Search for planes that support the rotation required to properly display
a paint node, and properly set coordinates and rotation properties.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For now we just always set the plane up to have a "normal" rotation, so
no new features are added with this commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
From our perspective, a bitmask is pretty much the same as an enum, so
allow it to use the same path.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We can clear this via drm_plane_state_put_back() at the end of
drm_output_propose_state(). We need to set it back to the minimum zpos
when rendering.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Update users of the old coordinate space conversion functions that take
x, y pairs to the new weston_coord versions.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Clean up the code a little by dropping the now unnecessary switch case
in drm_output_init_pixman(). As a side effect, this enables all formats
that have a pixman_format entry in the pixel format table:
- rgb565
- xrgb8888
- argb8888
- xbgr8888
- abgr8888
- rgbx8888
- rgba8888
- bgrx8888
- bgra8888
- xrgb2101010
- argb2101010
- xbgr2101010
- abgr2101010
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use const struct pixel_format_info *format instead of uint32_t
gbm_format for backend and output pixel format.
Since create_gbm_surface() is never called without output->format being
set, drop the unnecessary error message.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use struct pixel_format_info pointers instead of uint32_t drm fourcc
values at the API surface for output and image creation.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Use struct pixel_format_info pointers instead of pixman_format_code_t
values at the API surface for output and image creation.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add weston_renderbuffer_ref/unref() functions and use them to
eventually destroy the weston_renderbuffer. Drop the explicit
renderbuffer_destroy vfunc from the pixman renderer interface.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Stop calling pixman_renderer_init() from backends directly.
Call it via weston_compositor_init_renderer() instead.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a damage region to struct weston_renderbuffer and use it to replace
the previous_damage tracking in the drm backend.
Keep renderbuffers on a list in struct pixman_output_state and use it
to accumulate damage on all renderbuffers during repaint_output.
Now renderbuffers have to be created when pixman output state already
exists.
Reorder renderer output state and renderbuffer creation accordingly.
With this, pixman_renderer_output_set_hw_extra_damage() can be removed.
This can not yet replace the external damage tracking in the VNC
backend, which needsto know the accumulated damage that is not returned
from repaint_output.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a struct weston_renderbuffer parameter to repaint_output and make
backends set the pixman image renderbuffer through this parameter
instead of using pixman_renderer_output_set_buffer()
Turn pixman_renderer_output_set_buffer() static.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a create_image_from_ptr vfunc to struct pixman_renderer_interface,
which wraps weston_renderbuffer creation for the pixman renderer via
pixman_image_create_bits(), as well as a renderbuffer_destroy vfunc
to dispose of the pixman image renderbuffer.
Also add create_image_no_clear using pixman_image_create_bits_no_clear()
instead.
Make the backends create and destroy their pixman image renderbuffers
through this interface.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Add a struct pixman_renderer_interface with output_create and
output_destroy vfuncs and store a pointer to it in struct
weston_renderer.
Make all backends access the pixman_renderer_output_create/destroy
functions through this interface and turn them static.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Move the struct gl_renderer_interface pointer from the backends into
the weston_renderer structure. The interface struct only contains
function pointers that never change, so make it const.
Load and initialize the GL renderer in libweston instead of in the
backends, using the new weston_compositor_init_renderer() function.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We can save a bit of work by using the output_to_buffer_matrix we've
already calculated for the paint node to transform the destination
rectangle, instead of starting over from global regions and doing
individual steps.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We should never hit this because drm_view_transform_supported() filters
out any transforms where it would occur.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
To avoid retrieving the backend from the compositor all the time, store
a pointer to the drm backend on its drm_output structures.
This will be useful once the compositor contains more than one backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Passing the backend as a parameter to the weston_backend function
pointers seems more natural and will be very useful once there can be
more than one backend.
Since all backends already store a pointer to the compositor instance,
replace the compositor parameter with the backend in all functions.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We are assuming that CRTC_CTM is pass-through, so better ensure it
really is pass-through rather than whatever the previous KMS client left
there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are assuming that CRTC_DEGAMMA_LUT is pass-through, so better ensure
it really is pass-through rather than whatever the previous KMS client
left there.
