compare_float() was an ad hoc max error logger with optional debug
logging.
Now that we have rgb_diff_stat, we can get the same statistics and more
with less code. It looks like we would lose the pixel index x, but that
can be recovered from the dump file line number.
This patch takes care to keep the test condition exactly the same as it
was before. The statistics print-out has more details now.
The recorded dump position is the foreground color as that varies while
the background color is constant.
An example Octave function is included to show how to visualize the
rgb_diff_stat dump.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a special case of scalar_stat dumps to record all of two-norm
and RGB differences on the same line in the dump file.
This makes the dump file easier to handle when you want full RGB errors
recorded.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The recently introduced rgb_diff_stat value dumping feature logs the
"position" where the value or error was measured. The reference value
was used as the position, but the problem with the reference value is
that it is an output value and not an input value. Therefore mapping
that back to which input values promoted the error is not easy.
Fix that problem by passing the position explicitly into
rgb_diff_stat_update(), just like it is already passed in to
scalar_stat_update().
Currently the only user simply passes the reference value as position,
because there the input value is also the reference value. This is not
true for future uses of rgb_diff_stat.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The new field in struct scalar_stat allows recording all tested values
into a file. This is intended to replace ad hoc dumping code like in
alpha-blending-test.c.
To make it easy to set up, also offer a helper to open a writable file
whose name consists of a custom prefix and test name.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Seems it will be common to print all four min/max/avg sets of errors, so
move the printing code into a shared place.
While 0.0-1.0 is the natural range for color values, people are often
accustomed to working with 8-bit or even 10-bit pixel values. An error
of +/- 1 in 8-bit is more intuitive than +/- 0.004 in floating-point.
Hence 'scaling_bits' is added so the caller can determine the value
scaling. This will scale both the reported error numbers, and the
recorded error positions (rgb-tuples), so they are all comparable.
I'm happy to get rid of those two macros as well.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
More tests are going to need this.
The API is changed to work by copy in and copy out to match the other
color_util API. Hopefully this makes the caller code easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We treat the argv we pass into the compositor as its to mangle, just as
it is free to do so for POSIX argv. To support this, we stash argv away
and free the saved copy later so as to not leak.
This works perfectly, except when we never call the compositor at all,
and have no saved array to free. Make sure we free the args in this
case, which can be seen as a leak of any generated args when a test
skips on preflight checks, e.g. drm-smoke when not running in CI.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It doesn't need to be using desktop-shell; trying to use it is not
sensible as it will try to bind to all the devices we're repeatedly
creating and destroying, sometimes lose the race, and fail the test
because desktop-shell has died too early.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It's not really useful to have libweston without libweston-desktop. It's
also very little code.
Merging both into the same DSO will allow us to cut out a bunch of
indirection and pain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Simplify the code by using ready-made helpers.
This also change the loop to draw the image row by row rather than
column by column. Row by row is more natural as it is linear with the
memory layout. No other change in behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make use of the shared code instead of open-coding everywhere. This
should make the code easier to read, and reduce the chance of typos if
changes are needed in the future.
No change in behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These are the last places in weston-test-client-helper.c where using
image_header_from() will reduce the code line count and simplify the
code a little.
No change in behaviour.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move the struct image_header and get_image_prop() into a header where we
can share these useful helpers between more test code. While doing that,
drop the unused field 'depth', rename into image_header_from(), and
introduce a helper to get u32 pointer to the beginning of a row. These
helpers should make pixel iterating code easier to read and safer (less
room for mistakes in address computations, and asserts).
Use the shared 'struct image_header' instead of the local one. The
intention is to make the code easier to read by using the same helpers
everywhere.
Width, height and stride use type 'int' because Pixman API uses that
too.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I will be needing it in a new test, so let's share it.
For convenience, this also adds client back-pointer in struct surface so
that I don't need to pass client explicitly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
skip() is a left-over from an old test harness design, the comment even
refers to automake. Calling skip() cannot do anything good anymore,
because it wouldn't print the skips in the TAP report, so it would
probably be considered a failure.
