cmlcms_get_hdr_meta() returns early if the output has a color profile
set. That makes sense, because we should be able to get the color
characteristics from the color profiles.
But in the next commits, every output will have a color profile set. To
allow the color-metadata-parsing test, do not return early when
output->color_profile != NULL in cmlcms_get_hdr_meta() anymore.
In the future we'll adjust this function in order to always extract the
color characteristics from color profiles, as output->color_profile
should always be set.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commit we'll stop using NULL as the stock sRGB color
profile, so add a function to the color manager to allow libweston core
to have access to the stock sRGB profile.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
In the next commit we introduce a function to get the stock sRGB color
profile from the color-manager, so mock a stock color profile in the
color-noop.
It has no valid content, but should make callers happy. This is safe to
do because the color profile is opaque, and only color-noop itself
should have access to its content.
color-lcms already has a stock sRGB color profile, so we don't have
to do anything there.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Directly destroying the cprof is not ideal, because it may hide issues
that we have in the code. If we are destroying a cprof with ref_count
bigger than 1, there's something wrong that we need to fix.
Instead, assert that the stock sRGB cprof has ref_count == 1 when we are
destroying the color manager. And use unref() instead of destroy().
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Ignore any client-supplied offset to subsurface commits to keep the same
consistency we find on other compositor.
Fix: #829
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Otherwise we end up with an invalid backend on the shutdown path of the
compositor. This mimics what the wayland back-end does.
Fixes 14c52a942b, 'backend-x11: enable multi-backend support'.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Conditionally create the renderer like other secondary backends.
Now that we have multi-backend support and overlapping outputs, an
interesting use case for the headless backend exists.
We can have a high performance steady state on the drm backend with
all content on scan-out planes, bypassing the renderer. Taking a
screenshot of this would ideally use readback, but some hardware is
incapable of readback, or only capable at certain resolutions.
By using the headless backend as a secondary backend, and creating a
headless output that overlaps the drm outputs, we can take the
screenshot on the headless backend without disrupting the plane
layout on the drm backend.
For this to be efficient, other changes need to be made, but this is
a step in that direction.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
A constraint always has a surface, but may not have a view - use the
surface pointer directly without trying to get it through the view.
Fixes#823
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Any coordinate that didn't change during clamping was left uninitialized,
resulting in failures later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Between assign_planes() and pnode_update_late(), the pnode's plane may
not yet be up to date. This leads to the visible region being incorrectly
calculated for paint nodes beneath a paint node that changes planes. Their
visible regions will still contain a cut out for the node that no longer
occludes them.
However, we place damage on nodes beneath a node that changes planes in
order to redraw the region beneath a node that moves from the primary to
non-primary plane.
The gl-renderer clips to a paint node's visible region when rendering it,
so this accidental cut-out masks away all the damage and leaves us with
a mess.
Fix this by using the correct plane in the visibility calculation.
Fixes#821
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If coverage and power status are the same, we should prefer a primary
backend over a secondary one.
Fixes#818
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
When an output power state changes, it may become or no longer be the
best primary output for a view.
Fixes#819
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
If our primary output is turned off, we won't get frame events, so let's
try really hard to prioritize a turned on output with coverage.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In some use cases the VNC client should not be allowed to resize the VNC
output. Add a boolean option "resizeable" in the VNC [output] section to
control this.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The counterpart to weston_surface_is_unmapping(). This is valid for the
duration of processing the surface commit.
Signed-off-by: Daniel Stone <daniels@collabora.com>
If a surface has already been mapped, just return early out of
weston_surface_map(), rather than firing the map signal and rebuilding
the view list.
Signed-off-by: Daniel Stone <daniels@collabora.com>
We already have these for global coordinates, now we have them for
surface coordinates too. In addition to removing some unsightly
unadorned coordinate usage, this also adds appropriate coordinate space
id checks at runtime.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This is a tricky bit of code and we use it in two places. Let's make a
single implementation.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Second try at removing direct logind support. This time more careful
with the documentation, as libseat can still use logind even if we don't
directly use it.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This reverts commit 55bf6b5046.
This accidentally removed things that should have stayed - libseat
can still use the logind API, even if weston doesn't directly use
it.
