On attaching a NULL wl_buffer, weston_surface_attach() will unmap the
surface. Don't immediately remap it within committed() if we don't have
a buffer.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Use the helper, don't mark stuff as mapped ourselves. Set the position
before the view, so when it's marked as mapped, it's already in
position.
Signed-off-by: Daniel Stone <daniels@collabora.com>
The list of client breakpoints was used for both client tests and plugin
tests - anything that uses the weston-test module - but was only
initialised in the client-test path. Make it unconditional.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: efde2fa0b1 ("tests: Add client<->compositor breakpoint support")
Add support for clients to request the server insert breakpoints at
various points in its processing. These breakpoints are handled
internally by semaphores (visible to tests through helpers): when the
server reaches the specified point, it will pause execution until the
client allows it to restart.
A weston_compositor pointer returned at each breakpoint allows the
client to reach across the thread boundary and access the server's
internal data structures. This can be used to, for example, inspect
paint nodes, internal damage, or any other work which is not necessarily
client-visible.
The majority of tests will not need to use this infrastructure; it is
only intended for tightly-coupled tests which can very specifically
dictate and anticipate the server's execution flow.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Keep a tracking set of every weston_output created by the compositor,
and use this to listen to the repaint signal.
This currently does nothing, but will later be used to listen to repaint
signals as a client breakpoint type.
Signed-off-by: Daniel Stone <daniels@collabora.com>
I also snuck in a trivial change to drag_surface_configure at the same
time to avoid yet another micro patch.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Convert the bare x,y coordinates into struct weston_coord and update all
users.
We keep the surface position in wl_fixed_t for now so it still exactly
matches the position most recently sent to clients.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Push weston_coord into the notification functions instead of passing
two doubles.
The touch handlers are passed a pointer to a weston_coord, which is
unusual. This is done so we can pass a NULL pointer instead of a
fabricated invalid coordinate when the touch type is TOUCH_UP.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Wayland protocol can't do this, but the way our test protocol handles
touch through a single event can - ensure that we don't by accident.
This will matter more shortly when we add assert()s to prevent having
coordinates with WL_TOUCH_UP events internally later.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
We need to unlink this before freeing it since it's being called from
weston_signal_emit_mutable.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
struct weston_test_surface in the test harness' compositor plugin had no
tear down code, which lead to ASan report on alpha-blending test:
Direct leak of 64 byte(s) in 2 object(s) allocated from:
#0 0x7f8931f10330 in __interceptor_malloc (/lib/x86_64-linux-gnu/libasan.so.5+0xe9330)
#1 0x7f892d934425 in move_surface ../../git/weston/tests/weston-test.c:181
#2 0x7f893159d8ed in ffi_call_unix64 (/lib/x86_64-linux-gnu/libffi.so.6+0x68ed)
While at it, let's do this properly for once:
- put the creation in a new function
- hook up to the weston_surface destroy signal so this actually gets
freed (fixes the leak)
- check that we don't overwrite another surface role
- check that committed_private actually is ours
- set the surface label func so it gets properly listed in debugs and
traces
- use the proper surface role setup call, so no-one stomps on anyones
toes if a test makes a mistake by using a wrong wl_surface
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
This is a follow-up of commit "tests: start to use Weston's
default screenshooter in the test suite".
As we've started to use Weston's default screenshooter
implementation and protocol extension in the test suite,
we don't need what we've created specifically for the test
suite anymore.
Drop test suite screenshooter implementation and protocol
extension.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
There are some specific cases in which we need Weston to
behave differently when running in the test suite. This
adds a new API to allow the tests to select these behaviors.
For instance, in the DRM backend we plan to add a writeback
connector screenshooter. In case it fails for some
reason, it should fallback to the renderer screenshooter
that all other backends use. But if we add a test to
ensure the correctness of the writeback screenshooter,
we don't want it to fallback to the renderer one, we
want it to fail. With this new API we can choose to
disable the fallback behavior specifically for this test.
Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Releases touch devices and seat if they were allocated, clean up the
layers and free the weston_test structure.
Signed-off-by: Guillaume Champagne <champagne.guillaume.c@gmail.com>
This replaces the old test harness with a new one.
The old harness relied on fork()'ing each test which makes tests independent,
but makes debugging them harder. The new harness runs client code in a thread
instead of a new process. A side-effect of not fork()'ing anymore is that any
failure will stop running a test series short. Fortunately we do not have any
tests that are expected to crash or fail.