Delete this unused and nowadays incorrect function, so it doesn't
confuse people.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Move gen_ramp_rgb() down in the file where the TEST() specific code
begins. This way we first have a big block of fixture setup code which
creates an ICC profile, and the next big block is the actual test client
code. gen_ramp_rgb() belongs with the latter.
This makes the file structure slightly more logical.
This is a pure code move, no changes at all.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This name describes better what this test does. In the future another
TEST() for alpha blending will be added. Both of them will be using
matrix-shaper and cLUT output profiles.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The new name better matches the contents of the test.
Currently the test creates output ICC profiles with matrix-shaper and
cLUT forms, and tests that basic color conversion from input to output
color space is correct.
The common theme in this test program is to create ICC profiles to be
used as output profiles. In the future this can include more kinds of
testing, e.g. linear blending. OTOH, this test program will always be
limited to SDR because HDR testing probably will not use ICC files.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Added cLUT profile creation to validate linearization algorithm
for DToB3 tag (direction dev to PCS). The 3DLUT is
built by using raw matrix conversion from dev to XYZ and reverse
(XYZ to device).
The test uses floating point pipeline, known as unbounded mode of LCMS.
The details are described in ICCSpecRevision_02_11_06_Float.pdf
The purpose of these new test cases is to keep the GL-renderer 3D LUT
path tested even after color-lcms and GL-renderer start using
specialized matrix-shaper paths.
These also exercise build_eotf_from_clut_profile() in color-lcms, but do
not actually verify it. These cases only test that the recovered EOTF
and its inverse produce an identity mapping together.
BT.2020 is not used in these tests, because the RGB-XYZ conversion
matrix does not stay inside [0.0, 1.0] in either direction, which would
be a problem for the 3D LUT element in the multiProcessingElement
pipelines. Handling that would have been possible, but testing with
AdobeRGB color space should suffice while keeping the test code from
being even more complicated.
roundtrip_verification() tests that we succeed in creating cms
pipelines correctly in both directions so that the resulting ICC file is
better behaved. The Weston test itself only cares about the BToD
direction.
Credits to:
Vladimir Lachine <vladimir.lachine@amd.com>
Graeme Gill <graeme@argyllcms.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We will want to run the same color spaces with different types of ICC
profiles. To help with that:
1. Let struct lcms_pipeline define the test color space and
transformations and move the tolerance into a new per test case
structure.
2. Added profile type: PTYPE_MATRIX_SHAPER, PTYPE_CLUT.
PTYPE_MATRIX_SHAPER is the previously implemented type.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This function sets some basic text tags to make an ICC file better
formed.
The code is taken from LittleCMS, https://github.com/mm2/Little-CMS.git
git revision
lcms2.13.1-28-g6ae2e99 (6ae2e99a3535417ca5c95b602eb61fdd29d294d0)
file src/cmsvirt.c.
Suggested-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds a new test helper library that depends on LittleCMS 2.
For starters, the library implements conversion from enum transfer_fn to
ICC multiProcessingElements compatible LittleCMS curve object.
That conversion allows encoding transfer funtions in ICC files and
LittleCMS pipelines with full float32 precision instead of forcing a
conversion to a 1D LUT which for power-type curves is surprisingly
imprecise.
This also adds CI tests to make sure the conversion matches our
hand-coded transfer functions.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
These helpers allow collecting color difference statistics easily.
To be used in color-shaper-matrix-test.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
When defining a color space with a transfer function, this looks up the
inverse transfer function without needing to store that separately.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will be useful to make a curve in a color pipeline pass-through
without needing to special-case skipping the curve.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fix up whitespace and document what this array is for.
For the sake of slightly better readability.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Re-use color_float_apply_curve() instead of open-coding it.
Maybe makes reading the code a little easier.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make process_pixel_using_pipeline() slightly easier to read by
extracting a meaningful function.
Pure refactoring, no behavioral changes.
Compared to previous, flip the scalar multiplication around, so that it
matches the mathematical order of matrix-vector multiplication.