Note that the logind-launcher does not actually build anymore
because breaking changes landed before this revert.
Since we're removing it again right away, I've not taken care to
fix that.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This avoids spreading around the knowledge that the primary backend is
the first backend on weston_compositor::backend:list.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Let weston_compositor_load_backend() return a backend pointer and remove
the backend pointer from struct weston_compositor.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Releasing the buffer reference here works because the backend has seen the
surface and has updated keep_buffer if necessary. With multiple backends
the assumption breaks. The same surface may be visible (now or later) on an
output from another backend. This backend has not seen the buffer yet so it
cannot update keep_buffer.
As a result, the reference is released to early. A surface that is rendered
on a secondary backend first can no longer be placed on a plane on a DRM
backend.
To avoid this, always keep the buffer reference until it is replaced when
multiple backends are involved.
Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
All backends add themselves to weston_compositor::backend_list now.
Drop the workaround that catches unconverted backends that still set
weston_compositor::backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
The X11 backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
The Wayland backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
To stay backwards compatible, the VNC backend can be loaded as primary
backend. It also supports being loaded as secondary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
To stay backwards compatible, the RDP backend can be loaded as primary
backend. It also supports being loaded as secondary backend.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
To stay backwards compatible, the PipeWire backend can be loaded as
primary backend. It also supports being loaded as secondary backend.
Co-authored-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine whether the backend is capable of being loaded simultaneously
with other backends.
The headless backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Insert the backend into the weston_compositor::backend_list instead
of setting weston_compositor::backend. The compositor uses this to
determine that the backend is capable of being loaded simultaneously
with other backends.
The DRM backend can only be loaded as primary backend.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Before loading a backend, clear the weston_compositor::backend pointer
to check whether the backend supports multi-backend operation and adds
itself to the weston_compositor::backend_list.
Keep weston_compositor::backend pointing to the last loaded backend
either way, to allow the calling compositor code to store it away for
later, to check whether a head belongs to a given backend in the output
configuration code. This workaround can be removed after all backends
are converted to be multi-backend aware.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation for multi-backend support, determine the presentation
clocks that are supported by all backends.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
In preparation for multi-backend support, start/flush/cancel repaint on
all backends by looping over the weston_compositor::backend_list.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
In preparation for multi-backend support, add a list of backends to the
weston_compositor structure. Until backends are converted, this list
just contains the single weston_compositor::backend. Keep that pointer
for now, until the conversion is complete.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This has been deprecated and non-default for a full release cycle, so
we're going to remove it now.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function that
does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function.
This makes finish_frame_handler() return more exact timestamps
calculated from the previous frame time if the timer callback
was not delayed too much.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame handler logic with a call to the
weston_output_finish_frame_from_timer() helper function that
does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract the finish frame timestamp code and the call to
weston_output_finish_frame() into a new helper function
weston_output_finish_frame_from_timer() that can be reused
by the other timer driven backends sharing the same logic.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Replace the finish frame timer arming logic with a call to the
weston_output_arm_frame_timer() helper function that does the same.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Extract pipewire_output_arm_timer() into libweston so it can be reused
by the other timer driven backends that use the same delay logic.
Call the shared function weston_output_arm_frame_timer().
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
This should avoid spurious signal events received by the shell in order
to resize its buffer.
As we can have resize events being sent even if xdg-shell activation
doesn't happen, make use of the output dimensions to determine if we
need do send out a resize event or not.
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Copy the output repaint timing code from the PipeWire backend.
This evens frame pacing under varying render time and allows
to actually reach 60 fps.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Most of these don't use the parameter that changes at all, but some get
a nice simplification.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
There are many times when we want to set a global position with a surface
offset added.
It's a fairly nasty operation, and most places in the code currently do
it naively, ignoring the painful existence of freeform window rotations
and other complex transforms that could be in play (but probably aren't)
Add a helper for this and convert existing usage.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Oops, this was always wrong but nothing actually checked it. Checks are
coming, so it needs to be fixed.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
PIXMAN_a8r8g8b8 / PIXMAN_a8b8g8r8 only matches GL_BGRA_EXT / GL_BGRA on little-endian.
