Use three buffers like simple-dmabuf-v4l instead of just two.
This is required, because when a frame callback arrives, the just
committed buffer is only on its way to the screen, while the previous
buffer is still being scanned out. It will take for the page flip to
complete, before the previous buffer is release. However, we want to be
able to repaint already at the frame callback, so three buffers can be
necessary.
This patch fixes weston-simple-dmabuf-intel to not abort with "Both
buffers busy at redraw()." when hardware overlays are used and the
surface gets directly scanned out.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Yong Bakos <ybakos@humanoriented.com>
Those were found while working on simple-dmabuf-v4l, as found in the
next patch of this series.
After each buffer’s params were ready to be submitted to the
compositor, a roundtrip was done, which is wasteful since we can do it
only once after having queued all the params we want. Removing those
nested roundtrips also prevent the potentially dangerous side-effect of
calling callbacks for later events while previous events were still
being processed.
An extraneous surface damage was also removed.
Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Differential Revision: https://phabricator.freedesktop.org/D344
This client was using an Intel-specific way to allocate a dmabuf, so it
makes sense to have that in its name.
Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Differential Revision: https://phabricator.freedesktop.org/D342