Commit Graph

241 Commits

Author SHA1 Message Date
Kristian Høgsberg
944236a712 compositor: Just damage compositor->damage in weston_output_damage() 2012-03-01 12:47:23 -05:00
Kristian Høgsberg
1e8321213d compositor: Implement damage_below by using the new compositor->damage
We can now clip the surface bounding box against the previous frame
opaque clip, and then just union the result (visible damage) into
compositor->damage immediately.
2012-03-01 12:47:23 -05:00
Kristian Høgsberg
6ddcdaeb98 compositor: Store opaque clip for previous frame in weston_surface 2012-03-01 12:47:23 -05:00
Alex Wu
4539b0874f shell: Add implementation of fullscreen.
Undo fullscreen in shell_unset_fullscreen(), do all the stacking order
in shell_stack_fullscreen(), and configure black surface, method in
shell_configure_fullscreen().

Signed-off-by: Alex Wu <zhiwen.wu@linux.intel.com>
Signed-off-by: Juan Zhao <juan.j.zhao@linux.intel.com>
2012-03-01 12:47:23 -05:00
Kristian Høgsberg
51cba3ca38 compositor-drm: Just pull in libbacklight source for now
libbacklight is 300 lines of code in one .c file, and we're relying on
udev changes that aren't yet upstream.  For now, let's just keep a
copy in weston and if the Xorg DDX drivers start using libbacklight and
it becomes more widely available, we'll make it an external dependency.
2012-02-29 14:23:51 -05:00
Tiago Vignatti
8e53c7f566 compositor: add dpms and backlight support
DPMS kicks in only when wscreensaver is launched, in the moment that shell
call lock() for the second time. Backlight control internals are managed by
libbacklight:

	http://cgit.freedesktop.org/~vignatti/libbacklight/

Signed-off-by: Tiago Vignatti <tiago.vignatti@intel.com>
2012-02-29 14:01:56 -05:00
Kristian Høgsberg
2ea094422a zoom: Don't damage_all here
Setting geometry.dirty = 1 is enough.
2012-02-29 12:52:32 -05:00
Kristian Høgsberg
9b154fa82b compositor: Insert dnd icon surface below device sprite surface 2012-02-29 12:52:32 -05:00
Kristian Høgsberg
9bc7095a78 compositor: Set an empty input region for the fade surface
Otherwise we don't set the cursor until the fade is done.
2012-02-29 12:52:32 -05:00
Ander Conselvan de Oliveira
90fbbd74cc compositor: make the input region of drag surfaces empty
With the input region changes, drag surfaces were being picked and
receiving events which led to problems on the client side.
2012-02-28 14:34:53 -05:00
Kristian Høgsberg
cacb7cd0f6 shell: Mark geometry dirty when we change surface alpha
We need to recompute the opaque region when the alpha changes.
2012-02-28 09:23:23 -05:00
Kristian Høgsberg
3b4af20100 compositor: Dont set the opaque region if we have an overall surface alpha 2012-02-28 09:23:23 -05:00
Alex Wu
8811bf9e8d compositor: Export functions and add weston_suface::force_configure for fullscreen
This will facilitate the implementation of fullscreen.

