Commit Graph

6 Commits

Author SHA1 Message Date
Bryce Harrington
a0bbfea64b src: Update boilerplate from MIT X11 license to MIT Expat license 2015-06-15 13:04:18 -07:00
Jonny Lamb
f8bfd0581b animation: ensure repaints are always scheduled during animations
Animations are run off the repaint cycle so if there's nothing to
repaint, an animation will stop running. This is usually not a problem
as each frame function of an animation causes something to change and
therefore a repaint to happen. This patch helps detect when the
animation isn't in said case and triggers a repaint to keep the
animation running.

This problem was found by using weston_move_scale_run() to move a view
onscreen from completely off. The very first time the animation frame
function was called the progress wasn't enough to move it into
view. The compositor saw there was nothing to repaint and stopped
doing anything else. When something else (like a pointer move) forced
a redraw, the view's position was very much onscreen and jumped into
view in an ugly way.
2014-06-18 17:14:40 -07:00
Jason Ekstrand
a7af70436b Split the geometry information from weston_surface out into weston_view
The weston_surface structure is split into two structures:

 * The weston_surface structure storres everything required for a
   client-side or server-side surface.  This includes buffers; callbacks;
   backend private data; input, damage, and opaque regions; and a few other
   bookkeeping bits.

 * The weston_view structure represents an entity in the scenegraph and
   storres all of the geometry information.  This includes clip region,
   alpha, position, and the transformation list as well as all of the
   temporary information derived from the geometry state.  Because a view,
   and not a surface, is a scenegraph element, the view is what is placed
   in layers and planes.

There are a few things worth noting about the surface/view split:

 1. This is *not* a modification to the protocol.  It is, instead, a
    modification to Weston's internal scenegraph to allow a single surface
    to exist in multiple places at a time.  Clients are completely unaware
    of how many views to a particular surface exist.

 2. A view is considered a direct child of a surface and is destroyed when
    the surface is destroyed.  Because of this, the view.surface pointer is
    always valid and non-null.

 3. The compositor's surface_list is replaced with a view_list.  Due to
    subsurfaces, building the view list is a little more complicated than
    it used to be and involves building a tree of views on the fly whenever
    subsurfaces are used.  However, this means that backends can remain
    completely subsurface-agnostic.

 4. Surfaces and views both keep track of which outputs they are on.

 5. The weston_surface structure now has width and height fields.  These
    are populated when a new buffer is attached before surface.configure
    is called.  This is because there are many surface-based operations
    that really require the width and height and digging through the views
    didn't work well.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
2013-10-22 13:34:11 -07:00
Daniel Stone
8e7a8bdeea Add more missing config.h includes
config.h includes were missing in a few files, including input.c, the
lack of which caused the X11 backend to segfault instantly due to not
having an xkbcommon context.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
2013-08-16 10:56:00 -07:00
Kristian Høgsberg
1cfd406f9d shell: Tweak spring animation for zoom animation type 2013-06-17 11:08:11 -04:00
Kristian Høgsberg
08d8c68bff Add spring-tool, a small utility to plot spring behavior
The weston_spring is a very flexible and powerful mecanhism for driving
animations.  However, it can be a little difficult to tame, but this
little helper can plot the response of the spring to a set of initial
parameters and makes it easy to tune and tweak the spring behavior.
2013-06-17 09:24:14 -04:00