Also document the layout conventions for lcmsVEC3 and lcmsMAT3. These
follow the convention used in LittleCMS for cmsVEC3 and cmsMAT3, and are
necessary to understand to review the matrix-vector multiplication for
correctness.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Make process_pixel_using_pipeline() slightly easier to read by
extracting a meaningful function.
Pure refactoring, no changes.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Looks like this was forgotten, and I managed to get compiler errors
about redeclaring all enums.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
It's bad form to set the same variable in multiple places, and not all
of them were even equivalent.
Move lcms2 finding to the root level build file only. It is still an
optional dependency like before, and the if-not-found checks are still
in place where actually needed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This reverts commit 1618697dc3.
The original commit was a workaround for
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2219 which was fixed
in Mesa:
- c7617d8908a970124321ce731b43d5996c3c5775 released as 20.1.0-rc1
- a0e6341fe4417e41cda0b19e4fa7f8bbe4e1dba1 released as 19.3.5
- f27e5d9df5bc9c85d45c2cb1f2a4997b453365fe released as 20.0.0
This workaround should not be necessary anymore, we don't use it in our
CI, and it was manual to begin with. Therefore remove it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This a new matrix inversion test written from scratch to be suitable for
running in CI: quick to run and automatically detects success/failure.
This all is a result of what I learnt while working on
https://gitlab.freedesktop.org/pq/fourbyfour
Computing the residual error with infinity norm comes straight from
fourbyfour documentation on how to evaluate matrix inversion error.
Most of the hard-coded test matrices have been generated with fourbyfour
project as well, as it contains the generator code. The matrices are
hard-coded here also to make testing faster, but primarily because the
generator code needs BLAS and LAPACK, and having those as Weston
dependencies would be far too much just for this.
Now, if someone wants to modify weston_matrix stuff, we should at least
detect matrix inversion and multiplication bugs.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This #define was used only by the matrix-test program, which was removed
in the previous commit.
Remove it as unused and fold away MATRIX_TEST_EXPORT.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This test program was useful a decade ago when weston_matrix_invert()
was being developed. It was a manual test program that ran for a certain
number of seconds and required human interpretation of numbers to see if
results were acceptable or not. Hence it was foundamentally unsuitable
for CI.
The way it generated random matrices for inversion testing was also very
naive, and it used the determinant value to determine invertability
which is completely bogus. This made it also a bad test for correctness.
Much better speed and correctness testing is implemented in
https://gitlab.freedesktop.org/pq/fourbyfour
with documented testing procedures. It has a copy of the weston_matrix
implementation.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
'color_characteristics_config_error' test ensures that all code paths in
parse_color_characteristics() and wet_output_set_color_characteristics()
get exercised. The return value and logged error messages are checked.
Other cases test the weston_hdr_metadata_type1 validation.
These are for the sake of test coverage, but also an example of how to
test a function from main.c, and how to capture messages from
weston_log().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Check that weston.ini settings to eotf-mode and basic color
characteristics are correctly parsed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We support this as an explicit YUV fallback path in gl-renderer's dmabuf
EGLImage import path, so might as well support it in the SHM path, given
it's just YUV420 with no subsampling.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Use the helper we have for these, rather than open-coding.
This commit is not believed to result in any functional changes.
Signed-off-by: Daniel Stone <daniels@collabora.com>
shell-utils contains a number of helpers which are currently in use by
both desktop-shell and kiosk-shell. In order to extend this use to
fullscreen-shell as well (which can benefit from reusing the
weston_curtain infrastructure to be able to create solid-colour views
which may or may not be opaque, as well as one function within
fullscreen-shell which was copied wholesale to shell-utils), we need to
create a separate Meson dependency object, and avoid the existing
pattern of including the source from shared/ within the source list for
each shell.
This requires creating a new top-level directory for these shared helper
functions which are required by each shell, but are not part of
libweston in and of itself.
shell-utils depends on libweston-desktop; libweston-desktop depends on
libweston; libweston depends on shared.
Thus it is not possible to expose a dependency object from the shared/
directory which declares a dependency on the libweston-desktop
dependency, as Meson processes directories in order and resolves
variable references as they are parsed.
