/* * Copyright © 2008 Kristian Høgsberg * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that copyright * notice and this permission notice appear in supporting documentation, and * that the name of the copyright holders not be used in advertising or * publicity pertaining to distribution of the software without specific, * written prior permission. The copyright holders make no representations * about the suitability of this software for any purpose. It is provided "as * is" without express or implied warranty. * * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE * OF THIS SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "wayland.h" #include "cairo-util.h" #include #include #define ARRAY_LENGTH(a) (sizeof (a) / sizeof (a)[0]) struct egl_compositor { struct wl_compositor base; EGLDisplay display; EGLSurface surface; EGLContext context; EGLConfig config; struct wl_display *wl_display; int gem_fd; int width, height; struct egl_surface *pointer; struct egl_surface *background; struct egl_surface *overlay; double overlay_y, overlay_target, overlay_previous; /* Repaint state. */ struct wl_event_source *timer_source; int repaint_needed; int repaint_on_timeout; struct timespec previous_swap; uint32_t current_frame; }; struct egl_surface { GLuint texture; struct wl_map map; EGLSurface surface; }; static void die(const char *msg, ...) { va_list ap; va_start (ap, msg); vfprintf(stderr, msg, ap); va_end (ap); exit(EXIT_FAILURE); } static void stdio_write_func (png_structp png, png_bytep data, png_size_t size) { FILE *fp; size_t ret; fp = png_get_io_ptr (png); while (size) { ret = fwrite (data, 1, size, fp); size -= ret; data += ret; if (size && ferror (fp)) die("write: %m\n"); } } static void png_simple_output_flush_fn (png_structp png_ptr) { } static void png_simple_error_callback (png_structp png, png_const_charp error_msg) { die("png error: %s\n", error_msg); } static void png_simple_warning_callback (png_structp png, png_const_charp error_msg) { fprintf(stderr, "png warning: %s\n", error_msg); } static void convert_pixels(png_structp png, png_row_infop row_info, png_bytep data) { unsigned int i; for (i = 0; i < row_info->rowbytes; i += 4) { uint8_t *b = &data[i]; uint32_t pixel; memcpy (&pixel, b, sizeof (uint32_t)); b[0] = (pixel & 0xff0000) >> 16; b[1] = (pixel & 0x00ff00) >> 8; b[2] = (pixel & 0x0000ff) >> 0; b[3] = 0; } } struct screenshooter { struct wl_object base; struct egl_compositor *ec; }; static void screenshooter_shoot(struct wl_client *client, struct screenshooter *shooter) { struct egl_compositor *ec = shooter->ec; png_struct *png; png_info *info; png_byte **volatile rows = NULL; png_color_16 white; int depth, i; FILE *fp; uint8_t *data; GLuint stride; static const char filename[] = "wayland-screenshot.png"; data = eglReadBuffer(ec->display, ec->surface, GL_FRONT_LEFT, &stride); if (data == NULL) die("eglReadBuffer failed\n"); rows = malloc(ec->height * sizeof rows[0]); if (rows == NULL) die("malloc failed\n"); for (i = 0; i < ec->height; i++) rows[i] = (png_byte *) data + i * stride; png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, png_simple_error_callback, png_simple_warning_callback); if (png == NULL) die("png_create_write_struct failed\n"); info = png_create_info_struct(png); if (info == NULL) die("png_create_info_struct failed\n"); fp = fopen(filename, "w"); if (fp == NULL) die("fopen failed: %m\n"); png_set_write_fn(png, fp, stdio_write_func, png_simple_output_flush_fn); depth = 8; png_set_IHDR(png, info, ec->width, ec->height, depth, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); white.gray = (1 << depth) - 1; white.red = white.blue = white.green = white.gray; png_set_bKGD(png, info, &white); png_write_info (png, info); png_set_write_user_transform_fn(png, convert_pixels); png_set_filler(png, 0, PNG_FILLER_AFTER); png_write_image(png, rows); png_write_end(png, info); png_destroy_write_struct(&png, &info); fclose(fp); free(rows); free(data); } static