Additional devices don't have a gbm device. Therefore, we cannot create gbm bos
for the cursor.
If the output device differs from the gbm device, fall back to the allocation of
a dumb buffer for the cursor on the output device. Update the cursor sprite with
a memcpy to the already mapped dumb buffer that belongs to the current cursor.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If the GBM bo was allocated on a different device than the device that is used
for the fb, we have to import the fd first and update the handle.
Use drmPrimeFDToHandle directly instead of using a gbm device for the scanout
device, since a gbm device would require a gbm implementation, which is often
not available for devices that only support scanout.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
If we are using multiple GPUs and are not able to use modifiers to ensure that
the formats are compatible, we have to use linear buffers for the transfer.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Weston uses a cached drm_fb when a view is shown multiple times. If the view is
shown on multiple outputs backed by different DRM devices, Weston returns the
cached drm_fb for the first device that was used for the import. This causes a
failure when adding the fb to the other device.
Use a list of all drm_fbs to cache the buf_fb per device, and check for the
device before reusing a drm_fb.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
The faked z position must be created for each device. Therefore, the device
itself must be passed to the function. If only the backend is passed, the faked
z position would be only created for the primary device.
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Now that struct weston_renderbuffer is refcounted, hold a reference for
renderbuffers on the pixman_output_state::renderbuffer_list. This allows
backends to destroy the renderer output state and release renderbuffer
references in any order without running into an assert().
To avoid breaking resizing, We also have to drop the renderbuffer list
during pixman_renderer_resize_output(). The backends have to create new
renderbuffers afterwards.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Align the function name and arguments of vnc_convert_damage() with
weston_region_global_to_output(). It does not support rotation and
stores the result in a pixman_region16_t, but otherwise it serves the
same purpose.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
I also snuck in a trivial change to drag_surface_configure at the same
time to avoid yet another micro patch.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
weston_renderer::repaint_output must be called from the weston_output::repaint
callback. When called from the weston_output::enable callback, a black frame
is produced. Instead of painting an invalid buffer and then working around it
by setting output damage, just don't skip the first real repaint even though
no VNC client is connected yet.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Add a debug scope "vnc-backend" and use it to log per-renderbuffer
accumulated damage and new repaint damage before repainting.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Since neatvnc frame buffers are in system memory, using a shadow
buffer just causes an unnecessary copy in the pixman renderer.
Stop using the shadow buffer.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
It is enough to report new repaint damage instead of accumulated
per-renderbuffer damage to nvnc_display_feed_buffer().
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
While not repainting, all buffers are damaged exactly the same.
Avoid unnecessary work by tracking this damage separately on struct
vnc_output.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In IVI, there are several displays connected to a SoC. These displays
are just driven by differential pairs (LVDS, FPD-Link, GMSL) and powered
centrally. To reduce power comsumption when user inactivity timeout
happended on the display, there is a need to cut down pixel clock from
SoC. Then, if any input events happend on the display, it should become
active again.
Currently, controlling the compositor outputs doesn't happen independently
but rather globally, and outputs repaints are based on the compositor state
This is necessary to have an API that can force the power state of an
output to off via DPMS mode while all other compositor outputs remain
unaffected.
Signed-off-by: Rajendraprasad K J <KarammelJayakumar.Rajendraprasad@in.bosch.com>
Signed-off-by: Vinh Nguyen Trong <Vinh.NguyenTrong@vn.bosch.com>
This is needed by drm_output_fini_egl() to be able to retrieve the
backend out of the drm_output on the shutdown path of the compositor.
Both the remoting plug-in and the pipewire plug-in are users of the
drm-virtual API and as such they would trigger a crash when shutting
down the compositor, as we're not setting up any backend whatsoever.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Convert the bare x,y coordinates into struct weston_coord and update all
users.
We keep the surface position in wl_fixed_t for now so it still exactly
matches the position most recently sent to clients.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When a view is destroyed then the views of subsurfaces remain until the view
list is rebuilt for the next repaint.
During that time view->parent_view contains an invalid pointer and weston will
crash when it tries to access the view.
