Commit Graph

6 Commits

Author SHA1 Message Date
Marius Vlad
e41c1bff11 libweston: Introduce backend.h
Introduce a new private header file that only internal backends are
allowed to use. Starts by migrating functions that operate on the
'struct weston_head'.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2019-07-18 06:43:38 +00:00
Marius Vlad
a72e3716e8 libweston: Introduce libweston-internal.h
Introduce a new private header file that only internal parts of the
library are allowed to use and shouldn't be exposed in the public header
of libweston.

Start by adding by adding functions that operate on the 'weston_buffer*'.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2019-07-18 06:43:38 +00:00
Pekka Paalanen
3d5d9476e3 Rename compositor.h to libweston/libweston.h
The main idea is to make libweston users use the form

 #include <libweston/libweston.h>

instead of the plain

 #include <compositor.h>

which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.

The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2019-04-18 12:31:46 +03:00
Pekka Paalanen
26ded94aa0 pixman: make shadow buffer optional
Add a flag to pixman-renderer for initializing the output with a shadow
framebuffer. All backends were getting the shadow implcitly, so all
backends are modified to ask for the shadow explicitly.

Using a shadow buffer is usually beneficial, because read-modify-write
cycles (blending) into a scanout-capable buffer may be very slow. The
scanout framebuffer may also have reduced color depth, making blending
and read-back produce inferior results.

In some use cases though the shadow buffer might be just an extra copy
hurting more than it helps. Whether it helps or hurts depends on the
platform and the workload. Therefore let the backends control whether
pixman-renderer uses a shadow buffer for an output or not.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
2018-05-24 17:20:04 +03:00
Pekka Paalanen
acf50c3d96 pixman,drm: do not composite previous damage
Pixman-renderer uses a single internal shadow buffer. It is enough to
composite the current damage into shadow, but the copy to hw buffer
needs to include the previous damage because of double-buffering in
DRM-backend.

This patch lets pixman-renderer do exactly that without compositing also
the previous damage on DRM-renderer.

Arguably weston_output should not have field previous_damage to begin
with, because it implies double-buffering, which e.g. EGL does not
guarantee. It would be better for each backend explicitly always provide
any extra damage that should be copied to hw.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Fabien Lahoudere <fabien.lahoudere@collabora.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
2018-05-24 17:20:04 +03:00
Pekka Paalanen
b5e3ea218b Rename src/ to libweston/
This clarifies what is supposed to be the libweston code.

v2: screen-share.c is already in compositor/ instead.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Tested-by: Benoit Gschwind <gschwind@gnu-log.net>
Acked-by: Benoit Gschwind <gschwind@gnu-log.net>
[Pekka: rebased]
2016-06-23 17:44:54 +03:00