Commit Graph

99 Commits

Author SHA1 Message Date
Nobuhiko Tanibata
90c2789e8d ivi-layout: apply opacity to weston_view correctly
update_opacity is only called when a ivi-surface is visible. But the
previous code also checks event masks redundantly. However if the event
happens when ivi-surface is invisible, opacity is not calculated. This
patch removes this redundant check to fix potential bug.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2016-02-03 14:29:03 +02:00
Peter Hutterer
87743e9303 Support axis source, axis discrete, frame and axis stop events
[jonas: only send focus wl_pointer.frame if resource supports it]

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
2016-01-19 12:33:26 +08:00
Peter Hutterer
89b6a4931e Add a weston_pointer_axis_event
Use an event struct to pass axis events around. This helps dealing with the
upcoming axis discrete changes.

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
2016-01-19 10:53:16 +08:00
Nobuhiko Tanibata
1c2201b543 ivi-shell: hmi-controller supports multi screens at random-mode.
It shows ivi applications at screensa randomly.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
a7ffa68e70 ivi-shell: hmi-controller supports multi screens at fullscreen mode.
It shows ivi applications in fullscreen per screen like,
The first screen: Application 1,4,5,6,,,,
The seconed screen: Application 2,
The third screen: Application 3

Thie mode assigns one application to each screen at first. And remaind
applications more than screens will be assigned to the first screen.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
d156d9c4cf ivi-shell: hmi-controller supports multi screens at side-by-side mode.
It shows 2 ivi application in a screen at side-by-side. It moves
additinal application more than 2xN to next screen N+1.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
a8aa91c0d1 ivi-shell: hmi-controller supports multi screens at tiling mode.
It shows 8 ivi applications in a screen at tiling. It moves additional
application more than 8xN to next screen N+1.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
d789c66a0f hmi-controller: allocate application layers for multi-screen
To locate surfaces of application on multi screens, multi layers are
created baseod on application-layer-id + base-layer-id-offset x N.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
2e656769b6 hmi-controller: allocate background surfaces for multi-screen
A surface ID for layer of background/panel image is set by key: background-id
or panel-id at weston.ini. To support multi screens, it also support offset,
surface-id-offset, to offset the surface ID to next ID for a layer on next
screen.

According to the above key, hmi-controller and ivi-shell-user-interface
who increments the number of screens per notification of wl_output.
crate surface and draw background/panel image on multi surface on screens.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
744b03093b hmi-controller: allocate base layers for multi-screen
A layer ID for screen is set by key: base-layer-id at weston.ini. To
support multi screens. It also support offset to offset the layer ID
to next ID for next screen.

For example,
base-layer-id=1000
base-layer-id-offset=10000

Layer id for screen 0: 1000
Layer id for screen 1: 11000
Layer id for screen 2: 21000

To support multi screen, create layers for background and panel bar which
located in the below per screens. At the moment, it is only layers.
Surfaces to be created at next patch in the patch set.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
35711df126 ivi-shell: hmi-controller implements internal method to get screen.
- get screens from weston core
- provide screens as internel method
- the iviscn is stored in array inverse order in index.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
1c2618e9ff ivi-shell: multi screen support to calcuration of a mask of weston_surface.
A weston_surface is transformed to multi screen coordinate, global
coordinate by matrix:m now.

Additionally, a mask needs to be calucated, taking account into,
- multi screen coordination: a destination rectangle of layer in the
  coordination is easily calcurated by adding weston_output.{x,y} in
  simple. This is because there is no scaled and rotated transformation.
- intersect inside of a screen the layer is assigned to. This is because
  overlapped region of weston surface in another screen shall not be
  displayed according to ivi use case.

Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
29babdf099 ivi-shell: convert from screen to global coordinates
In single screen, the coordinates of layer local coordinates are the
same as global coordinates. However, to support multi screens, the
layer-local coordinates shall be transformed to multi screen coordinates,
which is global coordinates. The abosolute coordinates of a screen in global
stored in (x,y) of output of its weston output so it shall be used to
transform layer-local to global coordinates.

Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
b4cb25dc26 ivi-shell: avoid update_prop() on invisible surfaces
For multi screen support, ivi_layout_screen to be taken account into
property change in commitChanges.

Property change is now done in update_prop so to consider ivi_screen
property for caluculating transform of weston surface, ivi_layout_screen
 is added as a parameter of update_prop.