In order to break this deadlock, this commit creates a new top-level
directory called 'shell-utils' containing only this file, which can be
parsed by Meson after libweston-desktop (making the libweston-desktop
Meson dependency variable available to the build file to declare a
dependency on that), but before the shells (making the new Meson
depenendency object available to each shell which wishes to use it).
This commit contains no functional changes to any observable code.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This will allow us to create a solid weston_buffer as well, since we
need to store that separately.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Not all solid-colour views want to be opaque: sometimes we use them with
non-opaque alpha values in order to shade views underneath them.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Given that we have a struct for argument params, we might as well use it
rather than have them split between the struct and native params. For
consistency between the implementations, this also includes a shift from
float to int positioning for the base offset within the compositor's
global co-ordinate space.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The name implied that it was a surface in and of itself, rather than
parameters used by a helper to create a surface and view.
Rename it now that we have weston_curtain as a name, and clean up
initialisers.
Signed-off-by: Daniel Stone <daniels@collabora.com>
create_solid_color_surface actually returns a weston_view that it
creates internally. Since weston_solid_color_view is long and dull,
rename it to weston_curtain.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fbdev backend was deprecated in the Weston 10.0.0 release with
6338dbd581. Before that, I suggested
already in 2019 to remove it, but it was too soon then. Now it seems the
final voices asking for fbdev to be kept have been satisfied, see the
linked issue.
Fbdev-backend uses a kernel graphics UAPI (fbdev) which is sub-par for a
Wayland compositor: you cannot do GPU accelerated graphics in any
reasonable way, no hotplug support, multi-output support is tedious, and
so on. Most importantly, Linux has deprecated fbdev a long time ago due
to the UAPI fitting modern systems and use cases very poorly, but cannot
get rid of it if any users remain. Let's do here what we can to reduce
fbdev usage.
I am doing color management related additions to libweston which require
adding checks to every backend. One backend less is less churn to write
and review.
Libweston major version has already been bumped to 11, so the next
release will be Weston 11, without fbdev. enum weston_compositor_backend
entries change their numerical values.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/581
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We have a string helper which wraps asprintf(). Uses that one because it
clears out the destination string, but also it won't return the number
of bytes unlinke asprintf().
Fixes warnings like:
warning: ignoring return value of ‘asprintf’ declared with attribute
‘warn_unused_result’.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
weston_config_section_get_double() was not covered with tests before.
This patch follows the testing style already present in the file.
Cannot use ZUC_ASSERT_EQ() here, because that would convert the values
to integers before comparison. Luckily, simple strict equality
comparison works here, because we are testing conversion to float, not
the results of lossy calculations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Everywhere else where use this trick, we also have 'used' in the
attributes, except here. Make this consistent.
Fixes: https://gitlab.freedesktop.org/wayland/weston/-/issues/517
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is probably the simplest case to demonstrate how to use
WESTON_EXPORT_FOR_TESTS.
Previously, vertex-clip test re-built vertex-clipping.c for itself. Now
it directly links in gl-renderer.so instead as that is where
vexter-clipping.c gets built into for actual use. This probably will not
work for any installed program, but luckily tests are never installed,
so Meson makes sure the DSO is found.
Unfortunately we cannot remove the definition of dep_vertex_clipping
yet, because clients/cliptest.c needs it.
This makes vertex-clip test depend on GL-renderer, but that is where the
code is really used.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Iterate over rgb[] array instead of repeating the code for .r, .g and
.b.
Also in process_pipeline_comparison() f_max_err variable is dropped
since it was not used much.
This should make the code easier to read.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Individual struct fields are inconvenient to index into, yet most
operations on a color just repeat the same for each of RGB channel.
Being able to index into RGB avoids repeating the same code for each
channel.
Alpha channel is left as separate, since it is almost never handled the
same as RGB.
The union keeps the old .r, .g and .b addressing working. The static
asserts ensure the aliasing is correct.
For demonstration, two simple functions in color_util.c are converted.
Unfortunately initializers need to be corrected everywhere. Field .a is
not explicitly initialized because it is unused in these cases.
This change should make code easier to read.
