There are some ICC profiles that contain something named VCGT tag. These
are usually power curves (y = x ^ exp) that were loaded in the video
card when the ICC profile was created. So the compositor should mimic
that in order to use the profile.
Weston already has support for that, but our ICC profile tests were
missing this case. This adds such tests.
For testing purposes, we have added tests with different exponents per
color channel.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
This adds a test to ensure that the DRM-backend writeback screenshooter
is working properly.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Here are more tests for output decorations drawing, this time through
the color-lcms plugin. This is the only practical way to exercise the
input-to-output category of color transformations.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds a new test checking that output decorations (used in the
wayland-backend, here tested with headless-backend) are drawn correctly.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This protocol allows clients to create single-pixel RGBA buffers. Now
that we have proper support for these buffers internally within Weston,
we can expose them to clients.
This bumps the build container version, as we now depend on
wayland-protocols v1.26.
Signed-off-by: Daniel Stone <daniels@collabora.com>
This is adding basically a copy of alpha-blending-test.c. The difference
is that here we use ICC files to set up the output color profile, and
then test light-linear blending only. BLOCK_WIDTH is set to 1 to fit
inside the output size used by the fixture setup, which is smaller than
in the original, but does not change the results.
The test is aimed at testing how color-lcms module succeeds in
linearizing the output of different ICC output profiles. Incorrect
linearization should cause changes in blending results.
The tolerance is taken from the currently achieved error statistics
(1.40908) and rounded up a little to achieve a suitable margin.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
1. Use fixture_setup to set the generated by LCMS output profile based on
given chromaticities and white points. The following list of well known
chromaticities:
- sRGB
- adobe RGB
- bt2020
and white point is D65. Use INTENT_ABSOLUTE_COLORIMETRIC to avoid BPC.
Input profile is always sRGB and it is used internally by Weston as
stock profile.
2. Use these hardcoded matrixes as part of pipeline 1DLUT->3x3->1DLUT.
The diagnostic code to retrieve the transform matrix is availble into
test in the comments. The conversion matrixes generated for the
following cases:
- sRGB to sRGB (unity)
- sRGB to adobeRGB
- sRGB to BT2020
3. Compare GPU shaders(gl texture3D) vs manual pipeline calculation
Use different max tolerable error per transform.
There are comments how number of points in 3DLUT is related to tolerance.
Tolerance depends more on the 1D LUT used for the inv EOTF than
the tested 3D LUT size: 9x9x9, 17x17x17, 33x33x33, 127x127x127.
4. Enable build matrix-shaper test if color-management-lcms is enabled.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Test different scenarios where child subsurfaces of unmapped
subsurfaces would get mapped. This test will fail in various
ways without the commit
"libweston/compositor: Do not map subsurfaces without buffer"
Also try to test potential regressions of that patch.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Changing `wl_surface_damage()` to `wl_surface_damage_buffer()`
should not have an effect on the existing tests.
The new test will fail without the commit
"libweston/compositor: Cache buffer damage for synced subsurfaces"
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Now that GL-renderer and color manager implement linear light blending
for sRGB EOTF, add a test case to verify the result is expected.
As noted in test comments, this new tests is quite powerful in ensuring
the whole linear light pipeline is working correctly with 1D LUTs in
GL-renderer. This test will even catch smashing source_lut.scale = 1.0f
and source_lut.offset = 0.0f which would result in wrong texture sample
positions for LUT data.
As the assumption is that by default content and outputs are in sRGB
color space, this test should not need fix-ups or become stale when more
color management features are implemented.
The sRGB EOTF can be found in:
http://www.color.org/sRGB.pdf (beware, typos)
https://www.w3.org/Graphics/Color/srgbhttps://www.khronos.org/registry/DataFormat/specs/1.3/dataformat.1.3.html#TRANSFER_SRGB
Note on AMD Polaris 11 error threshold: this is quite likely due to
using fp16 format shadow framebuffer and GCN fp32 to fp16 conversion
instruction rounding mode. When using fp32 shadow framebuffer, the error
glitch is not present and the threshold could be significantly lower.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of checking just the monotonicity of the blending results, this
changes the alpha-blending test to compute the reference blend result
itself and then comparing to the compositor result. This way we can be
sure that the compositor implements the exact correct formula and not
something that just looks nice, as verifying the reference images are
actually correct is hard.
The reference image is renamed to follow the fact that this is not
primarily a monotonicity test anymore. The reference image is also
redundant, but I think it has documentary value.
The #if 0'd block of code was very useful in figuring out blending
errors in a future test case, so it is included here. I have a feeling
we are going to need it again.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Add a regression test to verify that the cursor image is correctly
updated when setting a cursor surface with an already committed buffer
from a previous pointer entry, without recommitting a cursor buffer for
the current entry.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
This test ensures that client submitted damage goes to the screen
correctly, regardless of output scale or transform.