However, update_prop of weston_view of a ivi_surface can not be done
even if it is set on a screen. The propoerty change shall be done only
when a visibility of ivi_surface or ivi_layer which contains the
ivi_surface is ON. Such a condition shall be checked at commit_changes
as well to avoid calling update_prop, which actually updates
weston_views.

Signed-off-by: Nobuhiko Tanibata <nobuhiko_tanibata@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:16:11 +02:00
Nobuhiko Tanibata
0627b4a73d ivi-shell: activate weston surface with a seat when left click or touch.
Similar with Desktop shell, set activate to weston surface which is
left-clicked by pointer or touched. This is needed to focus it with a seat.
Without this, a feature who gets activated weston surface by using
weston_surface_get_main_surface doesn't work correctly because it can
not get correct focused weston surface. For example, input-panel uses
weston_surface_get_main_surface to get a weston surface. With this
weston surface, it get a member: output to decide which output shall
show a input-panel, software keyboard. Without activation,
input-panel-ivi can not find a correct output which shows e.g.
weston-editor who uses input-method.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-12-14 13:15:41 +02:00
Nobuhiko Tanibata
747c3865ab ivi-shell: remove a code which expects only a screen in the system.
It breaks from wl_list_for_each of screens when the frist screen found.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-27 15:03:29 +02:00
Nobuhiko Tanibata
fbfa8f21f9 ivi-shell: fix layout_layer.view_list is not initilized per a screen.
This is potential bug when it supports several screens. If view_list is
initilized here, the views, which are set by the previous screen, are
cleared. So View list shall be initilized in front of wl_list_for_each
of all screens.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-27 15:03:29 +02:00
Nobuhiko Tanibata
77b0ee18a2 ivi-shell: avoid inserting a ivi_layer to multiple screens.
In just previous wl_list_for_each_safe, list of layer in a screen is
cleaned up. And then, the list is re-constructed from
pending.layer_list.

In this re-construction, if order.link of a layer were inserted into a
screen whose number is later one of current screen, the order.link will
inserted into layer_list of two screens. This shall be avoided.

However, if we want to implement a feature to allow a layer to be added
to multiple screens. A layer shall have several order.link per screens.
So, I marked here as TODO.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-27 15:03:29 +02:00
Nobuhiko Tanibata
3e710d19fe ivi-shell: fix TODO which expects only one screen in the system.
It just return the first screen found in screen list.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-27 15:03:29 +02:00
Jonas Ådahl
d2510105a6 input: Make pointer grab motion callbacks take an event struct
Instead of only passing absolute pointer coordinates, effectively
loosing motion event data, pass a struct that can potentially contain
different types of motion events, currently being absolute and relative.

A helper function to get resulting absolute coordinates was added for
when previous callbacks simply used the (x, y) coordinates.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
2015-11-20 11:44:56 +08:00
Jonas Ådahl
b57f472c84 Use input method protocol from wayland-protocols
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-by: Mariusz Ceier <mceier+wayland@gmail.com>
Reviewed-by: Jan Arne Petersen <janarne@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-11-19 13:17:59 +02:00
Jonas Ådahl
0336ca0cc5 input: Pass axis events through pointer grab interfaces
Don't only send motions and buttons but also axis events through the
pointer grab interface.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-11-02 14:30:16 +08:00
Ucan, Emre \(ADITG/SW1\)
0c0e51e096 ivi-shell: rename ivi_controller_interface
The name of ivi_controller_interface is changed to ivi_layout_interface
with this patch.

This name is better suited to the interface, because it is implemented
in ivi-layout.c and its methods are linked to ivi_layout* functions.

Furthermore, the controller modules (e.g. hmi-controller) are the users
of this interface and they have their own interfaces,
which are called *_controller_interface,
e.g.: ivi_hmi_controller_interface.

This causes confusion about the software architecture.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
2015-10-29 13:55:16 -07:00
Chris Michael
c083af9907 ivi-shell: Add missing '\n' in weston_log function usage
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-01 10:04:15 -07:00
Ucan, Emre (ADITG/SW1)
64635ee699 ivi-shell: introduce get_weston_view
The internal API "get_weston_view" is introduced, which returns the
weston_view of the given ivi_layout_surface. The API returns a NULL
pointer, if the ivi_layout_surface does not have any weston_view.