This change requires gnu99 or c11 standard. gnu99 is already the default
in top-level meson.build.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Given that the test-helper code relies on the screenshooter protocol,
make sure it's available for us to build, and the dependency ensures we
build in order.
Fixes: #588
Signed-off-by: Daniel Stone <daniels@collabora.com>
1. Use fixture_setup to set the generated by LCMS output profile based on
given chromaticities and white points. The following list of well known
chromaticities:
- sRGB
- adobe RGB
- bt2020
and white point is D65. Use INTENT_ABSOLUTE_COLORIMETRIC to avoid BPC.
Input profile is always sRGB and it is used internally by Weston as
stock profile.
2. Use these hardcoded matrixes as part of pipeline 1DLUT->3x3->1DLUT.
The diagnostic code to retrieve the transform matrix is availble into
test in the comments. The conversion matrixes generated for the
following cases:
- sRGB to sRGB (unity)
- sRGB to adobeRGB
- sRGB to BT2020
3. Compare GPU shaders(gl texture3D) vs manual pipeline calculation
Use different max tolerable error per transform.
There are comments how number of points in 3DLUT is related to tolerance.
Tolerance depends more on the 1D LUT used for the inv EOTF than
the tested 3D LUT size: 9x9x9, 17x17x17, 33x33x33, 127x127x127.
4. Enable build matrix-shaper test if color-management-lcms is enabled.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Test different scenarios where child subsurfaces of unmapped
subsurfaces would get mapped. This test will fail in various
ways without the commit
"libweston/compositor: Do not map subsurfaces without buffer"
Also try to test potential regressions of that patch.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Changing `wl_surface_damage()` to `wl_surface_damage_buffer()`
should not have an effect on the existing tests.
The new test will fail without the commit
"libweston/compositor: Cache buffer damage for synced subsurfaces"
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Give a role and a label for the test desktop shell background surface.
This makes it easier reading scenegraph dumps and other surface related
debug messages in tests when you don't have to guess what this
mysterious "PID 0, surface ID 0" surface is.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Leak found running drm-smoke-test with ASan.
Do not forget to destroy the SHM buffer by the end of the test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This fixes a leak found running drm-smoke-test with ASan. Do not forget
to call prog_args_fini() when:
- skipping DRM-backend tests because we don't have
WESTON_TEST_SUITE_DRM_DEVICE set.
- we fail to acquire the lock needed to run DRM-backend tests.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
We need to unlink this before freeing it since it's being called from
weston_signal_emit_mutable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This simulates an output removal which should trigger a crash when
the compositor is shutdown abruptly by having a view with a listener installed
on its output_destroy signal.
This patch assumes that weston_compositor_remove_output() has already
been amended to use the more safer version for triggering signal
emission.
As both shells use this construct it should catch any potential signal
corruption.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
One of the best things about a real test framework is that they handle
timeouts for you.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reported-by: Simon Ser <contact@emersion.fr>
drm-smoke-test can't run at the same time as anything else which touches
DRM devices. This includes any test which would use the GL renderer or
GL/GBM on the client side, since they will open DRM devices to probe
them at init time.
Signed-off-by: Daniel Stone <daniels@collabora.com>
It simply returns the number of format/modifier pairs in the array. This
will be useful for the next commits, in which we add support for dma-buf
feedback.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
No functional change. Moved color processing
functions into shared files which can be used
between different tests.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
This is prompted by the spurious CI failure
https://gitlab.freedesktop.org/wayland/weston/-/jobs/13891809
saying:
31/36 output-damage TIMEOUT 122.52s 8 subtests passed
32/36 output-transforms TIMEOUT 122.52s 16 subtests passed
33/36 subsurface TIMEOUT 122.52s
34/36 xwayland TIMEOUT 122.51s
35/36 ivi-shell-app TIMEOUT 122.51s
ERROR: Job failed: execution took longer than 5m0s seconds
That is hitting both kinds of timeouts at the same time: the per-test
timeouts, and the CI job total timeout.
That run seems to have had a particularly ill fortune, as a simple retry
finished the same job in 2 minutes, and the longest running test took
only 24 seconds.