Signed-off-by: Alex Wu <zhiwen.wu@linux.intel.com>
2012-02-28 09:00:10 -05:00
Scott Moreau
c6d7f60b19 Restructure output zoom key handling.
This effectively eats the keybinding events, as we don't want them sent
to clients.
2012-02-26 13:43:11 -05:00
Kristian Høgsberg
4d7c862278 drm: Remove redundant cursor region math
We already check this in weston_output_set_cursor().
2012-02-24 11:07:43 -05:00
Kristian Høgsberg
ca14ef049d drm: Remove redundant weston_surface_update_transform() call 2012-02-23 23:07:45 -05:00
Kristian Høgsberg
d15fbe334a compositor: Remove surface overlapped attribute
We need to compute this as we assign surfaces to overlays, so that
if we assign a surface to an overlay, it isn't considered overlapping.
2012-02-23 23:06:13 -05:00
Kristian Høgsberg
d8bf90c150 Move weston_output_set_cursor into compositor-drm.c
First step towards moving hw cursor handling into compositor-drm.c a its
general overlay handling.
2012-02-23 23:03:14 -05:00
Kristian Høgsberg
85fd327f71 compositor-drm: Destroy sprites on shutdown, turn off on vt switch 2012-02-23 21:45:32 -05:00
Kristian Høgsberg
66617bb19d compositor: Remove unused compositor vfunc create_cursor_image 2012-02-23 21:29:55 -05:00
Jesse Barnes
58ef379be6 compositor-drm: Add sprite support
Add support for assigning surfaces to overlay sprites using the new
assign_planes hook.
2012-02-23 20:12:31 -05:00
Jesse Barnes
5308a5e09b compositor: add an assign_planes hook to the output
This allows each output back end to optimize drawing using overlay planes
and cursors (yet to be integrated).  If a surface is assigned to a
plane, the back end should clear its damage field so that the later
repaint code won't look at it.
2012-02-23 17:55:10 -05:00
Scott Moreau
2493be40a3 Fix pointer position clipping. 2012-02-23 17:45:56 -05:00
Scott Moreau
ccbf29dcb4 Introduce output zoom.
Ideally, we would want to use <modifier>+Scroll binding but that will have
to wait for axis events. For now we just use keybindings. Zoom in/out with
Super+Up/Down.
2012-02-23 17:45:49 -05:00
Kristian Høgsberg
4889154f5b compositor: Initialize destroy_listener_list for internal surfaces too
We use this to look up user data on the surface, so make sure the list is
always valid.
2012-02-23 17:38:33 -05:00
Kristian Høgsberg
010f98b083 window: Track and report input and opaque regions
We just set the input region to the bounding box of the window frame
and set the opaque region to be the opaque rectangle inside the window
if the child widget is opaque.
2012-02-23 17:30:54 -05:00
Kristian Høgsberg
dd631c1c36 simple-touch: Update to enter/leave changes 2012-02-23 16:20:38 -05:00
Kristian Høgsberg
5e7e6f2a22 compositor: Implement opqaue and input regions 2012-02-23 16:14:27 -05:00
Ander Conselvan de Oliveira
a2f1129d13 compositor: assign output to drag surfaces
Otherwise we endup with a surface that is mapped but with outtup nil.
2012-02-23 16:12:30 -05:00
Ander Conselvan de Oliveira
ba727bd1d9 shell: don't assign output for surface of type none
If map is called with a surface of type none it will call
weston_surface_assign_output, even though the surface will
not be mapped.
2012-02-23 16:06:06 -05:00
Kristian Høgsberg
06d58b74af Update to enter/leave events for pointer and keyboard 2012-02-23 09:59:05 -05:00
Alex Wu
88277d1422 shell: Fix never map fullscreen/transient surface.
If client send set_fullscreen/set_transient request before the first attach,
       compositor has no chance to map the surface due to "if (es->output == NULL)".

       You can pull it from git://gitorious.org/wayland-for-krh/weston.git map-bug
2012-02-22 12:33:43 -05:00
Kristian Høgsberg
31f9d0e8de compositor: Remove redundant weston_surface_damage_below() calls
In the attach case we always end up calling weston_surface_damage_below()
through weston_surface_update_transform() if and only if we need it.
2012-02-19 22:46:13 -05:00
Kristian Høgsberg
d0e2ef7779 compositor: Surface is unmapped when surface->output is NULL
surface->buffer can be NULL, which happens when a client destroys the
attached buffer.  Fixes list corruption on resize.
2012-02-19 22:15:21 -05:00
Kristian Høgsberg
0704539ec4 shell: Revive super-tab application switcher
We can do this right, now that we have keyboard grabs.
2012-02-19 21:04:08 -05:00
Kristian Høgsberg
afa264c6b6 compositor: Don't run keybindings if we have a key grab 2012-02-19 18:57:35 -05:00
Scott Moreau
ec286eb8e8 compositor: Setup for keyboard grabs. 2012-02-19 18:57:34 -05:00
Scott Moreau
447013d718 Track server changes. 2012-02-18 11:55:51 -05:00
Kristian Høgsberg
1cbf3262dd compositor: Move fullscreen_output to shell_surface 2012-02-17 23:49:07 -05:00
Kristian Høgsberg
323ee04505 compositor: Make weston_surface_damage_below_noupdate() the default
We never want to update the transform and then damage below.  Damage
below is always used to trigger a repaint where the surface used to be
so we need to record the damage before updating the transform.
2012-02-17 12:45:43 -05:00
Kristian Høgsberg
3b5ea3bc6f compositor: Move unmap logic to new function weston_surface_unmap() 2012-02-17 12:43:56 -05:00
Kristian Høgsberg
12bbf81456 compositor: Only delete surface texture if we have one 2012-02-17 12:15:27 -05:00
Kristian Høgsberg
101cb6560c compositor: Get rid of surface->visual 2012-02-17 10:45:16 -05:00
Kristian Høgsberg
6a8b553119 shell: Set geometry directly in configure
We already set half of it directly, and overwrite it in other cases, so
just skip weston_surface_configure().
2012-02-16 23:43:59 -05:00
Kristian Høgsberg
d5ae9f4f85 shell: Restore basic fullscreen functionality
This just fixes the default case.
2012-02-16 23:38:14 -05:00
Pekka Paalanen
b29f412eb8 protocol: remove absolute coordinates from pointer
This change depens on the Wayland core commit:
"protocol: remove absolute coordinates from pointer".

