Some monitors expose a selector for the kind of content that will get
displayed, allowing them to optimise their settings for this particular
content type.
I got access to such a monitor, sadly even setting it to game mode
didn’t lower its atrocious latency, but drm_info[1] reports it to be set
correctly so hopefully it’ll work better with other monitors.
[1] https://github.com/ascent12/drm_info
Signed-off-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
We're just going to crash at weston_view_from_global_fixed() anyway if
this is untrue, but we have a similar assertion elsewhere already.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Whether these coordinates are "invalid" (set to an unlikely sentinel value)
or not is based purely on whether pointer->view is valid.
Check pointer->view before using these values every time, and stop
using an "invalid" value entirely.
The reason for this is that in the future we're reworking how 2D
coordinates are handled, and removing the dubious conecept of an invalid
coordinate simplifies things a little.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Sometimes callers don't want them, and sometimes (when view is NULL) the
coordinate is invalid.
Waste a tiny bit of time calculating them as needed in the callers
instead.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
sx and sy are meaningless (-1000000) when view is NULL. The case this
is meant to catch is when the surface coordinates change while the
global coordinate doesn't, (eg: max/unmax a window with a keyboard
shortcut) - in that case view will always be set.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We're always passing pointer->x, y converted to surface coordinates, or
garbage if view is NULL. Let's just stop passing those coordinates
entirely and calculate them in the function.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Not all callers of weston_pointer_set_focus use weston_compositor_pick_view
to get their coordinate, so let's log something if the coordinate doesn't
make sense.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Removes the need to fabricate a fake coordinate pair when calling
weston_drag_set_focus to clear focus.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This lets us say what we really mean instead of passing a NULL output
and garbage co-ordinates.
This will help later when manufacturing garbage coordinates becomes much
harder to do.
The clear_pointer_focus() path continues to do nothing, and is just a FIXME
macro, as it has been for a very long time...
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This adds basic VNC protocol support using the Neat VNC library
(https://github.com/any1/neatvnc). Neat VNC depends on the AML main
loop library. The backend makes use of AML's integrated epoll backend
and connects AML via file descriptor with the Wayland event loop.
This implementation does not support authentication and hardcodes the
pixel format currently.
Co-authored-by: Philipp Zabel <p.zabel@pengutronix.de>
Co-authored-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
Signed-off-by: Stefan Agner <stefan@agner.ch>
[r.czerwinski@pengutronix.de:
- use new (as of 0.5.0) Neat VNC buffer API, with a buffer pool]
Signed-off-by: Rouven Czerwinski <r.czerwinski@pengutronix.de>
[p.zabel@pengutronix.de:
- transform repaint damage to output coordinates
- transform pointer coordinates into global space
- check that outputs and heads are in fact ours, see aab722bb1785..060ef82d9360
- track damage across multiple frame buffers
- choose pixel format by drm_fourcc, see 8b6c3fe0ad
- enable ctrl and alt modifiers
- fix frame timing to achieve a constant repaint rate
- pass initial size explicitly, see f4559b0760
- use resize_output with pixman-renderer, see 55d08f9634e8..84b5d0eb4bee
- allow configuring the refresh rate]
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Deprecate launcher-logind and disable it by default.
launcher-libseat supports logind, so this shouldn't cause any
regression.
Signed-off-by: Simon Ser <contact@emersion.fr>
References: https://gitlab.freedesktop.org/wayland/weston/-/issues/488
This adds a destroy listener on the SHM buffer provided by our client.
It will unregister the frame notify listener in case our buffer is
destroyed before the frame signal is emitted and thus avoid a memcpy
to invalid memory.
Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
This patch adds the essential LittleCMS color pipeline optimizations and
analysis that is necessary for extracting matrices from pipelines
correctly. When we can extract a matrix and 1D curve sets, we can use
those with GL-renderer without needing an inherently heavy and imprecise
3D LUT. This should improve color transformation precision and
performance when a 3D LUT is not necessary.
The core of the optimization and analysis is a custom plugin for
LittleCMS. The optimization step comprises of repeatedly merging
sequential matrices and sequential curve sets into one and eliminating
identity elements which may allow for more merging. The analysis step
takes the optimized LittleCMS pipeline and attempts to fit all of its
elements into the weston_color_transform model. If it fits, we have an
optimized color transformation and do not need a 3D LUT. If it does not
fit, we use a 3D LUT as before.
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Restructing cmlcms_color_transform_create for readibility.
Also dropped zalloc() check in favor of xzalloc() as per the recent
Weston development policy.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Co-authored-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Right now this function only creates a CMM pipeline and produces a 3D
LUT from it, but in the future it can produce other types of
transformations. The function is renamed to xform_realize_chain()
because it creates a chain of profiles, forms a multi-profile-transform
from them, and fits that into weston_color_transform.
The further refactoring supports the future changes, and attempts to
make the code more readable.
There is provision for easily adding more profiles into the chain.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Relax the types of color transformations categories where this function
can be used. Yes, it is only useful for BLEND_TO_OUTPUT, but that is for
the user of this function to take care of. This function always works as
named regardless. The only condition is that output_inv_eotf_vcgt has
been populated, so fill_in_curves() may as well assert that.
While at it, make the code a little more concise. The 'len' assertion
belongs in fill_in_curves() because that is where the problem would
appear if the assertion failed.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Rename cmslcms_fill_in_pre_curve to cmlcms_fill_in_output_inv_eotf_vcgt
due to importance what the function is fetching:
profile->output_inv_eotf_vcgt.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Eotf is the transfer function whose inverse must be used for
converting from output light-linear space to sink electrical space.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add matrix in color.h
Matrix is used as an optimized method for
color mapping vs 3DLUT.
