.0f, 87.5f}, { 50.0f, 62.5f}},
.clipped_n = 8,
},
/* Same as above using counter-clockwise winding. */
{
.aligned = false,
.box = BOX(50.0f, 50.0f, 100.0f, 100.0f),
.polygon = {{ 37.5f, 75.0f}, { 75.0f, 112.5f},
{112.5f, 75.0f}, { 75.0f, 37.5f}},
.clipped = {{ 62.5f, 50.0f}, { 50.0f, 62.5f},
{ 50.0f, 87.5f}, { 62.5f, 100.0f},
{ 87.5f, 100.0f}, {100.0f, 87.5f},
{100.0f, 62.5f}, { 87.5f, 50.0f}},
.clipped_n = 8,
},
/* Miscellaneous cases: */
/* Box intersects entire same size aligned quad. */
{
.aligned = true,
.box = BOX (-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = QUAD(-0.5f, -0.5f, 0.5f, 0.5f),
.clipped = QUAD(-0.5f, -0.5f, 0.5f, 0.5f),
.clipped_n = 4,
},
/* Box intersects entire rotated quad. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.5f, 0.0f}, { 0.0f, -0.5f},
{ 0.5f, 0.0f}, { 0.0f, 0.5f}},
.clipped = {{-0.5f, 0.0f}, { 0.0f, -0.5f},
{ 0.5f, 0.0f}, { 0.0f, 0.5f}},
.clipped_n = 4,
},
/* Box intersects rotated quad cutting out the 4 corners. */
{
.aligned = false,
.box = BOX(-0.5f, -0.5f, 0.5f, 0.5f),
.polygon = {{-0.75f, 0.00f}, { 0.00f, -0.75f},
{ 0.75f, 0.00f}, { 0.00f, 0.75f}},
.clipped = {{-0.50f, 0.25f}, {-0.50f, -0.25f},
{-0.25f, -0.50f}, { 0.25f, -0.50f},
{ 0.50f, -0.25f}, { 0.50f, 0.25f},
{ 0.25f, 0.50f}, {-0.25f, 0.50f}},
.clipped_n = 8,
},
};
TEST_P(quad_clip_expected, quad_clip_expected_data)
{
struct vertex_clip_test_data *tdata = data;
struct clipper_vertex clipped[8];
struct clipper_quad quad;
int clipped_n;
clipper_quad_init(&quad, tdata->polygon, tdata->aligned);
clipped_n = clipper_quad_clip(&quad, tdata->box, clipped);
assert_vertices(clipped, clipped_n, tdata->clipped, tdata->clipped_n);
}
/* clipper_quad_clip_box32() tests: */
static const struct vertex_clip_test_data quad_clip_box32_expected_data[] = {
/* Box bottom/right corner intersects polygon top/left corner. */
{
.aligned = true,
.box32 = BOX32(-3, -3, -1, -1),
.polygon = QUAD (-2.5f, -2.5f, 2.5f, 2.5f),
.clipped = QUAD (-2.5f, -2.5f, -1.0f, -1.0f),
.clipped_n = 4,
},
/* Box bottom/left corner intersects polygon top/right corner. */
{
.aligned = true,
.box32 = BOX32( 1, -3, 3, -1),
.polygon = QUAD (-2.5f, -2.5f, 2.5f, 2.5f),
.clipped = QUAD ( 1.0f, -2.5f, 2.5f, -1.0f),
.clipped_n = 4,
},
/* Box top/right corner intersects polygon bottom/left corner. */
{
.aligned = true,
.box32 = BOX32(-3, 1, -1, 3),
.polygon = QUAD (-2.5f, -2.5f, 2.5f, 2.5f),
.clipped = QUAD (-2.5f, 1.0f, -1.0f, 2.5f),
.clipped_n = 4,
},
/* Box top/left corner intersects polygon bottom/right corner. */
{
.aligned = true,
.box32 = BOX32( 1, 1, 3, 3),
.polygon = QUAD (-2.5f, -2.5f, 2.5f, 2.5f),
.clipped = QUAD ( 1.0f, 1.0f, 2.5f, 2.5f),
.clipped_n = 4,
},
};
TEST_P(quad_clip_box32_expected, quad_clip_box32_expected_data)
{
struct vertex_clip_test_data *tdata = data;
struct clipper_vertex clipped[8];
struct clipper_quad quad;
int clipped_n;
clipper_quad_init(&quad, tdata->polygon, tdata->aligned);
clipped_n = clipper_quad_clip_box32(&quad, &tdata->box32, clipped);
assert_vertices(clipped, clipped_n, tdata->clipped, tdata->clipped_n);
}
/* clipper_float_difference() tests: */
TEST(float_difference_different)
{
assert(clipper_float_difference(1.0f, 0.0f) == 1.0f);
}
TEST(float_difference_same)
{
assert(clipper_float_difference(1.0f, 1.0f) == 0.0f);
}