So to have a GL format, we should use DRM_FORMAT_ARGB8888 / DRM_FORMAT_ABGR8888.
Without GL_EXT_read_format_bgra, the read-back format is DRM_FORMAT_ABGR8888.
Then weston-screenshooter fails to create a wl_shm buffer with WL_SHM_FORMAT_ABGR8888,
unless it has been added with wl_display_add_shm_format.
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
Allow passing NULL to monitor string in order to set the default
"unknown" strings. This allows a head to be initialized with the default
strings, meaning that it will no longer be mandatory for a backend to
call weston_head_set_monitor_strings(). In DRM-backend case this makes
future changes more convenient.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
We never expected these strdups to fail, and things tend to assume these
fields are not NULL (except serial_number).
Use xstrdup to ensure that a catastrophic OOM is immediately obvious.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
If serial is unknown, it's best to leave it as NULL. All usage sites
already deal with it possibly being NULL.
This makes DRM-backend consistent with all other backend that leave
serial as NULL, allowing to move the initialization of these fields into
core.
Pipewire and remoting plugins are modified just for consistency.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Round up the ms delay to make sure that the finish_frame_timer always
expires after the next frame_time. That way, finish_frame_handler()
never passes a timestamp in the future to weston_output_finish_frame().
Setting frame_time into the future risks hitting an assert in
weston_output_finish_frame(), when it is called from start_repaint_loop
within the frame interval.
Use CLIP() to simplify limiting the ms delay to a reasonable range.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
If the compositor is disabling a weston_output,
weston_head_from_resource can return NULL, so the return code must be
checked where used.
Fixes#638
Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
When gl_renderer_attach is called, surface->buffer_ref.buffer points to the buffer.
So if the surface state needs to be created, we have :
gl_renderer_attach -> get_surface_state -> gl_renderer_create_surface -> gl_renderer_attach
Fixes: 895b1fdcb2 ("gl-renderer: Attach buffer during surface state creation if possible")
Signed-off-by: Loïc Yhuel <loic.yhuel@softathome.com>
For drivers not supporting importing them directly. We use the equivalent
values to NV12 but with 16bit. The lowest 6 or 4 bits for P010/P012 are
padding and set to zero, so we can use the same subformats like for P016
and share the shader with NV12.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
They are the 10/12/16bit equivalents of NV12 and at least P010 is widely
supported for a while now, so let's support them.
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Since drm-backend requires libgbm 21.1.1 or later, there is no need to
support the old libgbm which does not support modifiers or fd import.
Signed-off-by: Tomohito Esaki <etom@igel.co.jp>
Initialize no-op color manager in weston_compositor_backends_loaded()
if weston_compositor_load_color_manager() was never called.
This makes weston_compositor_load_backend() live up to its name and
prepares it to be called multiple times.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Move the presentation clock selection loop into
weston_compositor_set_presentation_clock() and refactor
weston_compositor_backends_loaded() to make it possible
to add more functionality.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
We seem to be using at least mesa 21.1.1 since Weston 10, but we never
explicitly asked for it.
Fixes: #790
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Since we use paint nodes to track damage, we have to be very careful to
make sure that we never have paint nodes that aren't actually being
displayed on their outputs.
Shells may move views to invisible layers (minimized_layer, inactive_layer)
and this currently leaves the paint node alive but not visible on its
output.
When this happens, the paint node's previous visible region is left
undamaged, and the paint node is removed from processing.
Let's delete paint nodes when their views change layers, thus creating
damage for their full visible region.
This may create excess damage if the paint node moves between two visible
layers, but this is probably far less harmful than leaving pieces of
invisible views on screen.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Commit 43b59786 errantly claimed that paint_node_damage_below() needed to
damage all planes because it's used when moving paint nodes between
planes.
This is wrong because the destination plane will receive damage correctly
from paint_node_update_late() when the node's visible region is added to
its damage.
Leave the rest of that commit's changes, but make it once again only
damage the plane the node is currently on.
The problem this caused is easily seen by turning on triangle fan debug
and moving the mouse. Extra damage is generated beneath the cursor plane.