const struct wl_method screenshooter_methods[] = { { "shoot", screenshooter_shoot, 0, NULL } }; static const struct wl_interface screenshooter_interface = { "screenshooter", 1, ARRAY_LENGTH(screenshooter_methods), screenshooter_methods, }; static struct screenshooter * screenshooter_create(struct egl_compositor *ec) { struct screenshooter *shooter; shooter = malloc(sizeof *shooter); if (shooter == NULL) return NULL; shooter->base.interface = &screenshooter_interface; shooter->ec = ec; return shooter; }; static struct egl_surface * egl_surface_create_from_cairo_surface(cairo_surface_t *surface, int x, int y, int width, int height) { struct egl_surface *es; int stride; void *data; stride = cairo_image_surface_get_stride(surface); data = cairo_image_surface_get_data(surface); es = malloc(sizeof *es); if (es == NULL) return NULL; glGenTextures(1, &es->texture); glBindTexture(GL_TEXTURE_2D, es->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, data); es->map.x = x; es->map.y = y; es->map.width = width; es->map.height = height; es->surface = EGL_NO_SURFACE; return es; } static void egl_surface_destroy(struct egl_surface *es, struct egl_compositor *ec) { glDeleteTextures(1, &es->texture); if (es->surface != EGL_NO_SURFACE) eglDestroySurface(ec->display, es->surface); free(es); } static void pointer_path(cairo_t *cr, int x, int y) { const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10; const int width = 16, height = 16; cairo_move_to(cr, x, y); cairo_line_to(cr, x + tx, y + ty); cairo_line_to(cr, x + dx, y + dy); cairo_line_to(cr, x + width - end, y + height); cairo_line_to(cr, x + width, y + height - end); cairo_line_to(cr, x + dy, y + dx); cairo_line_to(cr, x + ty, y + tx); cairo_close_path(cr); } static struct egl_surface * pointer_create(int x, int y, int width, int height) { struct egl_surface *es; const int hotspot_x = 16, hotspot_y = 16; cairo_surface_t *surface; cairo_t *cr; surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height); cr = cairo_create(surface); pointer_path(cr, hotspot_x + 5, hotspot_y + 4); cairo_set_line_width (cr, 2); cairo_set_source_rgb(cr, 0, 0, 0); cairo_stroke_preserve(cr); cairo_fill(cr); blur_surface(surface, width); pointer_path(cr, hotspot_x, hotspot_y); cairo_stroke_preserve(cr); cairo_set_source_rgb(cr, 1, 1, 1); cairo_fill(cr); cairo_destroy(cr); es = egl_surface_create_from_cairo_surface(surface, x, y, width, height); cairo_surface_destroy(surface); return es; } static struct egl_surface * background_create(const char *filename, int width, int height) { struct egl_surface *background; GdkPixbuf *pixbuf; GError *error = NULL; int pixbuf_width, pixbuf_height; void *data; background = malloc(sizeof *background); if (background == NULL) return NULL; g_type_init(); pixbuf = gdk_pixbuf_new_from_file(filename, &error); if (error != NULL) { free(background); return NULL; } pixbuf_width = gdk_pixbuf_get_width(pixbuf); pixbuf_height = gdk_pixbuf_get_height(pixbuf); data = gdk_pixbuf_get_pixels(pixbuf); glGenTextures(1, &background->texture); glBindTexture(GL_TEXTURE_2D, background->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, pixbuf_width, pixbuf_height, 0, GL_BGR, GL_UNSIGNED_BYTE, data); background->map.x = 0; background->map.y = 0; background->map.width = width; background->map.height = height; background->surface = EGL_NO_SURFACE; return background; } static void rounded_rect(cairo_t *cr, int x0, int y0, int x1, int y1, int radius) { cairo_move_to(cr, x0, y0 + radius); cairo_arc(cr, x0 + radius, y0 + radius, radius, M_PI, 3 * M_PI / 2); cairo_line_to(cr, x1 - radius, y0); cairo_arc(cr, x1 - radius, y0 + radius, radius, 3 * M_PI / 2, 2 * M_PI); cairo_line_to(cr, x1, y1 - radius); cairo_arc(cr, x1 - radius, y1 - radius, radius, 0, M_PI / 2); cairo_line_to(cr, x0 + radius, y1); cairo_arc(cr, x0 + radius, y1 - radius, radius, M_PI / 2, M_PI); cairo_close_path(cr); } static void