Commit Graph

1303 Commits

Author SHA1 Message Date
Daniel Stone
77e1a04220 gl-renderer: Remove extraneous parameters from attach
The handlers can chase the details of the buffers themselves.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
0cdf576c92 gl-renderer: Convert attach to flat-return style
Deduplicate the no-buffer and the import-fail case, and try to fall
through where we can. This will make it easier to shift the buffer
reference change later, so the attach subhandlers can reference the old
buffer when checking for compatibility.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
428ae215e8 gl-renderer: Add return value to attach handlers
It's good to know if we succeeded or failed to import our buffers. This
will also later make for a more smooth transition when we start
returning a gl_buffer_state from them.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
bb624754f1 gl-renderer: Don't leak EGLImages on import fail
This only happens for the legacy renderer, but still, might as well
clean up after ourselves when we can't import a secondary plane.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
4519461439 gl-renderer: Move EGL buffer error checks into attach_egl
Makes it more consistent with the others, and also easier to return
success/fail.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
8f56743590 gl-renderer: Change surface_set_color to attach_solid
No functional change.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
72fc647a96 gl-renderer: Split buffer state away from surface state
gl_surface_state has a bunch of members which are tied to the input
buffer, rather than the surface per se.

Split them out into a separate gl_buffer_state member as a first step
towards sanitising its use and lifetime.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Daniel Stone
0c65b23848 libweston: Move renderer interface to internal header
No-one should be implementing an external renderer, so move the
interface out of the public header.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-05-16 13:51:00 +01:00
Robert Mader
564828fb96 rdp: Silence compiler warning
This value is always `NULL`.

Silences:
`warning: ‘%s’ directive argument is null [-Wformat-overflow=]`

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-16 09:41:29 +00:00
Robert Mader
2a2eeb6a33 libweston: Silence compiler warning
Silences:
`warning: ‘fourcc’ may be used uninitialized [-Wmaybe-uninitialized]`

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-16 09:41:29 +00:00
Marius Vlad
9b0b5b57dd noop-renderer: Remove volatile and use compiler attribute
clang-13 complains about bitwise xor assigments like the following:

../libweston/noop-renderer.c:62:25: warning: variable 'unused' set but
not used [-Wunused-but-set-variable] volatile unsigned char unused = 0;

Use the __attribute__((unused)) instead.

Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-16 08:24:59 +00:00
Marius Vlad
bd8314078d libweston, desktop-shell: Add a wrapper for weston_surface reference
Similar to how we do it with drm_fb ref counts, increase a reference
count and return the same object.

Plug-in in desktop-shell when we map up the view in order to survive a
weston_surface destruction.

Astute readers will notice that this patch removes weston_view_destroy()
while keeping the balance between removing and adding a
weston_surface_unref() call in desktop_shell_destroy_surface().

The reason is to let weston_surface_unref() handle destruction on its
own. If multiple references are taken, then weston_surface_unref()
doesn't destroy the view, it just decreases the reference, with
a latter call to weston_surface_unref() to determine if the view
should be destroyed as well.  This situation happens if we have
close animation enabled, were we have more than one reference taken: one
when mapping the view/surface and when when the surface itself was created,
(what we call, a weak reference).

If only a single reference is taken (for instance if we don't have close
animations enabled) then this weston_surface_unref()
call is inert as that reference is not set-up, leaving libweston to
handle the view destruction.

Following that with a weston_view_destroy() explicit call would cause a
UAF as the view was previous destroyed by a weston_surface_unref() call.

A side-effect of not keeping the weston_view_destroy() call would
happen when tearing down the compositor. If close animations are enabled,
weston_surface_unref() would not destroy the view, and because
weston_view_destroy() no longer exists, we would still have the
view in the other layers by the time we check-up if layers
have views present.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:53:34 +03:00
Marius Vlad
d3ed2eb345 libweston: Assert if ref-count balance is wrong
Calling weston_surface_unref() one time too many could be a sign we
haven't correctly increased the ref count for it.