Fixes 43b59786
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Let backends declare the presentation clocks they can use with a
new bitfield weston_backend::supported_presentation_clocks and set
presentation clock after loading the backend in the compositor.
Make weston_compositor_set_presentation_clock() internal and replace
weston_compositor_set_presentation_clock_software() with an exported
weston_compositor_backends_loaded(), which is called by the compositor
after the backend is loaded.
In the future, this can be extended to determine the subset of clocks
supported by all backends.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
The function find_focus_successor() is called when destroying a surface to find
a successor to the current focus. It, however, has the following issues:
- Its first parameter is the weston layer from which to search for a successor.
This is an unnecessary flexibility for our use, which only adds complexity to
the user of the function by having to make a call for each layer. We know
that we want to search for a successor first in the normal layer, and if that
fails, then in the inactive layer. So we change the signature of
find_focus_successor(), removing this first parameter.
- It includes logic to decide whether to do the search or not: if the destroyed
surface is different from the surface that currently has focus, and if their
outputs are the same, then abort and don't do the search. This returns NULL to
the calling function. The problem is that the function also returns NULL if
it does the search and finds no successor. The distinction for the failing
reason is lost, and the user of the function needs to add more logic to know
the reason for failure. To simplify, we take the logic out of
find_focus_successor() and inside the caller.
- It returns the successor view, although it receives surfaces and the client
has logic to retrieve the surface corresponding to the returned view. To
simplify and maintain symmetry, we change the signature so that the function
returns the surface corresponding to the successor view.
Fixes: #738
Signed-off-by: Sergio Gómez <sergio.g.delreal@gmail.com>
We don't need to manually schedule a repaint after we've updated our
views - which happens as a side effect of destroying the transform/etc
within the animation.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Whenever a view is moved, we should schedule a repaint for the outputs
the view is on. This avoids users having to do it by hand every time
they change something. There is no change in determinism of behaviour
(e.g. 'I can reconfigure views as often as I like and it won't take
effect until I schedule a repaint' isn't true, because output repaints
might happen for reasons outside your control).
Signed-off-by: Daniel Stone <daniels@collabora.com>
This list walk is broken, the intent was to walk the tail of the list
starting from the currently held node - but that is not what happens.
Instead, walk the list backwards and stop a the held node.
Also, paint_node_damage_below() is used when moving paint nodes between
planes, and in these cases we definitely don't want to limit damage to
the current plane.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Currently this isn't calculated properly, and results in clipping away
important damage when a client moves from a non-primary plane to the
primary plane.
Instead of trying to fix it, let's just throw it away.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
In other parts of the code, use_geometry implies a parent is present. So
let's clear it when we clear relative placement.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Having use_geometry set is not the only time we have a parent window,
apparently.
Clicking on the 'Line diff' drop down in gitk would cause an assert()
because of this.
Fixes#769
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Until kernel mainline does merge the aysnc page flip ioctl, make the
whole bit look like it's unsupported. We can further switch it back when
it lands into the kernel.
Fixes: 9203d98f
Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
Reported-by: Simon Ser <contact@emersion.fr>
Stop flushing surfaces that are put on an overlay plane on the output to
be repainted next, but that have to be painted into another output's
primary_plane.
Now that each output has its own primary_plane, and flush_damage() knows
the output that is going to be repainted, texture_used can be limited to
surfaces that will actually be used by the renderer during the following
repaint_output().
Always upload when called from gl_renderer_surface_copy_content() or
gl_renderer_create_surface() with the output parameter set to NULL.
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
When flush_damage() is called, the output to be repainted next is
already known. Pass it along into the renderer, which can make use
of this information:
The GL renderer can get a better idea which SHM surface textures
actually have to be updated, in case a surface can be put on a plane
on one output, but not another.
A future Vulkan renderer could record texture uploads into an output
specific command buffer.
Signed-off-by: Philipp Zabel <philipp.zabel@gmail.com>
Currently dbus support is built when launcher-logind option
is set; let's split that such that dbus is its own option
and launcher-logind depends on dbus.
Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>
Currently the dbus helper stuff is internal only in libweston,
let's move it to being public so that custom shells may use
the helper code.
Signed-off-by: Christopher Obbard <chris.obbard@collabora.com>