The weston_view is required in many places of ivi-shell implementation.
Therefore, this API will reduce lines of code. Furthermore, it will
increase the maintainability of the ivi-shell implementation.

Old way of getting the weston_view was flawed, because the views list of
the weston_surface is read without controlling the existence of the
weston_surface.  New implementation explicitly throws an error if the
weston_surface does not exist.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
[Pekka: Line-wrapped the commit message.]
2015-10-01 12:56:32 +03:00
Ucan, Emre (ADITG/SW1)
4a18364595 ivi-shell: remove is_surface_in_layer API
This internal API is redundant, because a surface is allowed to be only
on one layer.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
2015-10-01 12:35:49 +03:00
Ucan, Emre (ADITG/SW1)
bb4ec0a186 ivi-shell: remove is_layer_in_screen API
This internal API is redundant, because a layer is allowed to be only on
one screen.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
2015-10-01 12:34:24 +03:00
Ucan, Emre (ADITG/SW1)
dfac375993 ivi-shell: remove struct link_layer
link_layer's sole purpose is to link a surface to multiple layers, if
the surface should be shown in multiple layers.  This can be only
achieved, if the surface has multiple weston_views with different
transformation matrices.

Current implementation assumes in many places that a ivi_surface has
only one weston_view.  Therefore, a surface can be only shown on one
layer.

Although this (a surface on multiple layers) is a nice to have feature
for ivi-shell, it is not very crucial.  In any case, it is not an easy
task to implement this feature, because it has lot of corner cases.

I removed with this patch the link_layer data structure, because it does
not have any purpose in current implementation.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
[Pekka: Line-wrapped the commit message.]
2015-10-01 12:09:40 +03:00
Ucan, Emre (ADITG/SW1)
8a223673ad ivi-shell: remove struct link_screen
link_screen's sole purpose is to link a layer to multiple screens, if
the layer should be shown in multiple screens.  This can be only
achieved, if surfaces of the layer have multiple weston_views dedicated
to the different screens.

Current implementation assumes in many places that a ivi_surface has
only one weston_view.  Therefore, a layer can be only shown on one
screen.

Although this (a layer on multiple screens) is a nice to have feature
for ivi-shell, it is not very crucial.  In any case, it is not an easy
task to implement this feature, because it has lot of corner cases.

I removed with this patch the link_screen data structure, because it
does not have any purpose in current implementation.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
[Pekka: Line-wrapped commit message.]
2015-10-01 12:07:39 +03:00
Lucas Tanure
a3377cd114 ivi-layout-transition: Standardize the check for layout_transition_register
Check the return from layout_transition_register in order to fix
potential leak of memory pointed to by transition. And don't register a
null transition.

Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-30 12:27:56 -07:00
Lucas Tanure
c8dcd16b01 ivi-layout-transition: Fix potential leak of memory pointed to by transition
Several fixes to handle invalid transition objects:

1. Free transition in ivi_layout_transition_fade_layer if we fail to
   allocate memory for data

2. Check if transition is not null and if layout_transition_register was
   ok before return, if not, free transition

3. Destroy transition if layout_transition_register was not ok, we can't
   just free transition, we need to call layout_transition_destroy in
   order to free private_data from transition

Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-23 17:02:28 -07:00
John-John Tedro
9d7aff0e38 ivi-shell: initialize all fields in create_layout_transition
create_layout_transition does not initialize is_transition_func.

This patch initializes it to NULL.

Signed-off-by: John-John Tedro <johnjohn.tedro@gmail.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-22 18:19:20 -07:00
Lucas Tanure
193c7a54a8 ivi_layout_surface_add_notification: Fix potential leak of memory pointed to by 'notification'
Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-22 17:18:32 -07:00
Lucas Tanure
96db07741f ivi-layout-transition: Fix potential leak of memory pointed to by transition
Check if layout_transition_register worked, otherwise destroy transition

Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-22 14:37:27 -07:00
Lucas Tanure
9b5fe423bf ivi-layout-transition: Change layout_transition_register return type
layout_transition_register could not work and we need to free trans in
the calling function.

Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-22 14:37:19 -07:00
Lucas Tanure
9af0017077 ivi-layout-transition: Fix potential leak of memory pointed to by transition
Free transition before return. We don't need to use layout_transition_destroy,
because transition was not registered yet.

v2: consolidate memory leaks fixes

Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-09-22 14:37:10 -07:00
Nobuhiko Tanibata
4412cd1974 hmi-controller: fix wrong width and height are set to a layer of workspace.
Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-08-26 11:13:29 +03:00
Nobuhiko Tanibata
d290f881d5 hmi-controller: fix the laucher layer width
A layer for workspace is used to display icons for invoking applications
in several pages. These pages are swapped from one to next page. The
width of the layer was decided as a size of screen before reading
weston.ini. This worked correctly because there was no feature of
clipping of layer so the width of layer was not taken account.

Now clipping feature is supported. So the width shall be set to correct
one after reading weston.ini.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-08-26 11:13:23 +03:00
Nobuhiko Tanibata
acbcc6c978 ivi-layout: implement surface clipping
View clip region is set in surface-local coordinates. To compute that
region, the ivi-layer destination rectangle in the global coordinates
are transformed back into the surface-local coordinates.

The transformation is computed by first forming the transformation
matric for the forward mappings, and then inverting it. The inverse
matric is used to transform the destination rectangles to the
surface-local coordinate system. The intersection of the rectangles is
the view clip mask.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
2015-08-26 11:12:49 +03:00
Ucan, Emre (ADITG/SW1)
cf34dc2334 ivi-shell: remove redundant wl_list_empty/init calls
Checking wl_list_empty() on a link offers no information: if it returns
true, wl_list_remove() is safe to do. If it returns false, you still do
not know if wl_list_remove() is safe; the link could be part of a list,
or the link could be "uninitialized" (e.g. just wl_list_remove()'d).
(From Pekka Paalanen's comment at
http://lists.freedesktop.org/archives/wayland-devel/2015-August/023987.html).

Calling wl_list_init just before wl_list_insert is redundant.  Because
the links of the list are not read before it is overwritten by
wl_list_insert.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: line-wrapped commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-08-21 12:03:33 +03:00
Ucan, Emre (ADITG/SW1)
174257bdf8 ivi-shell: clear order.layer_list before reordering it
It is only possible to remove a layer from the order.layer_list of a
screen, when ivi_layout_screen_set_render_order is called with an empty
array.  Therefore, list of layers are cumulated if the API is called
many times with different list of layers.

Change how the flags are set:
    - Introduce the dirty parameter for triggering the render order change.
    - IVI_NOTIFICATION_REMOVE/ADD flags are set only at commit_screen_list.

Checking wl_list_empty() on a link offers no information: if it returns
true, wl_list_remove() is safe to do. If it returns false, you still do
not know if wl_list_remove() is safe; the link could be part of a list,
or the link could be "uninitialized" (e.g. just wl_list_remove()'d).
(From Pekka Paalanen's comment at
http://lists.freedesktop.org/archives/wayland-devel/2015-August/023987.html).

Calling wl_list_init just before wl_list_insert is redundant.  Because
the links of the list are not read before it is overwritten by
wl_list_insert.

Use assert to control if the ivilayer->order.surface_list is empty.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: line-wrapped commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-08-21 11:53:43 +03:00
Ucan, Emre (ADITG/SW1)
38fcf381be ivi-shell: clear order.surface_list before reordering it
It is only possible to remove a surface from the order.surface_list of a
layer, when ivi_layout_layer_set_render_order is called with an empty
array.  Therefore, list of surfaces are cumulated if the API is called
many times with different list of surfaces.

Change how the flags are set:
- Introduce the dirty parameter for triggering the render order change.
- IVI_NOTIFICATION_REMOVE/ADD flags are set only at commit_layer_list.

Checking wl_list_empty() on a link offers no information: if it returns
true, wl_list_remove() is safe to do. If it returns false, you still do
not know if wl_list_remove() is safe; the link could be part of a list,
or the link could be "uninitialized" (e.g. just wl_list_remove()'d).
(From Pekka Paalanen's comment at
http://lists.freedesktop.org/archives/wayland-devel/2015-August/023987.html).

Calling wl_list_init just before wl_list_insert is redundant, because
the links of the list are not read before it is overwritten by
wl_list_insert.