Nevertheless, by Daniel Stone's suggestion let's bump both timeouts:
- the per-test timeout to 120 seconds, which with the multiplier in CI
goes up to 8 minutes
- the job timeout for all build related jobs to 15 minutes
The timeout for tests_standalone is not bumped as we are not adding
significant amounts of new tests there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Since commit "drm-formats: save result of intersection in the first
array", every block of code where weston_drm_format_array_create() and
destroy() are being called could use init() and fini() instead.
Remove these two functions from the API to make it leaner. This patch
also modifies the code that depends on these functions to use init() and
fini().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
In the current API, we have some set operations: join, intersect and
subtract. Both join and subtract receives two DRM format arrays and save
the result in the first one.
For the intersection we have a slightly different approach, what makes
the API weird. We don't save the result in the arguments, instead we
return a new array with the result.
Modify weston_drm_format_array_intersect() in order to make it similar
to the other two set operations.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Our core test structure is 36 bytes wide. Declaring it with a 32-bit
alignment should thus stripe it to 64 bytes. For some reason, clang+lld
lays them out with a 96-byte stride within the section (does it want an
entire 32-bit word when building with ASan?), getting the code wildly
confused when it tries to step through the structures.
So we could fix all our tests to avoid the fragile section dance, or we
could just waste another 4 bytes per test definition by bumping the
alignment up to 64 bytes, which seems to do enough to magically accord
with what clang+lld+ASan expect.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This fixes all ASan reported leaks in this test.
This test program has several tests named *_multiple that just run
another test function 30 times. Previously without cleanup all the
created clients would be left lingering, but now they are torn down. Ths
might cause a change in test behaviour, although that was never the
intention:
> It is intentional to run it so many times, but it is not intentional
> to run a hundred clients at a time. The problem is that currently we
> have no destroy function for client. However, the clients do not run
> simultaneously but serially, so the effect should be the same as if
> we'd destroy them (after the client finishes its body, it just 'is'
> and does nothing until the process exits)
- the original review discussion in
https://lists.freedesktop.org/archives/wayland-devel/2015-March/020957.html
The intention for the repeat testing is that as the Weston instance
remains from test to another, each test needs to undo its changes to the
devices. Failing to correcntly undo would accumulate devices.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Fixes all ASan reported leaks.
The manual touch release is slightly awkward as we need to open-code a
part of input_destroy() to avoid double-freeing pointer->wl_touch.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Not printing these will drop 7980 lines or roughly 350 kB from the test
logs. Now I don't have scroll through them all, and I don't have to
watch them if I run this test manually.
These prints were useful when developing the test, but we don't need
them printed in CI all the time. Printing the final count should be
enough.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Now that GL-renderer and color manager implement linear light blending
for sRGB EOTF, add a test case to verify the result is expected.
As noted in test comments, this new tests is quite powerful in ensuring
the whole linear light pipeline is working correctly with 1D LUTs in
GL-renderer. This test will even catch smashing source_lut.scale = 1.0f
and source_lut.offset = 0.0f which would result in wrong texture sample
positions for LUT data.
As the assumption is that by default content and outputs are in sRGB
color space, this test should not need fix-ups or become stale when more
color management features are implemented.
The sRGB EOTF can be found in:
http://www.color.org/sRGB.pdf (beware, typos)
https://www.w3.org/Graphics/Color/srgbhttps://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#TRANSFER_SRGB
Note on AMD Polaris 11 error threshold: this is quite likely due to
using fp16 format shadow framebuffer and GCN fp32 to fp16 conversion
instruction rounding mode. When using fp32 shadow framebuffer, the error
glitch is not present and the threshold could be significantly lower.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of checking just the monotonicity of the blending results, this
changes the alpha-blending test to compute the reference blend result
itself and then comparing to the compositor result. This way we can be
sure that the compositor implements the exact correct formula and not
something that just looks nice, as verifying the reference images are
actually correct is hard.
The reference image is renamed to follow the fact that this is not
primarily a monotonicity test anymore. The reference image is also
redundant, but I think it has documentary value.
The #if 0'd block of code was very useful in figuring out blending
errors in a future test case, so it is included here. I have a feeling
we are going to need it again.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>