Commit Graph

5 Commits

Author SHA1 Message Date
Andrew Wedgbury
9cd661e746 Make sure config.h is included before any system headers
There was an issue recently in screen-share.c where config.h was not
being included, resulting in the wrong definition for off_t being used on
32 bit systems. I checked and I don't think this problem is happening
elsewhere, but to help avoid this sort of problem in the future, I went
through and made sure that config.h is included first whenever system
headers are included.

The config.h header should be included before any system headers, failing
to do this can result in the wrong type sizes being defined on certain
systems, e.g. off_t from sys/types.h

Signed-off-by: Andrew Wedgbury <andrew.wedgbury@realvnc.com>
2014-04-07 10:22:28 -07:00
Emilio Pozuelo Monfort
08dbd31c4b tests: Skip buffer-count if EGL initialization fails
That is the case when using the headless backend. In the future
we may be able to use the mesa null egl platform but for now let's
just skip it.

Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
2014-02-18 13:49:37 -08:00
Pekka Paalanen
ca6bd745b8 tests: Only run buffer-count test on Mesa >= 10.1
Comment #2 in the bug report says Mesa 10.0 branch does not have the
fix, and indeed buffer-count test fails on Mesa 10.0.1. Fix the test to
require Mesa 10.1 or later.

Now I correctly get:
	mesa version too old (OpenGL ES 3.0 Mesa 10.0.1 (git-12484d2))

https://bugs.freedesktop.org/show_bug.cgi?id=72835

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2014-01-08 21:27:53 -08:00
Kristian Høgsberg
42284f5f9e tests: Only run buffer-count test if we have at least mesa 10
https://bugs.freedesktop.org/show_bug.cgi?id=72835
2014-01-01 17:38:04 -08:00
Neil Roberts
40c0c3f91e tests: Test whether a simple EGL main loop uses too many buffers
This adds a test that tries to simulate a simple game loop that would
be like this:

while (1) {
        draw_something();
        eglSwapBuffers();
}

In this case the test is relying on eglSwapBuffers to throttle to a
sensible frame rate.

The test then verifies that only 2 EGL buffers are used. This is done
via a new request and event in the wayland-test protocol.

Currently this causes 3 buffers to be created because the release
event generated by the swap buffers is not processed by Mesa until it
blocks for the frame complete event in the next swap buffers call, but
that is too late.

This can be fixed in Mesa by issuing a sync request after the swap
buffers and blocking on it before deciding whether to allocate a new
buffer.
2013-12-07 22:26:23 -08:00