gl-renderer: add support of WL_SHM_FORMAT_YUV420
This patch allow gl-renderer to accept WL_SHM_FORMAT_YUV420 buffers. In a gstreamer pipeline, the support of the WL_SHM_FORMAT_YUV420 by weston avoid pixel conversion between software decoders and waylandsink. Indeed, software decoders output I420 (YUV420 planar) that will match with WL_SHM_FORMAT_YUV420. Signed-off-by: Vincent Abriou <vincent.abriou@st.com> Reviewed-by: Daniel Stone <daniels@collabora.com>
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@ -160,6 +160,10 @@ struct gl_surface_state {
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int height; /* in pixels */
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int y_inverted;
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/* Extension needed for SHM YUV texture */
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int offset[3]; /* offset per plane */
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int hvsub[3]; /* horizontal vertical subsampling per plane */
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struct weston_surface *surface;
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struct wl_listener surface_destroy_listener;
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@ -206,6 +210,8 @@ struct gl_renderer {
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int has_dmabuf_import;
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struct wl_list dmabuf_images;
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int has_gl_texture_rg;
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struct gl_shader texture_shader_rgba;
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struct gl_shader texture_shader_rgbx;
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struct gl_shader texture_shader_egl_external;
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@ -1230,7 +1236,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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bool texture_used;
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pixman_box32_t *rectangles;
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void *data;
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int i, n;
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int i, j, n;
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pixman_region32_union(&gs->texture_damage,
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&gs->texture_damage, &surface->damage);
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@ -1257,29 +1263,43 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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!gs->needs_full_upload)
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goto done;
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glBindTexture(GL_TEXTURE_2D, gs->textures[0]);
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data = wl_shm_buffer_get_data(buffer->shm_buffer);
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if (!gr->has_unpack_subimage) {
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wl_shm_buffer_begin_access(buffer->shm_buffer);
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glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
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gs->pitch, buffer->height, 0,
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gs->gl_format, gs->gl_pixel_type,
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wl_shm_buffer_get_data(buffer->shm_buffer));
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glTexImage2D(GL_TEXTURE_2D, 0,
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gs->gl_format,
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gs->pitch / gs->hvsub[j],
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buffer->height / gs->hvsub[j],
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0,
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gs->gl_format,
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gs->gl_pixel_type,
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data + gs->offset[j]);
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}
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wl_shm_buffer_end_access(buffer->shm_buffer);
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goto done;
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, gs->pitch);
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data = wl_shm_buffer_get_data(buffer->shm_buffer);
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if (gs->needs_full_upload) {
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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wl_shm_buffer_begin_access(buffer->shm_buffer);
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glTexImage2D(GL_TEXTURE_2D, 0, gs->gl_format,
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gs->pitch, buffer->height, 0,
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gs->gl_format, gs->gl_pixel_type, data);
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glTexImage2D(GL_TEXTURE_2D, 0,
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gs->gl_format,
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gs->pitch / gs->hvsub[j],
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buffer->height / gs->hvsub[j],
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0,
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gs->gl_format,
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gs->gl_pixel_type,
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data + gs->offset[j]);
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}
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wl_shm_buffer_end_access(buffer->shm_buffer);
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goto done;
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}
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@ -1293,9 +1313,17 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, r.x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, r.y1);
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glTexSubImage2D(GL_TEXTURE_2D, 0, r.x1, r.y1,
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r.x2 - r.x1, r.y2 - r.y1,
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gs->gl_format, gs->gl_pixel_type, data);
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for (j = 0; j < gs->num_textures; j++) {
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glBindTexture(GL_TEXTURE_2D, gs->textures[j]);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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r.x1 / gs->hvsub[j],
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r.y1 / gs->hvsub[j],
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(r.x2 - r.x1) / gs->hvsub[j],
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(r.y2 - r.y1) / gs->hvsub[j],
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gs->gl_format,
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gs->gl_pixel_type,
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data + gs->offset[j]);
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}
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}
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wl_shm_buffer_end_access(buffer->shm_buffer);
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@ -1336,11 +1364,16 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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struct gl_surface_state *gs = get_surface_state(es);
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GLenum gl_format, gl_pixel_type;
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int pitch;
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int num_planes;
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buffer->shm_buffer = shm_buffer;
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buffer->width = wl_shm_buffer_get_width(shm_buffer);
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buffer->height = wl_shm_buffer_get_height(shm_buffer);
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num_planes = 1;
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gs->offset[0] = 0;
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gs->hvsub[0] = 1;
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switch (wl_shm_buffer_get_format(shm_buffer)) {
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case WL_SHM_FORMAT_XRGB8888:
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gs->shader = &gr->texture_shader_rgbx;
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@ -1360,6 +1393,22 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gl_format = GL_RGB;
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gl_pixel_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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case WL_SHM_FORMAT_YUV420:
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gs->shader = &gr->texture_shader_y_u_v;
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pitch = wl_shm_buffer_get_stride(shm_buffer);
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if (gr->has_gl_texture_rg)
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gl_format = GL_R8_EXT;
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else
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gl_format = GL_LUMINANCE;
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gl_pixel_type = GL_UNSIGNED_BYTE;
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num_planes = 3;
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gs->offset[1] = gs->offset[0] + (pitch / gs->hvsub[0]) *
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(buffer->height / gs->hvsub[0]);
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gs->hvsub[1] = 2;
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gs->offset[2] = gs->offset[1] + (pitch / gs->hvsub[1]) *
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(buffer->height / gs->hvsub[1]);
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gs->hvsub[2] = 2;
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break;
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default:
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weston_log("warning: unknown shm buffer format: %08x\n",
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wl_shm_buffer_get_format(shm_buffer));
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@ -1385,7 +1434,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gs->surface = es;
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ensure_textures(gs, 1);
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ensure_textures(gs, num_planes);
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}
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}
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@ -2756,6 +2805,9 @@ gl_renderer_setup_egl_extensions(struct weston_compositor *ec)
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if (weston_check_egl_extension(extensions, "EGL_EXT_image_dma_buf_import"))
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gr->has_dmabuf_import = 1;
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if (weston_check_egl_extension(extensions, "GL_EXT_texture_rg"))
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gr->has_gl_texture_rg = 1;
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renderer_setup_egl_client_extensions(gr);
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return 0;
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@ -3006,6 +3058,7 @@ gl_renderer_create(struct weston_compositor *ec, EGLenum platform,
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}
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
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wl_signal_init(&gr->destroy_signal);
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