Also, if we don't have a surface being passed, do no attempt to
use it.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:32 +03:00
Marius Vlad
0d8e94af61 libweston: Rename weston_surface_destroy() to weston_surface_unref()
Make it obvious that weston_surface has a reference counting happening
and destruction of the weston_surface happens when the last
weston_surface reference has been accounted for.

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-05-12 16:46:31 +03:00
Robert Mader
53a221ccaa libweston/linux-dmabuf: create surface feedback on demand
Unconditionally creating a surface feedback for each surface
creates unnecessary overhead and noise in the logs. Thus
create it when the first surface feedback resource for a
surface is requested and delete it again once all those
resources have been destroyed.

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Robert Mader
29d480813a backend-drm: Add failure reasons for failing gbm_bo_import
And add it to the list of failures triggering a resend of
dmabuf feedback scanout tranches.

Closes https://gitlab.freedesktop.org/wayland/weston/-/issues/614

Signed-off-by: Robert Mader <robert.mader@collabora.com>
2022-05-12 11:53:04 +00:00
Hideyuki Nagase
8a776be925 rdp: Add US international keyboard layout
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-09 08:56:23 -05:00
Hideyuki Nagase
e3b95f2d27 rdp: Add hebrew standard layout
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-05-09 08:56:23 -05:00
Pekka Paalanen
e3b6d04017 color-lcms: refactor away setup_seach_param()
To me, the use of setup_search_param() makes the code harder to
understand than it needs to be. Replacing that function with open-coding
the struct cmlcms_color_transform_search_param initialization makes it
more clear that:

- get_surface_color_transform is the only one that actually uses a
  surface to initialize it

- get_blend_to_output does not use an input profile at all

- get_sRGB_to_output and get_sRGB_to_blend hardcode the sRGB profile
  like they should

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
dfba19abde color: simplify color manager API with weston_output_color_outcome
I am going to need to add yet another output property to be set by a
color manager: HDR Static Metadata Type 1. With the old color manager
API design, I would have needed to add the fourth function pointer to be
called always in the same group as the previous three. This seemed more
convoluted than it needs to be.

Therefore collapse the three existing function pointers in the API into
just one that is resposible for setting up all three things.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
6c0524fd80 libweston: add struct weston_output_color_outcome
This new struct collects all the things that a color manager needs to
set up when any colorimetry aspect of an output changes. The intention
is to make the color manager API less verbose.

In this first step, the new struct is added and replaces the fields in
weston_output.

The intention is for the following color manager API changes to
dynamically allocate this structure. Unfortunately, until that actually
happens, we need a temporary way to allocate it. That is
weston_output::colorout_, which will be removed in the next patch. This
keeps the patches more palatable for review at the cost of some
back-and-forth in code changes.

This is a pure refactoring, no functional changes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-06 09:33:35 +00:00
Pekka Paalanen
e6a9e3c4ee backend-drm: default to XRGB2101010 for HDR
Trying to do HDR with XRGB8888 is a bit like using RGB565 on SDR: you
get visible color quantization and banding in gradients (without dithering
which Weston does not implement yet, and might not work too well for HDR
anyway).

Therefore, on any HDR mode, default output framebuffer format to 10 bpc
instead of 8 bpc.

Ideally we'd also optionally try 16F or 16 bpc formats, but automatic
fallbacks for those are more complicated to arrange. You can still
configure 16F or 16 bpc manually.

This patch also moves the default format setting from
drm_output_set_gbm_format() to drm_output_enable(), because setting the
default now requires eotf_mode. Frontends may call set_gbm_format()
first and set eotf_mode next. This does create an awkward situation for
outputs that a frontend disables and re-enables. This patch here makes
sure that the old output configuration remains, but changing eotf_mode
may not change the default format. One needs to call
set_gbm_format(NULL) to re-evaluate the default format. Resetting the
format on drm_output_deinit() would lose the current setting.

DRM_FORMAT_INVALID was introduced in libdrm 2.4.95 which we already
hard-depend on.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
5151f9fe9e backend-drm: program HDR_OUTPUT_METADATA
Program the connector property HDR_OUTPUT_METADATA based on the EOTF
mode of the output.