The old harness executed 'weston' from Meson, with lots of setup as both
command line options and environment variables. The new harness executes
wet_main() instead: the test program itself calls the compositor main function
to execute the compositor in-process. Command line arguments are configured in
the test program itself, not in meson.build. Environment variables aside, you
are able to run a test by simply executing the test program, even if it is a
plugin test.
The new harness adds a new type of iteration: fixtures. For now, fixtures are
used to set up the compositor for tests that need a compositor. If necessary, a
fixture setup may include a data array of arbitrary type for executing the test
series for each element in the array. This will be most useful for running
screenshooting tests with both Pixman- and GL-renderers.
The new harness outputs TAP formatted results into stdout. Meson is not
switched to consume TAP yet though, because it would require a Meson version
requirement bump and would not have any benefits at this time. OTOH outputting
TAP is trivial and sets up a clear precedent of random test chatter belonging
to stderr.
This commit migrates only few tests to actually make use of the new features:
roles is a basic client test, subsurface-shot is a client test that
demonstrates the fixture array, and plugin-registry is a plugin test. The rest
of the tests will be migrated later.
Once all tests are migrated, we can remove the test-specific setup from
meson.build, leaving only the actual build instructions in there.
The not migrated tests and stand-alone tests suffer only a minor change: they
no longer fork() for each TEST(), otherwise they keep running as before.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Instead of getting weston_output from the frame_signal argument 'void *data',
add weston_output in the private data struct of the users that are listening
to frame_signal. With this change we are able to pass previous_damage as the
data argument.
Signed-off-by: Leandro Ribeiro <leandrohr@riseup.net>
This introduces a new convention of checking through the compositor destroy
listener if the plugin is already initialized. If the plugin is already
initialized, then the plugin entry function succeeds as a no-op. This makes it
safe to load the same plugin multiple times in a running compositor.
Currently module loading functions return failure if a plugin is already
loaded, but that will change in the future. Therefore we need this other method
of ensuring we do not double-initialize a plugin which would lead to list
corruptions the very least.
All plugins are converted to use the new helper, except:
- those that do not have a destroy listener already, and
- hmi-controller which does the same open-coded as the common code pattern
did not fit there.
Plugins should always have a compositor destroy listener registered since they
very least allocate a struct to hold their data. Hence omissions are
highlighted in code.
Backends do not need this because weston_compositor_load_backend() already
protects against double-init. GL-renderer does not export a standard module
init function so cannot be initialized the usual way and therefore is not
vulnerable to double-init.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The member disable_planes of weston_output signifies the recording
status of the output, and is incremented and decremented from various
places. This patch provides helper functions to increment and decrement
the counter. These functions can then be used to do processing, before
and after the recording has started or stopped.
Signed-off-by: Ankit Nautiyal <ankit.k.nautiyal@intel.com>
The printf() format specifier "%m" is a glibc extension to print
the string returned by strerror(errno). While supported by other
libraries (e.g. uClibc and musl), it is not widely portable.
In Weston code the format string is often passed to a logging
function that calls other syscalls before the conversion of "%m"
takes place. If one of such syscall modifies the value in errno,
the conversion of "%m" will incorrectly report the error string
corresponding to the new value of errno.
Remove all the occurrences of the specifier "%m" in Weston code
by using directly the string returned by strerror(errno).
While there, fix some minor indentation issue.
Signed-off-by: Antonio Borneo <borneo.antonio@gmail.com>
The main idea is to make libweston users use the form
#include <libweston/libweston.h>
instead of the plain
#include <compositor.h>
which is prone to name conflicts. This is reflected both in the installed
files, and the internal header search paths so that Weston would use the exact
same form as an external project using libweston would.
The public headers are moved under a new top-level directory include/ to make
them clearly stand out as special (public API).
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
There is no automake anymore, I suppose it is ninja that handles it now.
There are still a couple references to automake left to point out where the
conventions originated, e.g. the exit code 77.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
Use the proper function to exit instead of the libwayland one, to allow main
handle_exit() to be called.
This is just to unify the exit paths.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.com>
The buffer-count test was added in
40c0c3f91e and removed in
4938f93f57, but the removal left around
the dependency to EGL headers in weston-test.c.
Removal of those unneeded includes allows us to drop the EGL dependency
completely from weston-test.c build.
For the Meson build this means that there are no dependency('egl')
directives anymore without the user friendly error message.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
Relay touch input events into libweston core through the
weston_touch_device, so that the core can tell which individual physical
device they come from.
