/* * Copyright 2021 Collabora, Ltd. * Copyright 2021 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef WESTON_COLOR_H #define WESTON_COLOR_H #include #include #include /** * Represents a color profile description (an ICC color profile) * * Sub-classed by the color manager that created this. */ struct weston_color_profile { struct weston_color_manager *cm; int ref_count; char *description; }; /** Type or formula for a curve */ enum weston_color_curve_type { /** Identity function, no-op */ WESTON_COLOR_CURVE_TYPE_IDENTITY = 0, /** Three-channel, one-dimensional look-up table */ WESTON_COLOR_CURVE_TYPE_LUT_3x1D, }; /** LUT_3x1D parameters */ struct weston_color_curve_lut_3x1d { /** * Approximate a color curve with three 1D LUTs * * A 1D LUT is a mapping from [0.0, 1.0] to arbitrary values. The first * element in the LUT corresponds to input value 0.0, and the last * element corresponds to input value 1.0. The step from one element * to the next in input space is 1.0 / (len - 1). When input value is * between two elements, linear interpolation should be used. * * This function fills in the given array with the LUT values. * * \param xform This color transformation object. * \param len The number of elements in each 1D LUT. * \param values Array of 3 x len elements. First R channel * LUT, immediately followed by G channel LUT, and then B channel LUT. */ void (*fill_in)(struct weston_color_transform *xform, float *values, unsigned len); /** Optimal 1D LUT length for storage vs. precision */ unsigned optimal_len; }; /** * A scalar function for color encoding and decoding * * This object can represent a one-dimensional function that is applied * independently to each of the color channels. Depending on the type and * parameterization of the curve, all color channels may use the * same function or each may have separate parameters. * * This is usually used for EOTF or EOTF^-1 and to optimize a 3D LUT size * without sacrificing precision, both in one step. */ struct weston_color_curve { /** Which member of 'u' defines the curve. */ enum weston_color_curve_type type; /** Parameters for the curve. */ union { /* identity: no parameters */ struct weston_color_curve_lut_3x1d lut_3x1d; } u; }; /** Type or formula for a color mapping */ enum weston_color_mapping_type { /** Identity function, no-op */ WESTON_COLOR_MAPPING_TYPE_IDENTITY = 0, /** 3D-dimensional look-up table */ WESTON_COLOR_MAPPING_TYPE_3D_LUT, /** matrix */ WESTON_COLOR_MAPPING_TYPE_MATRIX, }; /** * A three-dimensional look-up table * * A 3D LUT is a three-dimensional array where each element is an RGB triplet. * A 3D LUT is usually an approximation of some arbitrary color mapping * function that cannot be represented in any simpler form. The array contains * samples from the approximated function, and values between samples are * estimated by interpolation. The array is accessed with three indices, one * for each input dimension (color channel). * * Color channel values in the range [0.0, 1.0] are mapped linearly to * 3D LUT indices such that 0.0 maps exactly to the first element and 1.0 maps * exactly to the last element in each dimension. * * This object represents a 3D LUT and offers an interface for realizing it * as a data array with a custom size. */ struct weston_color_mapping_3dlut { /** * Create a 3D LUT data array * * \param xform This color transformation object. * \param values Memory to hold the resulting data array. * \param len The number of elements in each dimension. * * The array \c values must be at least 3 * len * len * len elements * in size. * * Given the red index ri, green index gi and blue index bi, the * corresponding array element index * * i = 3 * (len * len * bi + len * gi + ri) + c * * where * * c = 0 for red output value, * c = 1 for green output value, and * c = 2 for blue output value */ void (*fill_in)(struct weston_color_transform *xform, float *values, unsigned len); /** Optimal 3D LUT size along each dimension */ unsigned optimal_len; }; /** * A 3x3 matrix and data is arranged as column major */ struct weston_color_mapping_matrix { float matrix[9]; }; /** * Color mapping function * * This object can represent a 3D LUT to do a color space conversion * */ struct weston_color_mapping { /** Which member of 'u' defines the color mapping type */ enum weston_color_mapping_type type; /** Parameters for the color mapping function */ union { /* identity: no parameters */ struct weston_color_mapping_3dlut lut3d; struct weston_color_mapping_matrix mat; } u; }; /** * Describes a color transformation formula * * Guaranteed unique, de-duplicated. * * Sub-classed by the color manager that created this. * * For a renderer to support WESTON_CAP_COLOR_OPS it must implement everything * that this structure can represent. */ struct weston_color_transform { struct weston_color_manager *cm; int ref_count; /* for renderer or backend to attach their own cached objects */ struct wl_signal destroy_signal; /* Color transform is the series of steps: */ /** Step 1: color model change */ /* YCbCr→RGB conversion, but that is done elsewhere */ /** Step 