draw_button(cairo_t *cr, int x, int y, int width, int height, const char *text) { cairo_pattern_t *gradient; cairo_text_extents_t extents; double bright = 0.15, dim = 0.02; int radius = 10; cairo_set_operator(cr, CAIRO_OPERATOR_OVER); cairo_set_line_width (cr, 2); rounded_rect(cr, x, y, x + width, y + height, radius); cairo_set_source_rgb(cr, dim, dim, dim); cairo_stroke(cr); rounded_rect(cr, x + 2, y + 2, x + width, y + height, radius); cairo_set_source_rgb(cr, 0.1, 0.1, 0.1); cairo_stroke(cr); rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); cairo_set_source_rgb(cr, bright, bright, bright); cairo_stroke(cr); rounded_rect(cr, x + 3, y + 3, x + width - 1, y + height - 1, radius - 1); cairo_set_source_rgb(cr, dim, dim, dim); cairo_stroke(cr); rounded_rect(cr, x + 1, y + 1, x + width - 1, y + height - 1, radius - 1); gradient = cairo_pattern_create_linear (0, y, 0, y + height); cairo_pattern_add_color_stop_rgb(gradient, 0, 0.15, 0.15, 0.15); cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.08, 0.08, 0.08); cairo_pattern_add_color_stop_rgb(gradient, 0.5, 0.07, 0.07, 0.07); cairo_pattern_add_color_stop_rgb(gradient, 1, 0.1, 0.1, 0.1); cairo_set_source(cr, gradient); cairo_fill(cr); cairo_set_font_size(cr, 16); cairo_text_extents(cr, text, &extents); cairo_move_to(cr, x + (width - extents.width) / 2, y + (height - extents.height) / 2 - extents.y_bearing); cairo_set_line_cap (cr, CAIRO_LINE_CAP_ROUND); cairo_set_line_join (cr, CAIRO_LINE_JOIN_ROUND); cairo_set_line_width (cr, 4); cairo_text_path(cr, text); cairo_set_source_rgb(cr, 0.0, 0.0, 0.0); cairo_stroke_preserve(cr); cairo_set_source_rgb(cr, 1, 1, 1); cairo_fill(cr); } static struct egl_surface * overlay_create(int x, int y, int width, int height) { struct egl_surface *es; cairo_surface_t *surface; cairo_t *cr; int total_width, button_x, button_y; const int button_width = 150; const int button_height = 40; const int spacing = 50; surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height); cr = cairo_create(surface); cairo_set_source_rgba(cr, 0.1, 0.1, 0.1, 0.8); cairo_set_operator(cr, CAIRO_OPERATOR_SOURCE); cairo_paint(cr); total_width = button_width * 2 + spacing; button_x = (width - total_width) / 2; button_y = height - button_height - 20; draw_button(cr, button_x, button_y, button_width, button_height, "Previous"); button_x += button_width + spacing; draw_button(cr, button_x, button_y, button_width, button_height, "Next"); cairo_destroy(cr); es = egl_surface_create_from_cairo_surface(surface, x, y, width, height); cairo_surface_destroy(surface); return es; } static void draw_surface(struct egl_surface *es) { GLint vertices[12]; GLint tex_coords[12] = { 0, 0, 0, 1, 1, 0, 1, 1 }; GLuint indices[4] = { 0, 1, 2, 3 }; vertices[0] = es->map.x; vertices[1] = es->map.y; vertices[2] = 0; vertices[3] = es->map.x; vertices[4] = es->map.y + es->map.height; vertices[5] = 0; vertices[6] = es->map.x + es->map.width; vertices[7] = es->map.y; vertices[8] = 0; vertices[9] = es->map.x + es->map.width; vertices[10] = es->map.y + es->map.height; vertices[11] = 0; glBindTexture(GL_TEXTURE_2D, es->texture); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); /* Assume pre-multiplied alpha for now, this probably * needs to be a wayland visual type of thing. */ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glVertexPointer(3, GL_INT, 0, vertices); glTexCoordPointer(2, GL_INT, 0, tex_coords); glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, indices); } static void schedule_repaint(struct egl_compositor *ec); static void animate_overlay(struct egl_compositor *ec) { double force, y; int32_t top, bottom; #if 1 double bounce = 0.0; double friction = 1.0; double spring = 0.2; #else double bounce = 0.2; double friction = 0.04; double spring = 0.09; #endif y = ec->overlay_y; force = (ec->overlay_target - ec->overlay_y) * spring + (ec->overlay_previous - y) * friction; ec->overlay_y = y + (y - ec->overlay_previous) + force; ec->overlay_previous = y; top = ec->height - ec->overlay->map.height; bottom = ec->height; if (ec->overlay_y >= bottom) { ec->overlay_y = bottom; ec->overlay_previous = bottom; } if (ec->overlay_y <= top) { ec->overlay_y = top + bounce * (top - ec->overlay_y); ec->overlay_previous = top + bounce * (top - ec->overlay_previous); } ec->overlay->map.y = ec->overlay_y + 0.5; if (fabs(y - ec->overlay_target) > 0.2 || fabs(ec->overlay_y - ec->overlay_target) > 0.2) schedule_repaint(ec); } static void repaint(void *data) { struct egl_compositor *ec = data; struct wl_surface_iterator *iterator; struct wl_surface *surface; struct egl_surface *es; struct timespec ts; uint32_t msecs; if (!ec->repaint_needed) { ec->repaint_on_timeout = 0; return; } draw_surface(ec->background); iterator = wl_surface_iterator_create(ec->wl_display, 0); while (wl_surface_iterator_next(iterator, &surface)) { es = wl_surface_get_data(surface); if (es == NULL) continue; draw_surface(es); } wl_surface_iterator_destroy(iterator); draw_surface(ec->overlay); draw_surface(ec->pointer); eglSwapBuffers(ec->display, ec->surface); ec->repaint_needed = 0; clock_gettime(CLOCK_MONOTONIC, &ts); msecs = ts.tv_sec * 1000 + ts.tv_nsec / (1000 * 1000); wl_display_post_frame(ec->wl_display, ec->current_frame, msecs); ec->current_frame++; wl_event_source_timer_update(ec->timer_source, 10); ec->repaint_on_timeout = 1; animate_overlay(ec); } static void schedule_repaint(struct egl_compositor *ec) { struct wl_event_loop *loop; ec->repaint_needed = 1; if (!ec->repaint_on_timeout) { loop = wl_display_get_event_loop(ec->wl_display); wl_event_loop_add_idle(loop, repaint, ec); } } static void notify_surface_create(struct wl_compositor *compositor, struct wl_surface *surface) { struct egl_surface *es; es = malloc(sizeof *es); if (es == NULL) return; es->surface = EGL_NO_SURFACE; wl_surface_set_data(surface, es); glGenTextures(1, &es->texture); } static void notify_surface_destroy(struct wl_compositor *compositor, struct wl_surface *surface) { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct egl_surface *es; es = wl_surface_get_data(surface); if (es == NULL) return; egl_surface_destroy(es, ec); schedule_repaint(ec); } static void notify_surface_attach(struct wl_compositor *compositor, struct wl_surface *surface, uint32_t name, uint32_t width, uint32_t height, uint32_t stride) { struct egl_compositor *ec = (struct egl_compositor *) compositor; struct egl_surface *es; es = wl_surface_get_data(surface); if (es == NULL) return; if (es->surface != EGL_NO_SURFACE) eglDestroySurface(ec->display, es->surface); es->surface = eglCreateSurfaceForName(ec->display, ec->config, name, width, height, stride, NULL); glBindTexture(GL_TEXTURE_2D, es->texture); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); eglBindTexImage(ec->display, es->surface, GL_TEXTURE_2D); } static void notify_surface_map(struct wl_compositor *compositor, struct wl_surface *surface, struct wl_map *map) { struct egl_surface *es; es = wl_surface_get_data(surface); if (es == NULL) return; es->map = *map; } static void notify_surface_copy(struct wl_compositor *compositor, struct wl_surface *surface, int32_t dst_x, int32_t dst_y, uint32_t name, uint32_t stride, int32_t x, int32_t y, int32_t width, int32_t height) { struct egl_compositor *ec = (struct egl_compositor *) compositor; EGLSurface src; struct egl_surface *es; es = wl_surface_get_data(surface); /* FIXME: glCopyPixels should work, but then we'll have to * call eglMakeCurrent to set up the src and dest surfaces * first. This seems cheaper, but maybe there's a better way * to accomplish this. */ src = eglCreateSurfaceForName(ec->display, ec->config, name, x + width, y + height, stride, NULL); eglCopyNativeBuffers(ec->display, es->surface, GL_FRONT_LEFT, dst_x, dst_y, src, GL_FRONT_LEFT, x, y, width, height); eglDestroySurface(ec->display, src); } static void notify_surface_damage(struct wl_compositor *compositor, struct wl_surface *surface, int32_t x, int32_t y, int32_t width, int32_t height) { /* FIXME: This need to take a damage region, of course. */ } static uint32_t notify_commit(struct wl_compositor *compositor) { struct egl_compositor *ec = (struct egl_compositor *) compositor; schedule_repaint(ec); return ec->current_frame; } static void notify_pointer_motion(struct wl_compositor *compositor, struct wl_object *source, int x, int y) { struct egl_compositor *ec = (struct egl_compositor *) compositor; const int hotspot_x = 16, hotspot_y = 16; ec->pointer->map.x = x - hotspot_x; ec->pointer->map.y = y - hotspot_y; schedule_repaint(ec); } static void notify_key(struct wl_compositor *compositor, struct wl_object *source, uint32_t key, uint32_t state) { struct egl_compositor *ec = (struct egl_compositor *) compositor; if (key == KEY_ESC && state == 1) { if (ec->overlay_target == ec->height) ec->overlay_target -= 200; else ec->overlay_target += 200; schedule_repaint(ec); } } static const struct wl_compositor_interface interface = { notify_surface_create, notify_surface_destroy, notify_surface_attach, notify_surface_map, notify_surface_copy, notify_surface_damage, notify_commit, notify_pointer_motion, notify_key }; static const char pointer_device_file[] = "/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-mouse"; static const char keyboard_device_file[] = "/dev/input/by-id/usb-Apple__Inc._Apple_Internal_Keyboard_._Trackpad-event-kbd"; static void create_input_devices(struct wl_display *display) { struct wl_object *obj; const char *path; path = getenv("WAYLAND_POINTER"); if (path == NULL) path = pointer_device_file; obj = wl_input_device_create(display, path); if (obj != NULL) wl_display_add_object(display, obj); path = getenv("WAYLAND_KEYBOARD"); if (path == NULL) path = keyboard_device_file; obj = wl_input_device_create(display, path); if (obj != NULL) wl_display_add_object(display, obj); } static uint32_t create_frontbuffer(int fd, int *width, int *height, int *stride) { drmModeConnector *connector; drmModeRes *resources; drmModeEncoder *encoder; struct drm_mode_modeinfo *mode; struct drm_i915_gem_create create; struct drm_i915_gem_pin pin; struct drm_gem_flink flink; unsigned int fb_id; int i, ret; resources = drmModeGetResources(fd); if (!resources) { fprintf(stderr, "drmModeGetResources failed\n"); return 0; } for (i = 0; i < resources->count_connectors; i++) { connector = drmModeGetConnector(fd, resources->connectors[i]); if (connector == NULL) continue; if (connector->connection == DRM_MODE_CONNECTED && connector->count_modes > 0) break; drmModeFreeConnector(connector); } if (i == resources->count_connectors) { fprintf(stderr, "No currently active connector found.\n"); return -1; } mode = &connector->modes[0]; for (i = 0; i < resources->count_encoders; i++) { encoder = drmModeGetEncoder(fd, resources->encoders[i]); if (encoder == NULL) continue; if (encoder->encoder_id == connector->encoder_id) break; drmModeFreeEncoder(encoder); } /* Mode size at 32 bpp */ create.size = mode->hdisplay * mode->vdisplay * 4; if (ioctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create) != 0) { fprintf(stderr, "gem create failed: %m\n"); return 0; } pin.handle = create.handle; pin.alignment = 4096; if (ioctl(fd, DRM_IOCTL_I915_GEM_PIN, &pin)) { fprintf(stderr, "failed to pin buffer: %m\n"); return 0; } ret = drmModeAddFB(fd, mode->hdisplay, mode->vdisplay, 32, 32, mode->hdisplay * 4, create.handle, &fb_id); if (ret) { fprintf(stderr, "failed to add fb: %m\n"); return 0; } ret = drmModeSetCrtc(fd, encoder->crtc_id, fb_id, 0, 0, &connector->connector_id, 1, mode); if (ret) { fprintf(stderr, "failed to set mode: %m\n"); return 0; } flink.handle = create.handle; if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) != 0) { fprintf(stderr, "gem flink failed: %m\n"); return 0; } *width = mode->hdisplay; *height = mode->vdisplay; *stride = mode->hdisplay * 4; return