The added quirk is explained in the test that uses it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
I am working on adding a test to ensure Weston repaints damage
correctly, where I rely on Weston repainting exactly and only the damage
submitted by a client. That means I have to stop screenshooting from
damaging everything automatically. Doing that, I noticed that
screenshots on DRM-backend could theoretically get stuck if I do that.
So test for it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This adds a test to ensure that the wl_shm formats YUV420, NV12 and YUYV
are decoded and converted to RGB correctly in GL-renderer.
The test deliberately uses a 256 x 256 test image so that effects from
width vs. pitch vs. stride cannot be observed, and row padding is zero.
Also padding between planes is zero. Attempting to use a test image with
less "round" dimensions lead to stride mismatch in GL-renderer, likely
due to GL_UNPACK_ALIGNMENT being left at value 4. It is unclear if YUV
wl_shm buffers' row stride needs to be aligned to 4 bytes or not, so I
did not pursue fixing it. GL-renderer seems to be confusing width, pitch
and stride even further, and not e.g. allow padding with ARGB buffers.
See also: https://gitlab.freedesktop.org/wayland/weston/-/issues/354
Furthermore, the test arranges so that each 2x2 pixel block has the same
color. This avoids having to consider chroma siting when sub-sampling.
This way all the test cases can use the same reference image.
The source image chocolate-cake.png is taken and copyright by Pekka
Paalanen, hereby licensed as
http://creativecommons.org/licenses/by-sa/4.0/ .
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In anticipation of invasive future work on color management, add an
alpha blending test to make sure we don't break alpha blending.
The idea for doing a monotonicity test came from glennk on #dri-devel in
Freenode IRC.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This test ensures that
"pixman-renderer: half-fix bilinear sampling on edges"
keeps on working.
Unlike in the original report
https://gitlab.freedesktop.org/wayland/weston/issues/373, here we use buffer
scale 2 instead of output scale 2 to trigger bilinear filter. The effect is the
same, the actual resulting image in the failing case is just a little
different. This is so that it will be easy to add more viewport screenshooting
tests in this program in the future.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This patch continues the buffer and output transforms testing by iterating
through a representative selection of buffer transforms and scales.
For more details, see the previous patch "tests: add output transform tests".
https://gitlab.freedesktop.org/wayland/weston/issues/52
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This goes through all output transforms with two different buffer transforms
and verifies the visual output against reference images.
This commit introduces a new test input image 'basic-test-card.png'. It is a
small image with deliberately odd and indivisible dimensions to provoke bad
assumptions about image sizes. It contains red, green and blue areas which are
actually text that makes it very obvious if you have e.g. color channels
swapped. It has a white thick circle to highlight aspect ratio issues, and an
orange cross to show a mixed color. The white border is for contrast and a 1px
wide detail. The whole design makes it clear if the image happens to be rotated
or flipped in any way.
The image has one pixel wide transparent border so that bilinear sampling
filter near the edges of the image would produce the same colors with both
Pixman- and GL-renderers which handle the out-of-image samples fundamentally
differently: Pixman assumes (0, 0, 0, 0) samples outside of the image, while
GL-renderer clamps sample coordinates to the edge essentially repeating the
edge pixels.
It would have been "easy" to create a full matrix of
every output scale & transform x every buffer scale & transform, but that
would have resulted in 2 renderers * 8 output transforms * 3 output scales *
8 buffer transforms * 3 buffer scales = 1152 test cases that would have all
ran strictly serially because our test harness has no parallelism inside one
test program. That would have been slow to run, and need a lot more reference
images too.
Instead, I chose to iterate separately through all output scales & transforms
(this patch) and all buffer scales & transforms (next patch). This limits the
number of test cases in this patch to 56, and allows the two test programs to
run in parallel.
I did not even pick all possible scale & transform combinations here, but just
what I think is a representative sub-set to hopefully exercise all the code
paths.
https://gitlab.freedesktop.org/wayland/weston/issues/52
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is marked as a FAIL_TEST, because the last image comparison fails
due to a bug in Weston.
Jointly authored by Pekka and Emilio.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
Reviewed-by: Micah Fedke <micah.fedke@collabora.co.uk>
[Pekka: move weston-tests-env as terminator to EXTRA_DIST, change
ok/FAIL to PASS/FAIL, write diff image only on fail.]
Acked-by: Quentin Glidic <sardemff7+git@sardemff7.net>
We no longer have a race with shell startup because we create our own
colored surface and check that it's properly drawn.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This also serves as a proof of concept of the screen capture
functionality and as a demo for snapshot-based rendering verification.
Implements screenshot saving clientside in the test itself.
This also demonstrates use of test-specific configuration files, in this
case to disable fadein animations and background images.
Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>
Reviewed-By: Derek Foreman <derekf@osg.samsung.com>