Commit Graph

2964 Commits

Author SHA1 Message Date
Pekka Paalanen
17bd884bff rpi: remove weston_plane support
There is no need to support weston_plane anymore.
The max-planes option is removed as unused.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 18:07:30 -04:00
Pekka Paalanen
e31e053369 rpi: switch to rpi-renderer
Replace the GL renderer with the new rpi-renderer on the Raspberry Pi
backend. This makes Weston on rpi not use EGL or GL anymore, at all.

The weston_plane feature is disabled, since the rpi-renderer does the
same, but better.

Add a command line option to select the output transform. It is not a
weston.ini option for now, since the rpi backend does not read the
configuration file yet. Hopefully that will be done later with some
shared code.

Add the rpi options to 'weston --help' output.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 18:06:01 -04:00
Pekka Paalanen
d7265bc4ac rpi: add a Dispmanx renderer
Dispmanx is the prorietary display API on the Raspberry Pi, which
provides hardware compositing. Every visible surface is assigned a
Dispmanx element, and the hardware or firmware will do all compositing
onto screen. The API supports translation, scaling, flips, discrete
rotations in 90-degree steps, alpha channel on the surfaces, and
full-surface alpha on top.

Previously, Dispmanx capabilities were used via the weston_plane
mechanism, where surfaces were assigned to planes when possible, and
otherwise transparently falling back to GLESv2 compositing. Because we
have no way to use the same memory buffer as a GL texture and a Dispmanx
resource, we had to prepare for both. In the worst case, that means one GL
texture, and two (double-buffered case) Dispmanx resources, all the size
of a whole surface, for all surfaces. This was eating memory fast. To
make things worse (and less slow), the wl_shm buffer was kept around,
since it was copied to either a texture or a resource as needed. This
caused all clients to need two buffers. In a Dispmanx-only renderer, we
can drop the GL texture, and we can release wl_shm buffer immediately
after the first copy, so clients become effectively single-buffered. So
from the worst case of 5 buffers per surface, we go down to 3 or just
2 (single-buffered Dispmanx element, one wl_shm buffer in the client)
buffers per surface.

As this will replace the GL renderer on rpi, we cannot fall back to the
GLESv2 compositing anymore. We lose arbitrary surface rotation, but we
lose also the GL fallback, which caused glitches.

This patch depends on new RaspberryPi firmware. Older firmware may not
render ARGB surfaces correctly, solid color surfaces maybe cause a
performance hit, and the output may completely fail in case the firmware
does not fall back internal off-line compositing properly as needed.

This new rpi-renderer support surface translation and scaling, but not
rotation or transpose (not even in 90-deg steps). In theory, 90-deg step
surface rotation is possible to support. Output transformations are
supported, but flipped variants do not seem to work right.

As a detail, menus and other surfaces that are simply translated with
respect to another surface caused falling back to the GL renderer. The
rpi-renderer handles them directly.

This patch only adds the new renderer, but does not hook it up into use.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 17:05:45 -04:00
Pekka Paalanen
4fc5dd0099 compositor: add capability CAPTURE_YFLIP
Both GL and pixman renderer (pixman probably only because GL did?)
return the screen capture image as y-flipped, therefore Weston y-flips
it again. However, the future rpi-renderer can produce only right-way-up
(non-flipped) screen captures, and does not need an y-flip.

Add a capability flag for y-flip, which the rpi-renderer will not set,
to get screen captures the right way up.

The wcap recording code needs yet another temporary buffer for the
non-flipped case, since the WCAP format is flipped, and the code
normally overwrites the input image as it compresses it. This becomes
difficult, if the compressor is supposed to flip while processing.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 16:56:58 -04:00
Pekka Paalanen
7bb6510748 compositor: add capability flag for arbitrary surface rotation
The upcoming rpi-renderer cannot handle arbitrary rotations. Introduce
Weston capability bits, and add a bit for arbitrary rotation. GL and
Pixman renderers support it.

