compositor: Don't pass a non-existing varying into the fragment shader

This commit is contained in:
Kristian Høgsberg 2011-05-19 12:05:51 -04:00
parent 52612f113c
commit ff073a6a6b

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@ -1587,7 +1587,6 @@ static const char texture_fragment_shader[] =
static const char solid_fragment_shader[] =
"precision mediump float;\n"
"varying vec2 v_texcoord;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"