Before loading a backend, clear the weston_compositor::backend pointer
to check whether the backend supports multi-backend operation and adds
itself to the weston_compositor::backend_list.
Keep weston_compositor::backend pointing to the last loaded backend
either way, to allow the calling compositor code to store it away for
later, to check whether a head belongs to a given backend in the output
configuration code. This workaround can be removed after all backends
are converted to be multi-backend aware.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation for multi-backend support, determine the presentation
clocks that are supported by all backends.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
In preparation for multi-backend support, start/flush/cancel repaint on
all backends by looping over the weston_compositor::backend_list.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation for multi-backend support, add a list of backends to the
weston_compositor structure. Until backends are converted, this list
just contains the single weston_compositor::backend. Keep that pointer
for now, until the conversion is complete.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add yet another flavor of assertion macros.
Unlike libc assert.h assert(), these cannot be easily disabled by the
build. They also print both the implied expression and the compared
values.
Unlike ZUC macros, there is much less framework code and it can handle
also floating-point types.
The function custom_assert_fail_ can be redefined, meaning that
different compilation units can do different things on failure.
Also the 'compositor' parameter was added to the new macros because we
plan to use these asserts in our log infrastructure, and we want to
print the "failure" messages in the right log scopes. Having the
compositor already in the macros will avoid double work.
Another future possibility is to write specific asserts for the test
suite. So we would be able to write a test suite failure function that
just print what "failed" without aborting.
There is also limited support for custom types.
These are actually pretty similar to libinput's litest macros.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This has been deprecated and non-default for a full release cycle, so
we're going to remove it now.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
And move it back to its place, as we can't differentiante between two
different states: coming back from unmaxized (which makes it so we send
out a widthXheight size matching that of maximized whereas we should send
out 0, 0) and that we're no longer fullscreen. We land basically in the
same spot in both cases, and trying one issue, creates a new one.
Moving the corner case in set_fullscreen makes it so we don't reach both
cases in the same time and avoid introducing other issues.
Fixes: #801
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function that
does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function.
This makes finish_frame_handler() return more exact timestamps
calculated from the previous frame time if the timer callback
was not delayed too much.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function that
does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract the finish frame timestamp code and the call to
weston_output_finish_frame() into a new helper function
weston_output_finish_frame_from_timer() that can be reused
by the other timer driven backends sharing the same logic.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract pipewire_output_arm_timer() into libweston so it can be reused
by the other timer driven backends that use the same delay logic.
Call the shared function weston_output_arm_frame_timer().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This should avoid spurious signal events received by the shell in order
to resize its buffer.
As we can have resize events being sent even if xdg-shell activation
doesn't happen, make use of the output dimensions to determine if we
need do send out a resize event or not.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Copy the output repaint timing code from the PipeWire backend.
This evens frame pacing under varying render time and allows
to actually reach 60 fps.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Most of these don't use the parameter that changes at all, but some get
a nice simplification.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There are many times when we want to set a global position with a surface
offset added.
It's a fairly nasty operation, and most places in the code currently do
it naively, ignoring the painful existence of freeform window rotations
and other complex transforms that could be in play (but probably aren't)
Add a helper for this and convert existing usage.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Simple helper to multiply a surface coordinate by -1, -1. There are no
uses yet, but will be in a follow up patch that wants to have cursor
hotspots in their inverted form.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Oops, this was always wrong but nothing actually checked it. Checks are
coming, so it needs to be fixed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
PIXMAN_a8r8g8b8 / PIXMAN_a8b8g8r8 only matches GL_BGRA_EXT / GL_BGRA on little-endian.
So to have a GL format, we should use DRM_FORMAT_ARGB8888 / DRM_FORMAT_ABGR8888.
Without GL_EXT_read_format_bgra, the read-back format is DRM_FORMAT_ABGR8888.
Then weston-screenshooter fails to create a wl_shm buffer with WL_SHM_FORMAT_ABGR8888,
unless it has been added with wl_display_add_shm_format.
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
This is a trap - it's not harmful to let the animation complete - it is
harmful to call weston_shell_utils_curtain_destroy() in mid animation. It
results in immediately completing the animation, which attempts to destroy
the curtain a second time.
Fixes a crash when (on a multi-output system) the display is disconnected
during the fade out, then reconnected before the fade-in starts.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Instead of trying to cover the desktop with an arbitrarily larger
rectangle, actually calculate the appropriate size.
Fixes the old (but recently reintroduced) bug where the curtain isn't
always large enough.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This essentially reverts 9ad4de1f7a, though much has changed in the
interim to make a simple 'git revert' impossible.
Per-output fade animations were a precursor to implementing support for
zwp_idle_inhibit_v1. Nobody ever followed up on that. Now that we have
the ability to create overlapping outputs, per output curtains don't
make sense - the curtains can overlap and look weird.
This re-introduces the bug where a desktop larger than 8192 pixels in any
direction isn't properly covered by the fade.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We've already validated this, so if we can't get here with an invalid
type. Just assert() instead.
This lets us remove the very strange tear down of curtains that presumably
couldn't have been created in the first place??
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_view_move_to_layer() recalculates the output, so this can do no
good.
This output is only ever used to test against NULL anyway, so we don't
need to try to set it "properly".
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Allow passing NULL to monitor string in order to set the default
"unknown" strings. This allows a head to be initialized with the default
strings, meaning that it will no longer be mandatory for a backend to
call weston_head_set_monitor_strings(). In DRM-backend case this makes
future changes more convenient.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We never expected these strdups to fail, and things tend to assume these
fields are not NULL (except serial_number).
Use xstrdup to ensure that a catastrophic OOM is immediately obvious.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If serial is unknown, it's best to leave it as NULL. All usage sites
already deal with it possibly being NULL.
This makes DRM-backend consistent with all other backend that leave
serial as NULL, allowing to move the initialization of these fields into
core.
Pipewire and remoting plugins are modified just for consistency.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
If the compositor is disabling a weston_output,
weston_head_from_resource can return NULL, so the return code must be
checked where used.
Fixes#638
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
When gl_renderer_attach is called, surface->buffer_ref.buffer points to the buffer.
So if the surface state needs to be created, we have :
gl_renderer_attach -> get_surface_state -> gl_renderer_create_surface -> gl_renderer_attach
Fixes: 895b1fdcb2 ("gl-renderer: Attach buffer during surface state creation if possible")
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
An output resize may occur while a shell surface is in the process of
being destroyed, e.g., while the destruction fade-out animation is in
progress. In such cases although the shell surface exists, it's missing
the backing weston_desktop_surface, so ensure to check for that.
Fixes: #805
Fixes: eefd8ae2e0
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
For drivers not supporting importing them directly. We use the equivalent
values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are
padding and set to zero, so we can use the same subformats like for P016
and share the shader with NV12.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
They are the 10/12/16bit equivalents of NV12 and at least P010 is widely
supported for a while now, so let's support them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
To make the app a little bit more pleasant to work with and, crucially,
makes the cursor hide in fullscreen mode. This is useful when testing
hardware planes on devices with no cursor plane / a single primary plane.
Also add an option to keep the cursor around in fullscreen mode.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Effectively making the app behave very similar to a simple video player.
It was useful to me for testing hardware plane YUV support, so it's
likely worth upstreaming.
If available, wp_viewporter is used to scale up the image. The width to
height ratio is kept, allowing to further test black bars in fullscreen
mode.
For now scaling is only applied if xdg-shell is used.
Signed-off-by: Robert Mader <robert.mader@collabora.com>