Shell or any other module must not produce surface transformations with
rotation, if the capability bit is not set. Do not register the surface
rotation binding in desktop shell, if arbitary rotation is not
supported.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 16:46:43 -04:00
Ander Conselvan de Oliveira
9bdfc48f09 weston-launch: Fix failure to exec weston due to initalized argv values
The array of arguments supplied to execv must be NULL terminated. If
unitialized values are used as pointers the exec call may fail with a
EFAULT error ("Bad address").

https://bugs.freedesktop.org/show_bug.cgi?id=64874
2013-05-22 16:39:36 -04:00
Alexander Larsson
d9a7bb75d0 compositor-drm: Support output scaling
If you specify e.g. scale=2 in an output section in weston.ini
we scale all modes by that factor.

We also correctly scale cursor positioning, but ATM there is no
scaling of the cursor sprite itself.
2013-05-22 16:19:59 -04:00
Alexander Larsson
80f9163ad6 compositor-x11: Only repaint the damaged region
Set a clip on the GC when painting the damaged region so that
we don't copy the entire shadow buffer each time.
2013-05-22 16:19:54 -04:00
Alexander Larsson
4ea9552d05 compositor: Support output/buffer scaling
If you specify e.g. scale=2 in weston.ini an output section for the
X11 backend we automatically upscale all normal surfaces by this
amount. Additionally we respect a buffer_scale set on the buffer to
mean that the buffer is already in a scaled form.

This works with both the gl and the pixman renderer. The non-X
backends compile and work, but don't support changing the output
scale (they do downscale as needed due to buffer_scale though).

This also sends the new "scale" and "done" events on wl_output,
making clients aware of the scale.
2013-05-22 16:19:42 -04:00
Alexander Larsson
1f206b4ce4 pixman-renderer: Fix up transform handling
Rather than storing the shadow_image in the untransformed space
and rotating on copy to hw_buffer we store both on the transformed
space. This means a copy between them is a straight copy, and that
apps supplying correctly transformed surface buffers need not
change them.

We also correctly handle all output transform including the previously
unhandled flipped ones, as well as client supplied buffer_transforms (which
were previously ignored).

We also simplify the actual rendering by just converting any damage
region to output coordinates and set it on a clip and composite
the whole buffer, letting pixman do the rectangle handling. This
means we always do all the transforms, including the surface positioning
as a pixman_image transform. This simplifies the code and sets us up
for handling scaling at a later stage.

The transform looks complicated, but in practice it ends up being
an integer translation almost always, so it will hit the pixman
fastpaths.
2013-05-22 16:19:36 -04:00
Alexander Larsson
95289831a1 transformed: Add keyboard shortcuts to change transform
This makes it easy to test buffer_transform and buffer_scale handling.
left-right: rotate
space: toggle inverse
z: toggle scale between 1 and 2
2013-05-22 16:19:01 -04:00
Alexander Larsson
de79dd0485 terminal: Handle output transform
We pick the highest scale of any output the terminal is on, and the
transform from the last one it entered.
2013-05-22 16:18:57 -04:00
Alexander Larsson
d68f523f30 window: Add window_get_output_scale()
This lets you find the maximal scale for all the outputs a window
is on, which is useful for picking a buffer_scale.
2013-05-22 16:18:52 -04:00
Alexander Larsson
c584fa60d4 desktop-shell: Respect output scale and translate
We pick the window scale/tranform based on what the output uses, which means
we can avoid rotations in the compositor, and get sharper rendering
in scaled outputs.
2013-05-22 16:18:42 -04:00
Alexander Larsson
1818e31001 window: Store server_allocation in surface size
We used to just store the buffer size here which is not right if the
surface has a buffer_transform or a buffer_scale. To fix this we pass
the transform and scale into the toysurface prepare and swap calls and
move both the surface to buffer and the buffer to surface size
conversion there.

Without this interactive resize on the top or left sides of a transformed
or scaled surface will not work correctly.
2013-05-22 16:17:59 -04:00
Alexander Larsson
01441299b1 transformed: Use the scale factor from the output 2013-05-22 16:17:52 -04:00
Alexander Larsson
2aaa8b76cf window: Apply buffer_scale automatically in widget_cairo_create 2013-05-22 16:17:41 -04:00
Alexander Larsson
5e9b652a15 window: allow setting a buffer scale on a window 2013-05-22 16:17:25 -04:00
Alexander Larsson
afd319afce window: Track output scales 2013-05-22 16:17:19 -04:00
Alexander Larsson
fd456fb5e0 transformed: Rely on transformation in widget_cairo_create
Rather than doing our own transformation handling when drawing we
just rely on the generic code in widget_cairo_create
2013-05-22 16:16:51 -04:00
Alexander Larsson
15901f0377 window: Support transform in widget_cairo_create()
If a buffer_transform it specified in the window we automatically
compensate for it in the cairo_t
2013-05-22 16:16:47 -04:00
Pekka Paalanen
9777744cda window: avoid a gcc warning in buffer release handler
Apparently some compilers complain about set but not used variables
'available' and 'bufs', but I don't get the warning. Still, separate the
debugging code from shm_surface_buffer_release(), so that we only
compute 'bufs' when it is printed. This should fix the warnings.

