Test misc races when adding/releasing devices
v2.: use one roundtrip after releasing devices
add touch support
v3.: remove useless checks
add few comments
repeat tests 30 times instead of 100 times
(it took too long, 30 is enough)
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Let the client bind to wl_touch. Since we have our own seat,
we know that the compositor will have wl_touch capability.
v2: rebased due to changes in previous commit
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
When running on different backends, we don't know what devices
the backend provides. Create new seat for tests that contains
everything what we need. This is also first step in adding
touch support for tests.
v2: do not add devices in wl_seat.name event. Collect first
all wl_seats and then pick the one that we need and
destroy the rest. The effect is the same, but this code
is better understandable.
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
We used hard-coded version 1 for all globals. For testing
newer methods and events we need use the current version
of global. This patch fixes this and adds missing
event handlers (for the events that were added in
versions > 1)
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This request simulates device creation/destruction from evdev (libinput)
v2: added support for touch. Touch is not supported yet,
but better be prepared
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Make a little short-hand for the module directory.
This also cleans up the redefinition of BACKEND in the script.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Jonny Lamb <jonny.lamb@collabora.co.uk>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
first is for getting and binding to globals and the other one is for
getting wl_shm.formats that are emitted after binding
to wl_shm
Signed-off-by: Marek Chalupa <mchqwerty@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a new Weston plugin under tests/ for manual testing of the
surface-shooting API.
The debug key binding 'h' triggers a surface shot from the surface that
currently has the pointer focus. The shot is written in PAM format into
a file. PAM format was chosen because it is dead-simple to write from
scratch and can carry an RGBA format.
Changes in v2:
- check fprintf calls, fix a malloc without free
- remove stride and format arguments from the API
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Daniel Stone <daniels@collabora.com>
wayland-test isn't and will never be wayland protocol, it's weston internal.
Renamed wayland-test to weston-test, and wl_test to weston_test.
Also added a Big Fat Warning to the description of weston_test to try to
keep people from thinking it's a good idea to use some of these functions
outside of testing.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Acked-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
weston-test uses eglBindWaylandDisplayWL and friends, which are defined
either by the EGL implementation, or weston-egl-ext.h as a fallback.
Include weston-egl-ext.h from weston-test, so we can build on systems
whose native EGL implementation doesn't give us the needed defines.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Pekka Paalanen <ppaalanen@gmail.com>
The old xwayland-test hasn't worked in a while...
This new test checks that the wayland specific WL_SURFACE_ID atom exists,
checks that the window manager name is "Weston WM" and then maps a window
and waits for an exposure event.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
Tested-by: Bryce Harrington <bryce@osg.samsung.com>
This skips the test when running on the headless backend.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
(Presumably) Reviewed-by: Daniel Stone <daniel@fooishbar.org>
Decode the new feedback flags.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Tested-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Since this is an inlined function, move it to a common header file.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Marek Chalupa <mchqwerty@gmail.com>
Mostly remove headers that aren't actually needed for anything.
Add stdint.h to permit dropping xf86drm.h, which is otherwise unneeded.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Acked-by: Marek Chalupa <mchqwerty@gmail.com>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tests will now return the extra command line parameters they need
when run with --params
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add tests for triggering the role conflict when a wl_surface is already
a wl_shell_surface and then attempted to be made into a sub-surface, and
vice versa.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
desktop shell and weston keyboard both refer to themselves prefixed by
LIBEXECDIR, however this is only valid once installed. make check will
currently either fail or run pre-existing versions.
This patch adds a way to override that location by setting the env var
WESTON_BUILD_DIR - which is then set by the test env script so make check
will test the versions in the build directory regardless of whether they're
installed or not.
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This introduces a new struct, weston_layer_entry, which is now used
in place of wl_list to keep the link for the layer list in weston_view
and the head of the list in weston_layer.
weston_layer_entry also has a weston_layer*, which points to the layer
the view is in or, in the case the entry it's the head of the list, to
the layer itself.