Remove the absolute coordinates from pointer motion and pointer_focus
events.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-16 23:19:40 -05:00
Ander Conselvan de Oliveira
30eebc7c21 compositor: implement drag'n'drop icons
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-02-16 23:19:39 -05:00
Ander Conselvan de Oliveira
e9e0515cec shell: update position of surfaces with type none on map()
Needed for implementing drag'n'drop icons. When a drag starts, the
compositor will position the top-left corner of the client supplied
icon surface at the cursor hotspot. On the first attach to that
surface, the client may want to reposition it but shell->map did not
take sx and sy parameters.

This changes shell->map interface to take sx and sy parameters and
change dekstop shell implementation to update the position of a
surface of type none according to those parameters. Since a surface
of type none won't actually be mapped, the effect of this change is
only visible for surfaces that are made visible by the compositor.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-02-16 23:19:39 -05:00
Ander Conselvan de Oliveira
d595f65fe2 compositor: add a way to disable picking of client surfaces
Surfaces like drag'n'drop icons shouldn't receive events as a normal
surface but are still created by the client so add a way for the
compositor to enable or disable the picking of a client surface.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-02-16 23:19:39 -05:00
Ander Conselvan de Oliveira
a1ff53b31a shell: don't map surfaces with type NONE
Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-02-16 23:19:39 -05:00
Ander Conselvan de Oliveira
b63e3e0201 compositor: fix two crashs on surface_attach() with null buffer
The condition to return from surface_attach with a null buffer involves
es->output being non-null. However if a surface was just created this
field would be null and an attach of a null buffer would cause the
compositor to crash.

The other crash happened if surface_attach was called twice with a
null buffer after a valid buffer was attached to the surface. Since
es->buffer was not being set to NULL, surface_attach() would call
wl_list_remove(&es->buffer_destroy_listener.link) twice for the same
surface.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
2012-02-16 23:19:39 -05:00
Kristian Høgsberg
f856fd2f93 Follow set_fullscreen protocol change 2012-02-16 23:19:38 -05:00
Juan Zhao
96879dfe52 shell: Add the set_maximized implementation 2012-02-16 16:00:02 -05:00
Pekka Paalanen
8fb8d3b1b5 compositor, shell: add and use weston_surface_set_position()
Another shorthand like weston_surface_configure().

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 13:03:59 +02:00
Pekka Paalanen
d882779aa9 shell: remove two redundant statements from map()
I stared at this function for some time, and these were the only lines
I could sanely remove.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 11:52:24 +02:00
Tiago Vignatti
9d3935296c compositor: make functions static
I know it's hard to figure out what the shells or backends will be
using as internal API at this point but we can try to minimize the
amount of WL_EXPORT being used anyway.

[pq: redone due to my earlier changes]

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 11:52:24 +02:00
Tiago Vignatti
0f997016a7 shell: remove duplicated code
This clean-up seems alright, but someone with better knowledge has to
doublecheck this function. I guess there's a lot of space for clean-up
there.