The debugging code now prints the shm_surface buffer state before and
after, instead of just after.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-22 14:42:48 -04:00
Kristian Høgsberg
d7ab5b8007 cms-static: Use the right wl_listener for the output hotplug listener 2013-05-22 14:20:42 -04:00
Mun Gwan-gyeong
fe097f95a3 configure.ac: colord version to 0.1.27 2013-05-20 17:29:28 -04:00
Rob Bradford
d33f2b065c weston-launch: Print explanation of why we failed to open the device 2013-05-20 16:55:12 -04:00
Rob Bradford
2f8d9aacfa shell: End grab if the grabbed shell surface has been destroyed
The shell_grab_start function sets up a destroy notification on the
shell surface such that when the shell surface is destroyed the pointer
on the grab to the shell surface is set to NULL.

We must therefore check whether the shell surface is NULL and end the
grab if it is.

https://bugs.freedesktop.org/show_bug.cgi?id=64689
2013-05-20 16:53:49 -04:00
Pekka Paalanen
419e2bae92 protocol: improve sub-surface spec wording
Mention, that sub-surfaces are not clipped to the parent.
Be more accurate on surface commit vs. apply state.
Mention the initial stacking order.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-20 10:30:58 -04:00
Hardening
eb1e13044f Fix surface_pong when a seat doesn't have a pointer
This patch fixes a crash with the surface_pong when one of the
seats doesn't have a pointer. This was the case with the RDP compositor
that use a fake seat with no mouse or keyboard.
2013-05-17 16:30:39 -04:00
Quentin Glidic
ff3230952a weston-launch: Run weston in the user login shell
This patch brings back the user environment from the shell.
In the future, weston-launch could create the Wayland socket earlier, in
which case the user's shell could be used to run Wayland-specific tools
in the new Weston session.

Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
2013-05-17 16:23:46 -04:00
Pekka Paalanen
5545320c36 protocol: remove an unused sub-surface error code
This was left over from allowing nesting.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-17 16:22:24 -04:00
Pekka Paalanen
86c8ca03b5 compositor: forbid sub-surface nesting loops
The only way to create a sub-surface loop by recursive nesting is to
make the main surface (which does not have a role) a sub-surface of any
of its sub-surfaces. All other cases should already be cought.

This change checks for that exact case, and sends a protocol error.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-17 16:22:18 -04:00
Pekka Paalanen
5e9bedb8c4 tests: add a sub-surface nesting loop test
It should not be possible to create a loop by nesting sub-surfaces.
Currently Weston fails this test.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-17 16:21:59 -04:00
Pekka Paalanen
16abf6a4d4 protocol: set_desync should flush
wl_subsurface.set_desync should apply the cached wl_surface state.
Otherwise, the sub-surface may be stuck: a commit on the parent surface,
if desynchronized, will not commit the sub-surface because it is
desynchronized, too. A commit on the sub-surface may not happen, if it
is waiting for the frame callback from the previous commit.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-05-17 16:21:50 -04:00
Pekka Paalanen
beb080ed85 tests: add sub-surface tree destruction permutations
Add a test for varying the object destruction order in a complex
sub-surface tree.

This test attemps to fuzz the destruction of a sub-surface tree to make
sure the server does not crash on any wl_surface or wl_subsurface
destruction sequence.

Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
2013-05-17 16:21:14 -04:00
U. Artie Eoff
173ff5326d fix module_init signature in module tests
surface-global-test and surface-test did not get updated to
the new module_init(...) signature when it changed in
a50e6e4c50.  Thus, they
failed to compile.  Simply running 'make check' shows the
problem. This patch fixes it.

fixes https://bugs.freedesktop.org/show_bug.cgi?id=64691

Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
2013-05-17 16:04:49 -04:00
Ander Conselvan de Oliveira
1ed73246ed gl-renderer: Compile shaders only when needed
Saves some start up time by not compiling specific shaders until they
are needed.
2013-05-17 11:52:25 -04:00
Dima Ryazanov
f6128fcd6c Fix missing corner resize cursors in Kubuntu (oxy-white theme)
Looks like that theme uses different names. Also, add the correspoding
horizontal and vertical resize cursors, just for consistency.
2013-05-15 12:15:32 -04:00
Richard Hughes
d561687ec8 cms-colord: Warn if reading or writing to the FD failed
This also fixes a compile warning when building the tarball.
2013-05-15 11:40:10 -04:00
Richard Hughes
2379a65c9f cms-colord: Fix build after the API change 'Honor XDG_CONFIG_DIRS' 2013-05-15 11:40:10 -04:00
Kristian Høgsberg
b9f1c5248b lock-surface: Set geometry width and height before centering
The subsurface patches changed the center_on_output() behavior a bit.
Instead of using the buffer width and height, it now looks at surface
geometry.  In lock_surface_configure() we haven't set up the geometry
when we call center_on_output() so the lock surface would never show
up.
2013-05-14 20:59:07 -04:00
Eduardo Lima (Etrunko)
2733700bb4 text: Respawn input method process if it exits
Just the same as it is done in shell.c, if the input method process exits
for any reason, we relaunch it automatically, as it is not possible to
launch a standalone application outside of the weston process.

In v2:
 - Proper error message when giving up.

Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
2013-05-14 14:55:39 -04:00
Ossama Othman
a50e6e4c50 config-parser: Honor XDG_CONFIG_DIRS
This set of changes adds support for searching for a given config file
in the directories listed in $XDG_CONFIG_DIRS if it wasn't found in
$XDG_CONFIG_HOME or ~/.config.  This allows packages to install custom
config files in /etc/xdg/weston, for example, thus allowing them to
avoid dealing with home directories.

To avoid a TOCTOU race the config file is actually open()ed during the
search.  Its file descriptor is returned and stored in the compositor
for later use when performing subsequent config file parses.

Signed-off-by: Ossama Othman <ossama.othman@intel.com>
2013-05-14 14:36:37 -04:00
Ander Conselvan de Oliveira
95eb3a2eb4 compositor-drm: Don't page flip before a mode is set
The function drm_output_start_repaint_loop() unconditionally issues a
page flip, even if the crtc for that output has not been enabled yet.
That causes the page flip to fail, and drm_output_repaint() is never
called.

Solve this by bypassing the initial page flip if the output needs a
mode set.

This has the caveat of affecting latency predictability for that first
frame and when a "driver" mode fullscreen surface causes a mode set.
However, on both cases the mode set would take an unpredictable amount
of time anyway.

https://bugs.freedesktop.org/show_bug.cgi?id=63812
https://bugs.freedesktop.org/show_bug.cgi?id=64183
2013-05-14 10:21:54 -04:00
Richard Hughes
be7c4dd2a0 Add a colord implementation of a CMS plugin for weston
This allows users to change the assigned display profile in GNOME (using
gnome-control-center) or KDE (using colord-kde) and also allows the profiling
tools to correctly inhibit the calibration state whilst measuring the native
screen response.
2013-05-14 10:15:39 -04:00
U. Artie Eoff
ec08f33482 move subsurface-server-protocol.h include out of compositor.h
The subsurface-server-protocol.h header should not be included
by any headers that are part of the SDK since it is not exported.
Otherwise, SDK consumers will break during compilation.

Move this include from compositor.h to compositor.c.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=64537

Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
2013-05-14 10:09:52 -04:00
Pekka Paalanen
7123388b20 window: add DBG code for leaf management and redraws
Aids for debugging and inspecting the algorithms.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-05-10 14:35:54 -04:00
Pekka Paalanen
eebff54c03 window: throttle resizing to the main surface
In case a toytoolkit application manages to schedule resizes constantly,
throttle them to the main surface display.