With expect_protocol_error, we need a possibility to wait for a frame
without aborting the test when wl_display_dispatch returns -1;
This patch adds function frame_callback_wait_nofail that only
returns 1 or 0 (instead of aborting on error).
Reviewed-by: Pekka Paalanen <ppaalanen@gmail.com>
This function checks if a particular protocol error came in wire.
It's usefull in the cases where we hitherto used FAIL_TEST.
The problem with FAIL_TEST is that *any* assert will pass the test,
but we want only some asserts to pass the test (i. e. we don't
want the test to pass when it, for example, can't connect to display).
FAIL_TESTs are good only for sanity testing.
The expect_protocol_error allows us to turn all FAIL_TESTs to TESTs
as will be introduced in following patches.
v2: fixed white-space error and a mistake in comment
Reviewed-by: Bryce Harrington <b.harrington@samsung.com>
Reviewed-by: Pekka Paalanen <ppaalanen@gmail.com>
Again, load the shell plugin with full path, rather than possibly find an
old version from a previous installation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
If we do not specify the full path to xwayland.so, Weston can find an
old one installed in a $prefix and use that instead of the freshly built
one.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Use --no-config to avoid loading arbitrary weston.ini files from unit
tests. It may affect the unit test results.
I actually hit the following case:
[13:34:04.636] Using config file '/home/pq/local/etc/weston.ini'
[13:34:04.636] Loading module '/home/pq/git/weston/.libs/headless-backend.so'
[13:34:04.637] launching '/home/pq/local/libexec/weston-keyboard'
[13:34:04.644] Loading module '/home/pq/local/lib/weston/desktop-shell.so'
[13:34:04.644] Loading module '/home/pq/local/lib/weston/xwayland.so'
[13:34:04.648] unlinking stale lock file /tmp/.X1-lock
[13:34:04.648] xserver listening on display :1
[13:34:04.648] Loading module '/home/pq/git/weston/.libs/./xwayland.so'
[13:34:04.648] xserver listening on display :2
[13:34:04.648] Module '/home/pq/local/lib/weston/xwayland.so' already loaded
Weston tries to load xwayland module three times, or which twice it
succeeds. This might not make the xwayland test end well. Or at all,
actually.
Adding --no-config should remove one of these loads of xwayland.so.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
bad-buffer-test is FAIL_TEST and every assert() (or even SIGSEGV signal)
make it pass. It shouldn't be so for example when assert() is invoked
when a client couldn't connect to display.
Make sure that only relevant asserts make the test pass
and the other make it fail (by returning 0)
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.
The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h
Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
We were calling exit(0) when tests were skipped, which counted
them as passed instead of skipped. Fix this by properly exiting
with 77 (which is what automake expects for skipped tests) from
the tests themselves, then returning 77 again from weston-test-runner
if all the tests were skipped. Finally the weston-test.so module
catches weston-test-runner's exit code and uses it as an exit code,
which is what automake will see and use.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Other backends can be used by passing BACKEND=some-backend.so, e.g.
$ make check BACKEND=x11-backend.so
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
That is the case when using the headless backend. In the future
we may be able to use the mesa null egl platform but for now let's
just skip it.
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
This makes automake place the object files in the same subdir as the
source file. For a recursive build system as we have now, there's
no difference, but with a non-recursive build system it means that
the object files don't all end up in the toplevel directory.
This patch fixes the compiler errors:
CC weston_test_la-weston-test.lo
weston-test.c:34:21: fatal error: EGL/egl.h: No such file or directory
CC buffer-count-test.o
buffer-count-test.c:30:21: fatal error: EGL/egl.h: No such file or directory
On rpi, the EGL headers are not in the standard path.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Comment #2 in the bug report says Mesa 10.0 branch does not have the
fix, and indeed buffer-count test fails on Mesa 10.0.1. Fix the test to
require Mesa 10.1 or later.