[pq: looks ok, redone since did not apply after my changes]

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 11:52:24 +02:00
Pekka Paalanen
8980f7c7d8 shell: do not apply damage on window type set
Setting a window type is a non-visual operation, it is not supposed to
affect the rendering immediately. Therefore it does not need to apply
surface damage.

The proper surface damage is applied on an attach request following a
window type change.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 11:41:24 +02:00
Pekka Paalanen
f8c6aae688 compositor: remove redundant cursor damage calls
As weston_surface_update_transform() automatically applies before and
after damage on surface geometry change, we don't need to explicitly add
the same damage in motion_notify() for the cursor surface.

We still need the side-effect, that is scheduling a repaint.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 11:40:39 +02:00
Pekka Paalanen
cc2f868b2e compositor: round off fractions
Round off fractions from non-transformed surface position coordinates.

Transformed surface moved by a client may have non-integer position
coordinates. That is required to prevent drifting on continuous
resizing.

We can round the position to integers when the surface is not (anymore)
transformed.

This change may fix a rounding inconsistency in the opaque region setup,
where the rectangle is initialised from the coordinates without explicit
rounding operation.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-13 10:34:04 +02:00
Pekka Paalanen
fc6d91a568 shell: replace identity calls to weston_surface_configure()
In the past, weston_surface_configure() was used to change the geometry,
apply damage, and assign an output.

Remove all calls to weston_surface_configure() that do not change the
surface geometry. Add damage calls where needed to keep the wanted
configure side-effects.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:50:27 +02:00
Pekka Paalanen
f07cb5d5f0 compositor: move output assignment to update_transform
Move the call to assign an output from weston_surface_configure() to
weston_surface_update_transform().

As update_transform takes new geometry into use, it should also reassign
the output for the surface, but only if an output was already assigned.

Add explicit assing output calls to where we relied on
weston_surface_configure() unconditionally assigning the output.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:50:27 +02:00
Pekka Paalanen
730d87e6a6 compositor: move opaque tracking into transform
Move the surface opaque region setup from weston_surface_configure() to
weston_surface_update_transform(), so we have less reason to call
update_transform from configure. Opaque region depends on geometry,
after all.

Also move the opaque field from weston_surface to
weston_surface::transform to make this obvious.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
b45ac5eada compositor: clarify update_transform vs. repaint
Remove redundant weston_surface_update_transform() calls from within
output repaint paths, and add a comment that we need to rely on
surface->geometry.dirty == 0 within the repaint sub-functions.

Now that weston_surface_update_transform() does damage as needed, and
weston_output_repaint() explicitly calls update_transform, we can reduce
the updates in rotate_grab_motion() to simply scheduling a repaint. This
will guarantee that the change in rotation ends up on screen ASAP.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
9651678070 compositor: let update_transform deal damage
weston_surface_update_transform() is similar to
weston_surface_configure() in that it changes the surface region on
screen. Unlike configure, update_transform forgets to deal damage at
all, yet it is the only place where we can do damage_below() as needed.

Add a damage_below call to deal damage for the old surface region only
when needed. This uses the cached state from surface->transform to get
the old region.

Add a damage call to deal damage for the new surface region, after
updating the cached state.

Add a repaint call, since we have changed the scene and should render it
out.

This change fixes the rotation not updating the screen properly.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
1d5035c705 compositor: simplify weston_surface_damage_rectangle()
The non-transformed case looked a little odd, calling
weston_surface_to_global(), since it already tests for transform.enabled
and simply uses width, height for the box.

Streamline it, by open-coding weston_surface_to_global(), and avoiding
another call into weston_surface_update_transform(). This way it does
not look suspicious to me.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
219b982ed0 compositor: use floats in computing bounding box
In surface_compute_bbox(), call surface_to_global_float() instead of
weston_surface_to_global(). This avoids the recursion:

weston_surface_update_transform()
  weston_surface_update_transform_enable()
    surface_compute_bbox()
       weston_surface_to_global()
         weston_surface_update_transform()

which might be non-obvious when reading the code.

Computing the min and max coordinates in floats, we can have a tight
rounding margin by using floor() and ceil().