For now, this changes only the EOTF. The colorimetry and luminance are
left undefined, to be filled in by later patches. This should still be
enough to put a video sink into HDR mode, albeit the response is
probably unknown.

drm_output keeps track of the currently existing blob id. If the blob
contents need to be re-created, this blob would be destroyed and the
field set to zero. In this patch, there is no provision for runtime
changing of HDR metadata, so there is no code doing that.

Destroying the blob at arbitrary times is not a problem, because the
kernel keeps a reference to the data as long as the blob id remains with
KMS.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
1d17e4991f backend-drm: check for HDR_OUTPUT_METADATA
Check whether HDR_OUTPUT_METADATA property exists on a KMS connector. If
yes, pretend that EDID claims support for all EOTF modes and update the
head supported EOTFs mask accordingly. If not, then only SDR is
possible.

Parsing EDID to take monitor capabilities into account is left for
later.

HDR mode cannot be set without HDR_OUTPUT_METADATA.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
6914064066 backend-drm: add HDR_OUTPUT_METADATA definitions
These are fallback definitions in case libdrm is not new enough.
They are copied from libdrm 2.4.107.

struct hdr_output_metadata defines the contents of the blob to be used
with the connector property "HDR_OUTPUT_METADATA".

This is needed for programming a HDR mode in KMS.

This headers need to be excluded from Doxygen, because Doxygen chokes on
the kerneldoc markup.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
271c11e9dc color-lcms: todo for eotf_mode
A reminder that this variable needs to be taken into account when
crafting color transformations.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
46c0383c14 color-noop: supports only SDR EOTF mode
The no-op color manager will not support any other EOTF mode than SDR.
Other modes would require it to set up color transformations.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
1e9b1a1047 backend-headless: support all EOTF modes
The headless backend does not display to anything, so it doesn't care
what the EOTF mode is. To allow testing compositor internal behavior,
claim to support all EOTF modes.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Pekka Paalanen
5f9b68d68f libweston: introduce weston_eotf_mode
This is the switch to turn HDR mode on.

The values in the enumeration come straight from CTA-861-G standard.
Monitors advertise support for some of the HDR modes in their EDID, and
I am not aware of any other way to detect if a HDR mode actually works
or not. Different monitors may support different and multiple modes.
Different modes may look different. Therefore the high-level choice of
how to drive a HDR video sink is left for the Weston frontend to decide.

All the details like what HDR metadata to use are left for the color
manager.

This commit adds the libweston API for backends to advertise support and
for frontends to choose a mode. Backend and frontend implementations
follow in other commits.

The frontend API does not limit the EOTF mode to the supported ones to
allow experimentation and overriding EDID.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
2022-05-02 12:19:24 +00:00
Marius Vlad
69a59359fa pixman-renderer: Unref the pixman image when wl_shm_buffer is gone
Even if the weston_buffer_reference is still alive in situations like
when we have closing animations, the underyling buffer (wl_shm_buffer)
is no longer available. Call the appropriate destroy handler to
invalidate the pixman image and avoid touch the shm_buffer.

Fixes: #613

Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
2022-04-29 11:48:08 +03:00
Hideyuki Nagase
b6fc6b2a8d rdp: sync keylocks on synchronize event
Synchronize events carry keylock status, so we should update it.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
6515df1333 rdp: Support using Japanese layouts with US keyboards
When RDP indicates that a Japanese keyboard layout is used without
a Japanese 106/109 keyboard (keyboard type 7), use the "us" layout,
since the "jp" layout in xkb expects the Japanese 106/109 keyboard
layout.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
5d939bc636 rdp: Korean keyboard support
Korean keyboards are keyboard type 8:
https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-getkeyboardtype

While type 8 is not explicitly mentioned in the RDP documentation,
it can be sent over the wire. Let's support the variants we can.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
4d5605b3a0 rdp: refactor xkbRuleNames code
This code will eventually be used by RAIL as well, so let's
split it out now.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
a29bcb7031 rdp: change japanese keyboard input from kana to alphabetical
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
e3a4552ecc rdp: Fix Farsi keyboard map
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
08f5edfe78 rdp: Fix Brazilian keyboard map
Use the common abnt2 variant, instead of the niche nativo one.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Hideyuki Nagase
d2a8165bb6 rdp: Add Persian keyboard map
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 15:33:57 +00:00
Derek Foreman
2eb5912960 rdp: Don't bother trying to pick an optimal keyboard model name
Nothing actually cares about this string, and pc105 will do just
fine.

Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
2022-04-28 13:19:10 +00:00
Hideyuki Nagase
806e824809 rdp: Add horizontal scroll support
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase
4e907a67e5 rdp: Add high precision scrolling
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase
ce09c7835c rdp: refactor scrollwheel code
We move this into a function for when we add horizontal wheel support
later.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:39:35 +00:00
Hideyuki Nagase
cf5ddd05cb rdp: Allow configuring the refresh rate
We currently hardcode a 60Hz update rate for the rdp backend.

In some cases it may be useful to override this to increase the rate
for a faster monitor, or to decrease it to reduce network traffic.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 07:35:57 -05:00
Hideyuki Nagase
bd214edf26 rdp: Calculate frame times from mode refresh rate
Instead of hard coding a 16ms refresh interval, use the refresh rate
from the current mode to determine when the next frame should be.

Currently, we still hard code the refresh rate, so this will end up
with roughly the same value we've been using, but in the future
we'll allow setting it via command line.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 07:35:04 -05:00
Brenton DeGeer
2f9319cef6 rdp: Allow specifying a listener fd on the command line
We already have a way for a single RDP client connection to be
passed from a parent process to a child using a combination
of environment variable (RDP_FD) and env var (--env-socket)

This patch allows a bound socket fd (as opposed to a client
connection) to be established in a parent process and provided
to the rdp backend. WSLg uses this to set up an AF_VSOCK
socket for communication between a Windows RDP client and a
weston compositor running under a hypervisor.

Co-authored-by: Hideyuki Nagase <hideyukn@microsoft.com>
Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-28 12:27:56 +00:00
Hideyuki Nagase
13e62c9d18 rdp: validate button state
Discard and log duplicate release or press events. Log and discard
invalid button ids.

This prevents buggy clients from causing problems in weston's internal
state - like breaking idle inhibition button counting.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Hideyuki Nagase
873ec15412 rdp: Fix up xf_extendedMouseEvent
These events carry the 4th and 5th mouse buttons, so
we should propagate them. We also need to use pointer
frames to ensure the buttons are properly paired with
the pointer co-ordinates.

Unfortunately, there is no way in RDP to determine if
a mouse event and an extended mouse event should be in
the same pointer frame, so this is the best we can do.

We also enable extended mouse events so they'll be used.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Hideyuki Nagase
7f10997d92 rdp: add mouse input debug
Add extremely verbose mouse input debugging.

Co-authored-by: Steve Pronovost <spronovo@microsoft.com>
Co-authored-by: Brenton DeGeer <brdegeer@microsoft.com>
Signed-off-by: Hideyuki Nagase <hideyukn@microsoft.com>
Signed-off-by: Steve Pronovost <spronovo@microsoft.com>
Signed-off-by: Brenton DeGeer <brdegeer@microsoft.com>
2022-04-27 13:57:42 +00:00
Daniel Stone
b5605ccd26 libweston: Remove weston_surface_set_color
Don't do this; instead, create a solid-colour buffer and attach it to
the surface explicitly.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00
Daniel Stone
4d426ab6b1 shell: Explicitly use solid weston_buffers
Rather than punching through to set the surface as a solid colour,
attach an actual weston_buffer to it instead.

This becomes the first user of attaching non-client-generated buffers
to a weston_surface. As a result, it is necessary to introduce a
function which will allow compositors and shells to attach a buffer to a
surface. weston_surface_attach_solid() is therefore introduced as a
special-purpose helper which will attach a solid buffer to a
weston_surface.

It is not intended as a general-purpose mechanism to allow compositors
to attach client-generated buffers to surfaces, as doing so would have
unknown effects on this core part of the compositor itself.

Signed-off-by: Daniel Stone <daniels@collabora.com>
2022-04-25 14:27:08 +00:00