Now I correctly get:
mesa version too old (OpenGL ES 3.0 Mesa 10.0.1 (git-12484d2))
https://bugs.freedesktop.org/show_bug.cgi?id=72835
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
All the libexec programs are only built when BUILD_CLIENTS is true,
so we can just assign libexec_PROGRAMS under the condition. This lets us
drop most of the variable assignments and simplify it a bit.
https://bugs.freedesktop.org/show_bug.cgi?id=72812
This adds a test that tries to simulate a simple game loop that would
be like this:
while (1) {
draw_something();
eglSwapBuffers();
}
In this case the test is relying on eglSwapBuffers to throttle to a
sensible frame rate.
The test then verifies that only 2 EGL buffers are used. This is done
via a new request and event in the wayland-test protocol.
Currently this causes 3 buffers to be created because the release
event generated by the swap buffers is not processed by Mesa until it
blocks for the frame complete event in the next swap buffers call, but
that is too late.
This can be fixed in Mesa by issuing a sync request after the swap
buffers and blocking on it before deciding whether to allocate a new
buffer.
This has a couple of additional implications for the internal weston API:
1) weston_view_configure no longer exists. Use weston_view_set_position
instead.
2) The weston_surface.configure callback no longer takes a width and
height. If you need these, surface.width/height are set before
configure is called. If you need to know when the width/height
changes, you must track that yourself.
If libdrm is available, weston-launch and launcer-util.c will support
getting the drm device and setting and dropping drm master, otherwise
we'll only support getting input devices.
If the environment variable WESTON_TEST_CLIENT_PATH is not set, do not
quit Weston in the test plugin.
This allows one to start Weston with the test plugin manually, and then
run any tests also manually, while observing Weston's behaviour over
time. This is useful for:
- Running a test multiple times and checking if Weston leaks (e.g. with
Valgrind)
- Running tests manually on a backend that is not x11 or wayland,
especially the backends that require weston-launch, and therefore
cannot be used with the 'make check' machinery.
This change should not affect 'make check' behaviour, because there
WESTON_TEST_CLIENT_PATH is always set.
Cc: U. Artie Eoff <ullysses.a.eoff@intel.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This tests the wl_shm buffer access wrappers, that are supposed to catch
the invalid accesses to a memory-mapped file beyond EOF.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This reverts commit 2396aec684.
This exact version of the sub-surface protocol has been copied into
Wayland core. Therefore it must be removed from here to avoid build
conflicts and useless duplication.
No other changes to sub-surface protocol consumers are needed, the
identical API is now offered by libwayland-client and libwayland-server.
The commit adding sub-surfaces to Wayland is:
Author: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
protocol: add sub-surfaces to the core
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
weston_view_update_transform() will post damage in the old and new
positions of the view and thus make sure we always repaint properly.
In particular, in bug 66133, the test suite moves the surface off
any output and weston_surface_schedule_repaint() in commit fails to
do anything, since the surface is not on any output.
After changing view geometry, we have to either call
weston_compositor_schedule_repaint(), which is what shell.c typically
does, though that repaints all outputs, or call
weston_view_update_transform() to force update the transformation
and queue repaints on affected outputs.
https://bugs.freedesktop.org/show_bug.cgi?id=66133
The weston_surface structure is split into two structures:
* The weston_surface structure storres everything required for a
client-side or server-side surface. This includes buffers; callbacks;
backend private data; input, damage, and opaque regions; and a few other
bookkeeping bits.
* The weston_view structure represents an entity in the scenegraph and
storres all of the geometry information. This includes clip region,
alpha, position, and the transformation list as well as all of the
temporary information derived from the geometry state. Because a view,
and not a surface, is a scenegraph element, the view is what is placed
in layers and planes.
There are a few things worth noting about the surface/view split:
1. This is *not* a modification to the protocol. It is, instead, a
modification to Weston's internal scenegraph to allow a single surface
to exist in multiple places at a time. Clients are completely unaware
of how many views to a particular surface exist.
2. A view is considered a direct child of a surface and is destroyed when
the surface is destroyed. Because of this, the view.surface pointer is
always valid and non-null.
3. The compositor's surface_list is replaced with a view_list. Due to
subsurfaces, building the view list is a little more complicated than
it used to be and involves building a tree of views on the fly whenever
subsurfaces are used. However, this means that backends can remain
completely subsurface-agnostic.