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
ece8a016aa compositor: move surface_to_global_float() definition
Move surface_to_global_float() definition earlier in the file. No code
changes.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
80fb08dc66 compositor: split weston_surface_update_transform()
Split two helper functions out of weston_surface_update_transform() to:
- make the code clearer
- update the bounding box properly even if transformation fails
- unify the return point

Also add a comment on what matrix.d[12] is.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:56 +02:00
Pekka Paalanen
9abf393bd8 compositor: split weston_surface_damage_below()
Extract the core into a function that does not call
weston_surface_update_transform() or schedule repaint.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:55 +02:00
Pekka Paalanen
25dacab718 shell: remove excessive damage from rotating
Rotating a surface should not force a full display repaint, so remove
that.

This change exposes a bug: weston_surface_update_transform() does not
apply damage, but it does change surface geometry. While you rotate a
surface, repaints do not work.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-10 15:47:55 +02:00
Kristian Høgsberg
aded1f6823 compositor: Don't destroy sprite surface, just hide it 2012-02-08 16:33:57 -05:00
Kristian Høgsberg
9b8a82bf6d Merge remote-tracking branch 'pq/transform-fixes2' 2012-02-07 11:08:03 -05:00
Kristian Høgsberg
546a812004 compositor-wayland: Add window border 2012-02-07 11:02:59 -05:00
Kristian Høgsberg
2e28b10a3f compositor-wayland: Add display sub-option for wayland backend
This lets us launch the compositor on a separate wayland socket that
what we're listening on.
2012-02-07 09:57:25 -05:00
Kristian Høgsberg
d11d944435 compositor-wayland: Hide cursor for compositor surfaces 2012-02-07 09:56:51 -05:00
Kristian Høgsberg
cdd61d0168 compositor-wayland: Destroy wl_callback in callback function 2012-02-07 09:56:15 -05:00
Kristian Høgsberg
eb764841a5 compositor: Drop setuid when launching clients 2012-02-07 09:52:40 -05:00
Pekka Paalanen
938269af21 compositor: simple menu transform
Transform a menu popup the same as its parent surface.

The parent's transformation is snapshotted at the popup map() time, and
does not follow further parent motion.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-07 14:19:01 +02:00
Pekka Paalanen
44ab69cfa3 compositor: add weston_surface transformation doc
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-07 13:18:00 +02:00
Pekka Paalanen
9f9aa1be50 compositor: fix transformed opaque surface repainting
Computing the real maximal opaque screen aligned rectangle of a
transformed surface is hard. Let's drop the opaque optimisation
instead.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-06 16:26:57 +02:00
Pekka Paalanen
ddae03cf9b compositor: q&d solution for surface drift
When a transformed (rotated) surface is continuously resized from its
top-left corner, its location will drift. This is due to accumulating
rounding errors in transforming an offset from surface-local to global
coordinates in surface_attach().

Diminish the drift down to unobservable level by changing the
weston_surface global position from integer to float.

The offset transformation is now done without rounding. To preserve the
precision, wl_shell::configure() interface must use floats, and so does
weston_surface_configure(), too.

The con of this patch is that it adds inconsistency to the surface
position coordinates: sometimes they are floats, sometimes integers.
2012-02-06 14:54:20 +02:00
Pekka Paalanen
c7b45f68e6 compositor: clear surface damage on draw
Commit a0d6dc4f26 lost one line of code in
the refactoring, and so did not reset the surface damage on repaint
anymore. This causes damage to only accumulate, leading to a full
display redraw every cycle and hiding damage tracking issues.

Put the damage clear back.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-06 12:20:02 +02:00
Pekka Paalanen
f55f544e4f compositor: fix and simplify shader uniform handling
The uniform location variables should be signed, according to the OpenGL
ES 2 specification. Moreover, GL_NONE, i.e. 0, is not an invalid nor
special location; it is actually used as a valid uniform location.

Change struct weston_shader uniform members to signed.

Stop using 0 for identifying a non-existing uniform, use -1 instead.
Furthermore, as the spec says a) glGetUniformLocation() will return -1
for non-active/existing uniforms, and b) glUniform*() function will
simply ignore all calls with location -1, we can simplify the code. We
don't have to avoid locating uniforms that don't exist, and we don't
need to test for them in weston_surface_draw() either.