flink.name; } static int pick_config(struct egl_compositor *ec) { EGLConfig configs[100]; EGLint value, count; int i; if (!eglGetConfigs(ec->display, configs, ARRAY_LENGTH(configs), &count)) { fprintf(stderr, "failed to get configs\n"); return -1; } ec->config = EGL_NO_CONFIG; for (i = 0; i < count; i++) { eglGetConfigAttrib(ec->display, configs[i], EGL_DEPTH_SIZE, &value); if (value > 0) { fprintf(stderr, "config %d has depth size %d\n", i, value); continue; } eglGetConfigAttrib(ec->display, configs[i], EGL_STENCIL_SIZE, &value); if (value > 0) { fprintf(stderr, "config %d has stencil size %d\n", i, value); continue; } eglGetConfigAttrib(ec->display, configs[i], EGL_CONFIG_CAVEAT, &value); if (value != EGL_NONE) { fprintf(stderr, "config %d has caveat %d\n", i, value); continue; } ec->config = configs[i]; break; } if (ec->config == EGL_NO_CONFIG) { fprintf(stderr, "found no config without depth or stencil buffers\n"); return -1; } return 0; } static const char gem_device[] = "/dev/dri/card0"; static struct egl_compositor * egl_compositor_create(struct wl_display *display) { EGLint major, minor; struct egl_compositor *ec; const char *filename; struct screenshooter *shooter; uint32_t fb_name; int stride; struct wl_event_loop *loop; const static EGLint attribs[] = { EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; ec = malloc(sizeof *ec); if (ec == NULL) return NULL; ec->base.interface = &interface; ec->wl_display = display; ec->display = eglCreateDisplayNative(gem_device, "i965"); if (ec->display == NULL) { fprintf(stderr, "failed to create display\n"); return NULL; } if (!eglInitialize(ec->display, &major, &minor)) { fprintf(stderr, "failed to initialize display\n"); return NULL; } if (pick_config(ec)) return NULL; fb_name = create_frontbuffer(eglGetDisplayFD(ec->display), &ec->width, &ec->height, &stride); ec->surface = eglCreateSurfaceForName(ec->display, ec->config, fb_name, ec->width, ec->height, stride, attribs); if (ec->surface == NULL) { fprintf(stderr, "failed to create surface\n"); return NULL; } ec->context = eglCreateContext(ec->display, ec->config, NULL, NULL); if (ec->context == NULL) { fprintf(stderr, "failed to create context\n"); return NULL; } if (!eglMakeCurrent(ec->display, ec->surface, ec->surface, ec->context)) { fprintf(stderr, "failed to make context current\n"); return NULL; } glViewport(0, 0, ec->width, ec->height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, ec->width, ec->height, 0, 0, 1000.0); glMatrixMode(GL_MODELVIEW); create_input_devices(display); filename = getenv("WAYLAND_BACKGROUND"); if (filename == NULL) filename = "background.jpg"; ec->background = background_create(filename, 1280, 800); ec->pointer = pointer_create(100, 100, 64, 64); ec->overlay = overlay_create(0, ec->height, ec->width, 200); ec->overlay_target = ec->height; ec->overlay_previous = ec->height; ec->gem_fd = open(gem_device, O_RDWR); if (ec->gem_fd < 0) { fprintf(stderr, "failed to open drm device\n"); return NULL; } shooter = screenshooter_create(ec); wl_display_add_object(display, &shooter->base); wl_display_add_global(display, &shooter->base); loop = wl_display_get_event_loop(ec->wl_display); ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec); ec->repaint_needed = 0; ec->repaint_on_timeout = 0; schedule_repaint(ec); return ec; } /* The plan here is to generate a random anonymous socket name and * advertise that through a service on the session dbus. */ static const char socket_name[] = "\0wayland"; int main(int argc, char *argv[]) { struct wl_display *display; struct egl_compositor *ec; display = wl_display_create(); ec = egl_compositor_create(display); if (ec == NULL) { fprintf(stderr, "failed to create compositor\n"); exit(EXIT_FAILURE); } wl_display_set_compositor(display, &ec->base); if (wl_display_add_socket(display, socket_name)) { fprintf(stderr, "failed to add socket: %m\n"); exit(EXIT_FAILURE); } wl_display_run(display); return 0; }