This is necessary for supporting touchscreen calibration, where one
needs to process a single physical device at a time instead of the
aggregate of all touch devices on the weston_seat.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Introduce weston_touch_device for libweston core to track individual
touchscreen input devices. A weston_seat/weston_touch may be an
aggregation of several physical touchscreen input devices. Separating
the physical devices will be required for implementing touchscreen
calibration. One can only calibrate one device at a time, and we want to
make sure to handle the right one.
Both backends that support touch devices are updated to create
weston_touch_devices. Wayland-backend provides touch devices that cannot
be calibrated, because we have no access to raw touch coordinates from
the device - calibration is the responsibility of the parent display
server. Libinput backend provides touch devices that can be calibrated,
hence implementing the set and get calibration hooks.
Backends need to maintain an output pointer in any case, so we have a
get_output() hook instead of having to maintain an identical field in
weston_touch_device. The same justification applies to
get_calibration_head_name.
Also update the test plugin to manage weston_touch_device objects.
Co-developed by Louis-Francis and Pekka.
v2:
- Consistently use 'cal' instead of 'calb' or 'matrix'.
- change devpath into syspath
- update copyrights
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v1 Tested-by: Matt Hoosier <matt.hoosier@gmail.com>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
Add test_seat_release() as the counterpart of test_seat_init() instead
of open-coding it. This helps adding more code to test_seat_release()
later.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
The user data of a wl_resource representing a wl_output protocol object
used to be a pointer to weston_output. Now that weston_output is being
split, wl_output more accurately refers to weston_head which is a single
monitor.
Change the wl_output user data to point to weston_head.
weston_output_from_resource() is replaced with
weston_head_from_resource().
This change is not strictly necessary, but architecturally it is the
right thing to do. In the future there might appear the need to refer to
a specific head of a cloned pair, for instance.
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
v5 Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Ian Ray <ian.ray@ge.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Derek Foreman <derekf@osg.samsung.com>
Support adding a test seat using the weston_test.device_add request.
This will be used in tests in upcoming commits where we will need to
re-add the seat after having it removed.
We only support one test seat at the moment, so this commit also
introduces checks to ensure the client doesn't try to create multiple
test seats or try to remove an already removed test seat.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add test to verify the server correctly emits pointer axis events. This
requires updating the weston-test protocol with a new request for
pointer axis events.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add test to verify that the server correctly sets the timestamps of
touch events. This requires updating the weston-test protocol with a new
request for touch events.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Add test to verify that the server correctly sets the timestamps of
keyboard key events. This requires updating the weston-test protocol to
support passing key event timestamps.
simple_keyboard_test now uses the create_client_with_keyboard_focus()
helper function which changes the initial state of the surface to be
focused. This leads to one additional iteration of the test loop when
starting, during which the surface is deactivated, i.e., loses focus.
After this initial iteration the test continues as before.
Furthermore, simple_keyboard_test now uses the send_key() helper
function which performs a roundtrip internally. To account for this, the
client_roundtrip() function is now directly called in the loop only when
it is still required, i.e., when deactivating the surface.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Enhance the existing pointer motion and button event tests to
additionally verify the event timestamps. This requires updating the
weston-test protocol to support passing motion and button event
timestamps.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to key events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to button events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Change code related to motion events to use struct timespec to represent
time.
This commit is part of a larger effort to transition the Weston codebase
to struct timespec.
Signed-off-by: Alexandros Frantzis <alexandros.frantzis@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This is a simple wrapper for casting the user data of a wl_resource into
a struct weston_output pointer. Using the wrapper clearly marks all the
places where a wl_output protocol object is used.
Replace ALL wl_output related calls to wl_resource_get_user_data() with
a call to weston_output_from_resource().
v2: add type assert in weston_output_from_resource().
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Armin Krezović <krezovic.armin@gmail.com>
buffer-count was introduced in line with a Mesa change which forced
an earlier block on frame events to try to enforce double-buffering
where available.
The Mesa change has since been reverted (Mesa commit 9ca6711faa), as
this had unpleasant interactions with buffer_age in particular, so this
test is no longer valid.
Additionally, it only worked on backends which initialised EGL (not
headless-backend, where tests generally run), which can be flaky due to
initialisation races. Not only that, but on the DRM backend, we can
legitimately enter triple-buffering due to promoting the surface to a
hardware plane, skipping GPU composition.
In light of all this, just remove the test.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
Currently, layers’ order depends on the module loading order and it does
not survive runtime modifications (like shell locking/unlocking).
With this patch, modules can safely add their own layer at the expected
position in the stack, with runtime persistence.
v4 Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Acked-by: Daniel Stone <daniels@collabora.com>
[Pekka: fix three whitespace issues]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>