2: color curve before color mapping */ struct weston_color_curve pre_curve; /** Step 3: color mapping */ struct weston_color_mapping mapping; /** Step 4: color curve after color mapping */ struct weston_color_curve post_curve; }; /** * How content color needs to be transformed * * This object is specific to the color properties of the weston_surface and * weston_output it was created for. It is automatically destroyed if any * relevant color properties change. * * Fundamentally this contains the color transformation from content color * space to an output's blending color space. This is stored in field * 'transform' with NULL value corresponding to identity transformation. * * For graphics pipeline optimization purposes, the field 'identity_pipeline' * indicates whether the combination of 'transform' here and the output's * blending color space to monitor color space transformation total to * identity transformation. This helps detecting cases where renderer bypass * (direct scanout) is possible. */ struct weston_surface_color_transform { /** Transformation from source to blending space */ struct weston_color_transform *transform; /** True, if source colorspace is identical to monitor color space */ bool identity_pipeline; }; struct weston_color_manager { /** Identifies this CMS component */ const char *name; /** This compositor instance */ struct weston_compositor *compositor; /** Supports the Wayland CM&HDR protocol extension? */ bool supports_client_protocol; /** Initialize color manager */ bool (*init)(struct weston_color_manager *cm); /** Destroy color manager */ void (*destroy)(struct weston_color_manager *cm); /** Destroy a color profile after refcount fell to zero */ void (*destroy_color_profile)(struct weston_color_profile *cprof); /** Create a color profile from ICC data * * \param cm The color manager. * \param icc_data Pointer to the ICC binary data. * \param icc_len Length of the ICC data in bytes. * \param name_part A string to be used in describing the profile. * \param cprof_out On success, the created object is returned here. * On failure, untouched. * \param errmsg On success, untouched. On failure, a pointer to a * string describing the error is stored here. The string must be * free()'d. * \return True on success, false on failure. * * This may return a new reference to an existing color profile if * that profile is identical to the one that would be created, apart * from name_part. */ bool (*get_color_profile_from_icc)(struct weston_color_manager *cm, const void *icc_data, size_t icc_len, const char *name_part, struct weston_color_profile **cprof_out, char **errmsg); /** Destroy a color transform after refcount fell to zero */ void (*destroy_color_transform)(struct weston_color_transform *xform); /** Get surface to output's blending space transformation * * \param cm The color manager. * \param surface The surface for the source color space. * \param output The output for the destination blending color space. * \param surf_xform For storing the color transformation and * additional information. * * The callee is responsible for increasing the reference count on the * weston_color_transform it stores into surf_xform. */ bool (*get_surface_color_transform)(struct weston_color_manager *cm, struct weston_surface *surface, struct weston_output *output, struct weston_surface_color_transform *surf_xform); /** Compute derived color properties for an output * * \param cm The color manager. * \param output The output. * \return A new color_outcome object on success, NULL on failure. * * The callee (color manager) must inspect the weston_output (color * profile, EOTF mode, etc.) and create a fully populated * weston_output_color_outcome object. */ struct weston_output_color_outcome * (*create_output_color_outcome)(struct weston_color_manager *cm, struct weston_output *output); }; void weston_color_profile_init(struct weston_color_profile *cprof, struct weston_color_manager *cm); struct weston_color_transform * weston_color_transform_ref(struct weston_color_transform *xform); void weston_color_transform_unref(struct weston_color_transform *xform); void weston_color_transform_init(struct weston_color_transform *xform, struct weston_color_manager *cm); char * weston_color_transform_string(const struct weston_color_transform *xform); void weston_surface_color_transform_copy(struct weston_surface_color_transform *dst, const struct weston_surface_color_transform *src); void weston_surface_color_transform_fini(struct weston_surface_color_transform *surf_xform); struct weston_paint_node; void weston_paint_node_ensure_color_transform(struct weston_paint_node *pnode); struct weston_color_manager * weston_color_manager_noop_create(struct weston_compositor *compositor); /* DSO module entrypoint */ struct weston_color_manager * weston_color_manager_create(struct weston_compositor *compositor); const char * weston_eotf_mode_to_str(enum weston_eotf_mode e); char * weston_eotf_mask_to_str(uint32_t eotf_mask); void weston_output_color_outcome_destroy(struct weston_output_color_outcome **pco); #endif /* WESTON_COLOR_H */