When resizing, all surfaces are updated synchronously, so it also makes
sense to synchronize on the main surface's frame callback particularly.
Rendering any faster will not make sense.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-05-10 14:35:54 -04:00
Pekka Paalanen
e9297f8e7e window: prevent EGL sub-surface deadlock
Mesa's eglSwapBuffers() waits for the frame event from the previous
swapBuffers, before it returns. Apparently eglSwapInterval(), which
should be able to disable the wait, is unimplemented for now.

When a sub-surface contains an EGL widget, and the commit mode is
synchronized, the frame events will not be delivered to EGL until the
parent surface gets committed. Therefore rendering the EGL widget twice
would lead to a deadlock.

When the window is being resized, we need to force a repaint of the EGL
widget, too, to make the whole window consistent. For that, we need to
make sure the frame event from the previous eglSwapBuffers() actually
arrives.

This patch adds an extra wl_surface.commit(parent), when the window is
being resized, which should guarantee, that the previous eglSwapBuffers
gets its event.

To properly handle an EGL widget in a sub-surface, running in its own
thread, the EGL widget's automatic updates should be paused before
sending the extra wl_surface.commit(parent). A natural place for the
pause would be in the widget's resize hook. However, wl_surface.commit
cannot be called right after resize hooks, because it would commit new,
incomplete surface state. Therefore this patch is not enough for
threaded toytoolkit applications.  Luckily those do not exist yet.

When eglSwapInterval() gets implemented, this patch should be reverted.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-05-10 14:35:54 -04:00
Pekka Paalanen
7ff7a80007 clients: add subsurfaces demo
Add a demo program with:
- a main surface (green)
- a Cairo-image sub-surface (red)
- a raw GLESv2 widget (triangle)

Sub-surface input region is set empty to avoid problems in toytoolkit.

If Cairo links to libGL, then we will end up with also libGLESv2 linked
to subsurfaces program, and both libs getting really used, which leads
to disaster.

Do not build subsurfaces demo, if Cairo links to libGL and cairo-egl is
usable.

The GL rendering loop is not tied to the toytoolkit or the widget, but
runs directly from its own frame callback. Therefore it runs
independent of the rest of the application. This also relies on one of
two things:
- eglSwapInterval(0) is implemented, and therefore eglSwapBuffers never
  blocks indefinitely, or
- toytoolkit has a workaround, that guarantees that eglSwapBuffers will
  return soon, when we force a repaint on resize.
Otherwise the demo will deadlock.

The code is separated into three sections:

1. The library component, using only EGL, GLESv2, and libwayland-client
   APIs, and not aware of any toolkit details of the parent application.
   This runs independently until the parent application tells otherwise.

2. The glue code: a toytoolkit application widget, who has its own
   rendering machinery.

3. The application written in toytoolkit.

This patch also adds new toytoolkit interfaces:
- widget_get_wl_surface()
- widget_get_last_time()
- widget_input_region_add()

Toytoolkit applications have not had a possibility to change the input
region. The frame widget (decorations) set the input region on its own
when used, otherwise the default input region of everything has been
used. If a window does not have a frame widget, it can now use
widget_input_region_add() to set a custom input region.

These are not window methods, because a widget may lie on a different
wl_surface (sub-surface) than the window.

Changes in v3:
- replace set_commit_mode with set_sync and set_desync

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-05-10 14:35:53 -04:00
Pekka Paalanen
40cb67b2ac window: implement per-surface redraws
Add redraw_needed flag to all surfaces, in addition to having one in
window. The window redraw_needed flag is changed to force a redraw of
the whole window, regardless of frame events.

widget_schedule_redraw() now schedules the redraw only for the surface,
where the widget is on. window_schedule_redraw() is equivalent to
scheduling a redraw for all (sub-)surfaces of the window.

We still use only one deferred task for all redraws.

surface_redraw() will skip the redraw, if the window does not force a
redraw and the surface does not need a redraw. It will also skip the
redraw, if the frame callback from the previous redraw has not triggered
yet. When the frame callback later arrives, the redraw task will be
scheduled, if the surface still needs a redraw.

If the window forces a redraw, the redraw is executed even if there is a
pending frame callback. This is for resizing: resizing should trigger a
window repaint, as it really wants to update all surfaces in one go, to
apply possible sub-surface size and position changes. Resizing is the
only thing that makes a window force a redraw.

With this change, subsurfaces demo can avoid repainting the cairo
sub-surface while still animating the GL sub-surface.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
2013-05-10 14:35:53 -04:00