Nothing sets color mapping to matrix yet.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Add post-curve support in color.h.
Pre-curve and post-curve describe color pipeline components
in a single GL shader invocation.The GL shader is supposed
to match struct weston_color_transform exactly.
We have the following color pipeline:
shader A -> blending -> shader B -> KMS. Both A and B shaders
using the same source file :fragment.glsl.
Each shader has pre and post curve.
The typical color pipeline with 3DLUT:
Shader A: pre-curve identity->3DLUT->blending->post-curve identity
Shader B: pre-curve->3DLUT identity->post-curve identity->KMS
The typical color pipeline with matrix (in next commits):
Shader A: pre-curve->matrix->blending->post-curve identity
Shader B: pre-curve->matrix identity->post-curve identity->KMS
The pre-curve plays role of EOTF (shader A) or INV_EOTF
(shader B) becouse we are stiching the shaders.
We assume that someone in the future may use both pre-curve
and post-curve, for example, when it is not possible to combine
these curves into 3DLUT and we will do mapping elements based on
their location in ICC profile.
Signed-off-by: Vitaly Prosyak <vitaly.prosyak@amd.com>
Currently the frame event gets lost: The touch focus is removed in the 'up'
event. So the focus is gone when the frame event arrives so it is never sent to
the clients.
To avoid this, keep the touch focus until the frame is handled.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Replace all the remaining weston_output::current_mode and borders[] uses
with the fb_size and the compositing area. The result is the same, but
we stop depending on weston_output, and border texture sizes which may
not be the same as border sizes.
This is more correct, semantically.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Do not use border texture size when we have the area stored. This
decouples border texture size further.
We also have buffer_height available directly from fb_size, so do not
reverse-engineer it.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Pure refactoring to make the code easier to read.
Also drop the redundant all-clean check.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Compute the border area from the framebuffer size and composited area
only.
Now the border textures can be freely sized while they will be stretched
to fill the respective border areas. In fact, this was already made use
of by having left/right image height=1 as special cases. Now all the
texture dimensions behave the same.
No change in behavior, the values are the same, just computed
differently.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This moves the identical code from draw_output_borders() and
output_get_border_damage() into a new shared function. Reduces code
duplication.
This is a pure refactoring, all the computations stay the same.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This step prepares to share the coordinate computations between
draw_output_borders() and output_get_border_damage(). The use of
weston_output is replaced with gl_output_state, so that when sharing the
code in a new function, it does not need a weston_output.
This stops the function from accessing output->current_mode and use the
gl-renderer tracked frambuffer size and compositing area instead. Not
using current_mode is a small step towards allowing gl-renderer to
render for other targets than an output.
No behavioral changes, all the values are still the same.
See the diagram in gl-renderer.h for the border areas.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We get rid of unnecessary GL-renderer output state destroy and create,
meaning we don't destroy and create an EGLSurface either.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is necessary if you want to resize an output that uses a shadow
framebuffer, instead of destroying and re-creating the renderer state.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This changes the GL-renderer interface to pass the initial framebuffer
size and compositing area explicitly. All backends are changed to
provide the correct parameters.
GL-renderer mostly does not yet use these values, but later patches
will. The pbuffer path uses it already, because they replaced the
existing fields.
All this is to make GL-renderer aware of the different sizes, so it can
implement the future revision of the screenshooting API.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This will make sure that backends do not forget to tell us about
resizes.
composite_*() functions still read the size from the destination buffer,
because pixman_output_state is not available there.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
In a journey to decouple renderer from weston_output, pass the initial
framebuffer size to Pixman-renderer explicitly.
Now Pixman-renderer will never look into weston_output::current_mode.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is necessary if you want to resize a Pixman rendered output that
uses the shadow.
Also reset the current hw_buffer to NULL, because surely it needs to
change and we don't want to keep an old buffer live for no reason if
there happens to be one.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Previously renderers were not told when the output (framebuffer they
need to draw) size changed. Renderers just pulled that information out
from weston_output::current_mode when they happened to need it. This
makes some things awkward, like resizing the shadow or intermediate
buffers. In fact, Pixman-renderer does not even support resizing its
shadow buffer, nor does GL-renderer. DRM-backend has to destroy and
re-create the renderer output state anyway, but rdp, x11 and wayland
backends would be natural users of resizing API.
This commit adds an API for resizing with empty implementations. Actual
implementations will be added in following patches for each renderer
while moving parts of resizing code from backends into the renderers.
No-op renderer needs no implementation.
Only wayland-backend has actual resizing code already, and that is made
to call the new API. Unfortunately, Pixman and GL renderers differ: one
does not blit them while the other does. In order to assert the
functionality of each renderer to keep the API consistent,
wayland-backend needs to lie to pixman-renderer. That's not new, it
already does so in wayland_output_get_shm_buffer() where the 'pm_image'
addresses only the interior area instead of the whole buffer.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is arguably a little nicer without calling the pixman functions
directly.
In the future when we have different datatypes for coordinates in different
spaces, this test will only be valid on global coordinates, so this change
is also a precursor to stronger type validation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This was actually introduced as part of desktop zoom. We no longer have
use of it.
This makes a subtle functional change - the output's matrices will now be
up to date immediately in cases where previously that update could have
been deferred.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Except the module dir path, they're one and the same. This change
warrants a libweston version bump, if it hasn't been done already.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Rename weston_output_region_from_global to weston_region_global_to_output,
and also no longer modify in place.
Trying to make it look a little nicer, as well as making it easier to use
from other places that don't want modify in place semantics.
This becomes a very thin wrapper around weston_matrix_transform_region.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>