Remove the micro-optimisation that avoids setting 'alpha' uniform if it
has not changed, in the name of simplification.

Unify shader creation by dropping init_solid_shader(), and calling
weston_shader_init() instead. The downside is that we compile the vertex
shader twice at startup now.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-02-02 16:49:05 +02:00
Kristian Høgsberg
0452abc820 compositor: Don't just update uniforms when we change shaders
The uniforms change from surface to surface or output to output, so always
set them.
2012-01-31 15:38:43 -05:00
Pekka Paalanen
a4f80f34e2 compositor: handle attach request in surface-local coordinates
The x, y offsets in attach request are in surface-local coordinates, as
that is the only coordinate system the clients know about. The offset
must be transformed to global coordinate system to be applied properly.

This approximately fixes the top-left resizing of transformed surfaces.
However, it suffers from drift due to accumulating rounding errors in
continuous resizing.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-31 13:12:11 +02:00
Pekka Paalanen
5c97ae7b82 shell: fix resize for transformed surfaces
This fixes the resize pointer motion vs. surface size mismatch for
right/bottom direction resizes. Top/left resizes need further fixes in
surface motion.

Additionally there is some clean-up in weston_surface_resize() to
eliminate a failure path, and fixing the Weston resize binding's resize
direction heuristic to follow transformations.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-31 13:12:11 +02:00
Pekka Paalanen
7b3bd3d8b6 shell: fix move of transformed surfaces
In the stack of transformations, change the rotation to be applied
to the surface before the absolute positioning. Doing so avoids having
to undo and redo the absolute positioning, and we can simply use the
surface center in local coordinates as the origin.

This fixes the surface move. Before, the surface moved along the surface
local axis, but the user expects it to move along the global axis with
the pointer.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-31 13:12:11 +02:00
Kristian Høgsberg
d1e8625df2 compositor: Allow attaching null buffer
Attaching a null buffer is allowed and takes the surface back to the
unattached state it starts in.
2012-01-30 09:10:17 -05:00
Kristian Høgsberg
765e27b9e2 shell: Rotate relative to current rotation
This avoids the surface jumping around when you start rotating it.
2012-01-27 13:36:13 -05:00
Kristian Høgsberg
18c93009c1 compositor: Only set surface geometry through weston_surface_configure()
There are too many things to keep track of now, so let's require going
through this.
2012-01-27 11:58:31 -05:00
Kristian Høgsberg
0c356e1510 compositor: Link to libm 2012-01-27 11:57:28 -05:00
Pekka Paalanen
d581a8fcc8 Collabora copyright updates
which I forgot to add while working on these files.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:26:17 +02:00
Pekka Paalanen
15d60efee9 compositor: make overlap computation use the boundingbox
This makes the overlap to account for surface transformations.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen
2267d45f7c compositor: use bounding box for damage regions
Change weston_surface_damage*() functions to use the full surface
bounding box or call surface_compute_bbox() to find the bounding box for
an arbitrary rectangle.

This should fix all rendering artifacts for non-opaque (i.e. ARGB)
transformed surfaces.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen
45f3e405c6 compositor: weston_surface_assign_output() to use bounding box
Use the bounding box to compute an approximation of which output
contains most of the surface.

Move the region32 init outside the loop, and fini it, too.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen
3bfcd4d907 compositor: weston_output_set_cursor() to use bounding box
If we ever have transformed cursor surfaces, we would better use the
bounding box to check if it is on the given output.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen
a9f8a21c75 compositor: weston_surface_draw() to use bounding box
Use the proper bounding box in clipping the surface repaint area. Fixes
excessive clipping for transformed surfaces.

Also don't leak the region32 on early return.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen
60921e5787 compositor: move weston_surface::width,height into geometry
weston_surface::transform.boundingbox depends on width and height, and
therefore geometry.dirty flag, so move width and height into geometry.

Fix all users and check that the dirty flag is set.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00
Pekka Paalanen
6720d8f3bd compositor: add weston_surface bounding box
Compute a surface bounding box, especially for transformed surfaces, for
which one cannot simply use x,y,width,height.

The bounding box depends on width and height, so these are now under the
geometry.dirty flag.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2012-01-27 16:15:02 +02:00