Use assert to control if the ivilayer->order.surface_list is empty.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: wrapped the commit message]
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>

[Earlier version Reviewed-by: Nobuhiko Tanibata
<NOBUHIKO_TANIBATA@xddp.denso.co.jp>]
2015-08-21 11:46:23 +03:00
Ucan, Emre (ADITG/SW1)
c2be6388d2 ivi-shell: bugfix, list of surfaces on a layer are cumulated when set render order is called several time in one commitchanges.
The final list of surfaces of set render order shall be applied. So link
of surfaces and list of surfaces in a layer shall be initialized. And
then the order of surfaces shall be restructured.

Use existing clear_surface_pending_list function to clear the list.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
Tested-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
2015-08-20 11:19:03 +03:00
Dawid Gajownik
74a635b1ec Coding style fixes
- opening braces are on the same line as the if statement
- opening braces are not on the same line as the function name
- space between for/while/if and opening parenthesis

Signed-off-by: Dawid Gajownik <gajownik@gmail.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
2015-08-07 12:01:22 -07:00
Derek Foreman
1281a36e3b input: Don't test keyboard/pointer/touch pointers
Keyboards and pointers aren't freed when devices are removed, so we should
really be testing keyboard_device_count and pointer_device_count in most
cases, not the actual pointers. Otherwise we end up with different
behaviour after removing a device than we had before it was inserted.

This commit renames the touch/keyboard/pointer pointers and adds helper
functions to get them that hide this complexity and return NULL when
*_device_count is 0.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
2015-07-31 15:16:09 -07:00
Derek Foreman
8ae2db5b0c input: Pass the appropriate pointer type to bindings instead of a seat
Normally we need to check if a seat's [device_type]_count is > 0 before
we can use the associated pointer.  However, in a binding you're
guaranteed that the seat has a device of that type.  If we pass in
that type instead of the seat, it's obvious we don't have to test it.

The bindings can still get the seat pointer via whatever->seat if they
need it.

This is preparation for a follow up patch that prevents direct access
to seat->device_type pointers, and this will save us a few tests at
that point.

Reviewed-by: Jonas Ådahl <jadahl@gmail.com>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
2015-07-16 19:03:43 -07:00
Nobuhiko Tanibata
21deb28648 ivi-shell: transform refactoring to improve it to more readable code
Transform matrix for transforming a surface to global_matrix is
calculated from
* ivi_layout_surface_properties
* ivi_layout_layer_properties

This patch pareares sub-method like following,
1/ calc_surface_to_global_matrix()
 calc_transformation_matrix() is called twice with
 ivi_layout_surface/layer_properties respectively.

2/ calc_transformation_matrix()
 This calcurates matrix from orientation, source rectangle and
 destination rectangle.
 2-1/ To calculate rotation, fit centor of source rectangle to (0,0)
      temporarily. This is moved back in 2-4.
 2-2/ Apply rotation variant
 2-3/ Apply scale variant
 2-4/ Apply positioning variant, taking account into 2-1 temporary
      positioning.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-07-16 11:58:14 +03:00
Nobuhiko Tanibata
1e6fd66ba5 ivi-shell: transform refactoring, remove transform part of ivi_layout_surface and ivi_layout_layer once
To refactor transform of ivi_layout_surface and ivi_layout_surface to be
more readable logical flow.

Remove following parts once,
* definition of weston_transform in ivi_layout_surface
* update_layer_orientation
* update_layer_position
* update_surface_position
* update_surface_orientation
* update_scale

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-07-16 11:58:14 +03:00
Nobuhiko Tanibata
4c1dbf7213 ivi-shell: remove one indent level from update_prop()
There is no logic update.

Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2015-07-16 11:57:59 +03:00
Pekka Paalanen
aa9536a992 text_backend: make destructor call explicit
We used to rely on the order in which the
weston_compositor::destroy_signal callbacks happened, to not access
freed memory. Don't know when, but this broke at least with ivi-shell,
which caused crashes in random places on compositor shutdown.