4. Surfaces and views both keep track of which outputs they are on.
5. The weston_surface structure now has width and height fields. These
are populated when a new buffer is attached before surface.configure
is called. This is because there are many surface-based operations
that really require the width and height and digging through the views
didn't work well.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This tests (via the table-driven testing method) that the correct
number of vertices and also the correct vertices themselves
are generated for an clip box and polygon of up to eight vertices.
Also add a libshared-test.la so that we don't have to build weston-test-runner
all the time
The new TEST_P macro takes a function name and a "data" argument to
point to an arbitrary array of known size of test data. This allows
multiple tests to be run with different datasets. The array is stored
as a void * but advanced by a known size on each iteration.
The data for each invocation of the test is provided as a "data" argument,
it is the responsibility of the test to cast it to something sensible.
Also fixed single-test running to only run the tests specified
check_PROGRAMS and friends are only built during make check. Which is a
great way of introducing compiler errors in tests. Always build them, TESTS
defines what's being run during make check.
Now that we use AC_SYS_LARGEFILE, we need to pull in config.h at least
whereever we use mmap(). Fixes at least the test-suite and simple-shm
on 32 bit systems.
This commit sets the version numbers for all added/created objects. The
wl_compositor.create_surface implementation was altered to create a surface
with the same version as the underlying wl_compositor. Since no other
"child interfaces" have version greater than 1, they were all hard-coded to
version 1.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
It should not be possible to create a loop by nesting sub-surfaces.
Currently Weston fails this test.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add a test for varying the object destruction order in a complex
sub-surface tree.
This test attemps to fuzz the destruction of a sub-surface tree to make
sure the server does not crash on any wl_surface or wl_subsurface
destruction sequence.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
surface-global-test and surface-test did not get updated to
the new module_init(...) signature when it changed in
a50e6e4c50. Thus, they
failed to compile. Simply running 'make check' shows the
problem. This patch fixes it.
fixes https://bugs.freedesktop.org/show_bug.cgi?id=64691
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
This set of changes adds support for searching for a given config file
in the directories listed in $XDG_CONFIG_DIRS if it wasn't found in
$XDG_CONFIG_HOME or ~/.config. This allows packages to install custom
config files in /etc/xdg/weston, for example, thus allowing them to
avoid dealing with home directories.
To avoid a TOCTOU race the config file is actually open()ed during the
search. Its file descriptor is returned and stored in the compositor
for later use when performing subsequent config file parses.
Signed-off-by: Ossama Othman <ossama.othman@intel.com>
For testing the protocol behaviour only:
- linking a surface to a parent does not fail
- position and placement requests do not fail
- bad linking and arguments do fail
- passing a surface as a sibling from a different set fails
- different destruction sequences do not crash
- setting a surface as its own parent fails
- nesting succeeds
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
Add protocol for sub-surfaces, wl_subcompositor as the global interface,
and wl_subsurface as the per-surface interface extension.
This patch is meant to be reverted, once sub-surfaces are moved into
Wayland core.
Changes in v2:
- Rewrite wl_subcompositor.get_subsurface description, and move mapping
and commit details into wl_subsurface description. Check the wording
in wl_subsurface.set_position description.
- Add wl_subsurface.set_commit_mode request, and document it, with the
commit_mode enum. Add bad_value error code for wl_subsurface.
- Moved the protocol into Weston repository so we can land it upstream
sooner for public exposure. It is to be moved into Wayland core later.
- Add destroy requests to both wl_subcompositor and wl_subsurface, and
document them. Experience has showed, that interfaces should always
have a destructor unless there is a good and future-proof reason to not
have it.
Changes in v3:
- Specify, that wl_subsurface will become inert, if the corresponding
wl_surface is destroyed, instead of requiring a certain destruction
order.
- Replaced wl_subsurface.set_commit_mode with wl_subsurface.set_sync and
wl_subsurface.set_desync. Parent-cached commit mode is now called
synchronized, and independent mode is desynchronized. Removed
commit_mode enum, and bad_value error.
- Added support for nested sub-surfaces.
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>