This too falls under deprecated_gamma_is_set check, because the legacy
gamma could use either GAMMA or DEGAMMA.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are assuming that gamma LUT is pass-through, so better ensure it
really is pass-through rather than whatever the previous KMS client left
there.
Unfortunately the legacy ioctl does not offer any way to reset the LUT
without actually crafting an identity LUT.
If the legacy gamma libdrm function indicates the feature is not
supported, do not try to use it again. This avoids hammering the legacy
gamma every frame when deprecated drm_output_set_gamma() is not used.
drm_output_set_gamma() is not updated to check/set this flag in order to
maintain its old behavior.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We are assuming that CRTC_GAMMA_LUT is pass-through, so better ensure it
really is pass-through rather than whatever the previous KMS client left
there.
Unfortunately, we have old drm_output_set_gamma() API that cms-static
and cms-colord plugins are using. To avoid trampling over them, do not
touch gamma after they did. Those plugins are deprecated, so there is no
reason to make set_gamma work through atomic.
drm_output_set_gamma() is called from weston_compositor_add_output()
through the output_created_signal. This is after drm_output_enable() and
before any KMS modeset or atomic commit on the CRTC. Therefore it is not
possible that there would be any KMS action in flight when
drm_output_set_gamma() is called, and so setting deprecated_gamma_is_set
should be non-racy - like setting CRTC_GAMMA_LUT itself.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the debug printing before the bail-out if the property does not
exist. This means that trying to set a missing property will be logged,
and it can be identified by the property id being 0.
We are starting to program more KMS properties, and if KMS state
building fails, this gives better chances to figure out what happened.
For example, if we accidentally assume that some property always exists
when it doesn't.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We've passed the paint node deeply enough that we can now use the cached
matrix in it to save some calculations.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Rename it as well.
By passing the paint node we'll have access to the cached buffer to output
matrix later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Make sure dep_egl is always a valid dependency object, even if not
found. Ensure it is not found when not wanted, to avoid linking when
found but not wanted.
Using a not-found dependency in Meson is defined to be a safe no-op, so
use that to simplify the backend dependencies.
libweston/meson.build already errors out if renderer-gl is enabled and
EGL is not found, so the same checks can be removed from the backends.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Compositor code can use opaque pointer comparison to determine whether
a head belongs to a given backend. Store a backend pointer in struct
weston_head to enable the compositor to select the correct backend
specific output configuration code.
This also allows to use the backend pointer instead of the opaque
backend_id pointer to check whether a head belongs to a backend, so
replace the checks in all to_xyz_head() functions and drop backend_id.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Now that the renderer type is stored in struct weston_renderer,
use that instead of use_pixman to determine the renderer type.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This implements the basics of the new screenshooting protocol. The
actual pixel operations will be implemented separately in the renderers
and DRM-backend.
See the previous commit "protocol: new screenshooter protocol" for why.
If DRM-backend needs more from weston_capture_task when it implements
writeback screenshooting, it will be easy to add user_data or expose
weston_capture_task::link for the backend to use. Those were not added
yet because it is uncertain what is actually needed.
The DRM-backend no-damage optimization requires special handling here as
well. See also 7f1a113c89 .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of bailing based on our loosely tracked matrix "type" (that won't
recognize when an operation is reversed by its inverse) use the new
weston_matrix_to_transform to determine if the matrix reasonably matches.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Before this patch, when a new head is found its information is printed
first as "updated" and then as "found" in the log.
The reason is that drm_head_create() calls drm_head_update_info() which
printed the head as "changed". Then drm_head_create() itself prints it
as "found".
This fixes it to print only once as "found".
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Some monitors expose a selector for the kind of content that will get
displayed, allowing them to optimise their settings for this particular
content type.
I got access to such a monitor, sadly even setting it to game mode
didn’t lower its atrocious latency, but drm_info[1] reports it to be set
correctly so hopefully it’ll work better with other monitors.
[1] https://github.com/ascent12/drm_info
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.
GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.
All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In a journey to decouple renderer from weston_output, pass the initial
framebuffer size to Pixman-renderer explicitly.
Now Pixman-renderer will never look into weston_output::current_mode.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>