Valgrind found the following:

 Invalid write of size 8
    at 0xC2EDC69: unbind_input_panel (input-panel-ivi.c:340)
    by 0x4E3B6BB: destroy_resource (wayland-server.c:537)
    by 0x4E3E085: for_each_helper.isra.0 (wayland-util.c:359)
    by 0x4E3E60D: wl_map_for_each (wayland-util.c:365)
    by 0x4E3BEC7: wl_client_destroy (wayland-server.c:675)
    by 0x4182F2: text_backend_notifier_destroy (text-backend.c:1047)
    by 0x4084FB: wl_signal_emit (wayland-server-core.h:264)
    by 0x4084FB: main (compositor.c:5465)
  Address 0x67ea360 is 208 bytes inside a block of size 232 free'd
    at 0x4C2A6BC: free (vg_replace_malloc.c:473)
    by 0x4084FB: wl_signal_emit (wayland-server-core.h:264)
    by 0x4084FB: main (compositor.c:5465)

 Invalid write of size 8
    at 0x4E3E0D7: wl_list_remove (wayland-util.c:57)
    by 0xC2EDEE9: destroy_input_panel_surface (input-panel-ivi.c:191)
    by 0x4E3B6BB: destroy_resource (wayland-server.c:537)
    by 0x4E3BC7B: wl_resource_destroy (wayland-server.c:550)
    by 0x40DB8B: wl_signal_emit (wayland-server-core.h:264)
    by 0x40DB8B: weston_surface_destroy (compositor.c:1883)
    by 0x40DB8B: weston_surface_destroy (compositor.c:1873)
    by 0x4E3B6BB: destroy_resource (wayland-server.c:537)
    by 0x4E3E085: for_each_helper.isra.0 (wayland-util.c:359)
    by 0x4E3E60D: wl_map_for_each (wayland-util.c:365)
    by 0x4E3BEC7: wl_client_destroy (wayland-server.c:675)
    by 0x4182F2: text_backend_notifier_destroy (text-backend.c:1047)
    by 0x4084FB: wl_signal_emit (wayland-server-core.h:264)
    by 0x4084FB: main (compositor.c:5465)
  Address 0x67ea370 is 224 bytes inside a block of size 232 free'd
    at 0x4C2A6BC: free (vg_replace_malloc.c:473)
    by 0x4084FB: wl_signal_emit (wayland-server-core.h:264)
    by 0x4084FB: main (compositor.c:5465)

 Invalid write of size 8
    at 0x4E3E0E7: wl_list_remove (wayland-util.c:58)
    by 0xC2EDEE9: destroy_input_panel_surface (input-panel-ivi.c:191)
    by 0x4E3B6BB: destroy_resource (wayland-server.c:537)
    by 0x4E3BC7B: wl_resource_destroy (wayland-server.c:550)
    by 0x40DB8B: wl_signal_emit (wayland-server-core.h:264)
    by 0x40DB8B: weston_surface_destroy (compositor.c:1883)
    by 0x40DB8B: weston_surface_destroy (compositor.c:1873)
    by 0x4E3B6BB: destroy_resource (wayland-server.c:537)
    by 0x4E3E085: for_each_helper.isra.0 (wayland-util.c:359)
    by 0x4E3E60D: wl_map_for_each (wayland-util.c:365)
    by 0x4E3BEC7: wl_client_destroy (wayland-server.c:675)
    by 0x4182F2: text_backend_notifier_destroy (text-backend.c:1047)
    by 0x4084FB: wl_signal_emit (wayland-server-core.h:264)
    by 0x4084FB: main (compositor.c:5465)
  Address 0x67ea368 is 216 bytes inside a block of size 232 free'd
    at 0x4C2A6BC: free (vg_replace_malloc.c:473)
    by 0x4084FB: wl_signal_emit (wayland-server-core.h:264)
    by 0x4084FB: main (compositor.c:5465)

Looking at the first of these, unbind_input_panel() gets called when the
text-backend destroys its helper client which has bound to input_panel
interface. This happens after the shell's destroy_signal callback has
been called, so the shell has already been freed.

The other two errors come from
  wl_list_remove(&input_panel_surface->link);
which has gone stale when the shell was destroyed
(shell->input_panel.surfaces list).

Rather than creating even more destroy listeners and hooking them up in
spaghetti, modify text-backend to not hook up to the compositor destroy
signal. Instead, make it the text_backend_init() callers' responsibility
to also call text_backend_destroy() appropriately, before the shell goes
away.

This fixed all the above Valgrind errors, and avoid a crash with
ivi-shell when exiting Weston.

Also using desktop-shell exhibited similar Valgrind errors which are
fixed by this patch, but those didn't happen to cause any crashes AFAIK.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>
2015-06-26 09:33:54 +03:00