This happens for a surface with subsurfaces with views on two different outputs
with the ivi-shell:
When the surface is destroyed then the destroy handler of the ivi-shell
(shell_handle_surface_destroy()) may be called first. It will (indirectly)
destroy the view of the main surface with weston_view_destroy().
Next the surface destroy handler of the subsurfaces
(subsurface_handle_parent_destroy() is called. It will unmap the first view of
the subsurface. Here weston_surface_assign_output() is called which tries to
find the output of the second view and accesses the now invalid
view->parent_view in the process.
There are probably other ways to trigger similar crashes.
To avoid this, clear view->parent_view when the parent view is destroyed.
Fixes 0669d4de4f ("libweston: Skip views without a layer assignment in
output_mask calculations")
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
The pixel format stored in backends->format[0] is effectively looked up
via pixel_format_get_info(DRM_FORMAT_ARGB8888). Reuse that instead of
looking up the same via pixel_format_get_info_by_pixman(PIXMAN_a8r8g8b8)
in multiple places.
There are still two instances of hard-coded CAIRO_FORMAT_ARGB32 in
wayland_output_get_shm_buffer() that currently can not be obtained from
pixel_format_info.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
If the wl_surface resource has version 5 or newer, we should always
ignore the offset parameters in wl_surface.attach.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Push weston_coord into the notification functions instead of passing
two doubles.
The touch handlers are passed a pointer to a weston_coord, which is
unusual. This is done so we can pass a NULL pointer instead of a
fabricated invalid coordinate when the touch type is TOUCH_UP.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This creates a global coordinate from a device coordinate.
Replace it with weston_coord_global_from_output_point() which
does the same thing and returns a weston_coord_global.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Remove the independent x, y floats from the clipping code and replace them
with struct weston_cord. This includes the polygon8 structure as well.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If a window is clicked with a mouse while it's being interacted with via
touch input, the assert from 2dc8680d will fire.
This is a leftover from d611ab24
Update the transform before converting the coordinate to fix this.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Starting with commit 4cde507be6 "backend-drm: fix plane sorting" the
plane list will have a descending order of the planes rather than ascending.
This reversed order had the side-effect of exposing the fact that we
don't set-up a plane index when creating the drm_plane using the DRM
virtual API. Without settting a plane index for that drm_plane we
effectively overwrite the plane index which has the 0 (zero) entry.
This wasn't an issue before commit 4cde507be6 "backend-drm: fix
plane sorting" as it seems we never picked up that plane index as
being a suitable one due to the fact that those were assigned to primary
planes, but after that commit, the cursor plane will be one getting
the 0 (zero) plane index.
Finally, this would trip over because we attempt to place a (cursor)
view on a primary plane (where it would've normally be a cursor
plane) and we end up with no framebuffer ref.
This is fixed trivially by assigning a plane index, different than the
ones already created by create_spirtes().
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Split x11_output_get_pixel_format() out of x11_output_init_shm() so the
pixel format can already be known when calling pixman->output_create().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Reorder pixman renderer output state and SHM renderbuffer creation and
removal to make sure the pixman renderbuffer list is empty when the
output state is destroyed.
Fixes: 4d96635a3f ("pixman-renderer: track damage in weston_renderbuffer")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Pixman output state creation requires a valid pixel format to be set for
weston_output_update_capture_info().
Fixes: c67773bc5c ("pixman-renderer: use pixel_format_info instead of pixman_format_code_t")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Reorder pixman renderer output state and SHM renderbuffer removal to
make sure the pixman renderbuffer list is empty when the output state
is destroyed.
Fixes: 4d96635a3f ("pixman-renderer: track damage in weston_renderbuffer")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Pixman output state creation requires a valid pixel format to be set for
weston_output_update_capture_info().
Fixes: c67773bc5c ("pixman-renderer: use pixel_format_info instead of pixman_format_code_t")
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Whilst GLSL requires highp for the vertex shader stage, highp is
optional for the fragment shader.
Make sure that we work in highp by default during the vertex shader
stage, using either highp or mediump for the texcoord varying according
to what the fragment shader supports.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Search for planes that support the rotation required to properly display
a paint node, and properly set coordinates and rotation properties.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
For now we just always set the plane up to have a "normal" rotation, so
no new features are added with this commit.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>