window: Add API for manually set confine region
We can use this to test more complex confine regions. Signed-off-by: Jonas Ådahl <jadahl@gmail.com> Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
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@ -4863,15 +4863,17 @@ static const struct zwp_confined_pointer_v1_listener confined_pointer_listener =
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};
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int
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window_confine_pointer_to_widget(struct window *window,
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struct widget *widget,
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struct input *input)
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window_confine_pointer_to_rectangles(struct window *window,
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struct input *input,
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struct rectangle *rectangles,
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int num_rectangles)
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{
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struct zwp_pointer_constraints_v1 *pointer_constraints =
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window->display->pointer_constraints;
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struct zwp_confined_pointer_v1 *confined_pointer;
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struct wl_compositor *compositor = window->display->compositor;
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struct wl_region *region = NULL;
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int i;
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if (!window->display->pointer_constraints)
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return -1;
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@ -4885,13 +4887,15 @@ window_confine_pointer_to_widget(struct window *window,
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if (!input->pointer)
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return -1;
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if (widget) {
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if (num_rectangles >= 1) {
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region = wl_compositor_create_region(compositor);
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for (i = 0; i < num_rectangles; i++) {
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wl_region_add(region,
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widget->allocation.x,
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widget->allocation.y,
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widget->allocation.width,
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widget->allocation.height);
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rectangles[i].x,
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rectangles[i].y,
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rectangles[i].width,
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rectangles[i].height);
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}
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}
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confined_pointer =
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@ -4908,11 +4912,56 @@ window_confine_pointer_to_widget(struct window *window,
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input);
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window->confined_pointer = confined_pointer;
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window->confined_widget = widget;
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window->confined_widget = NULL;
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return 0;
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}
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void
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window_update_confine_rectangles(struct window *window,
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struct rectangle *rectangles,
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int num_rectangles)
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{
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struct wl_compositor *compositor = window->display->compositor;
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struct wl_region *region;
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int i;
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region = wl_compositor_create_region(compositor);
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for (i = 0; i < num_rectangles; i++) {
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wl_region_add(region,
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rectangles[i].x,
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rectangles[i].y,
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rectangles[i].width,
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rectangles[i].height);
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}
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zwp_confined_pointer_v1_set_region(window->confined_pointer, region);
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wl_region_destroy(region);
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}
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int
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window_confine_pointer_to_widget(struct window *window,
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struct widget *widget,
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struct input *input)
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{
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int ret;
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if (widget) {
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ret = window_confine_pointer_to_rectangles(window,
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input,
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&widget->allocation,
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1);
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window->confined_widget = widget;
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return ret;
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} else {
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return window_confine_pointer_to_rectangles(window,
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input,
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NULL,
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0);
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}
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}
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void
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window_unconfine_pointer(struct window *window)
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{
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@ -392,6 +392,17 @@ void
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widget_set_locked_pointer_cursor_hint(struct widget *widget,
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float x, float y);
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int
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window_confine_pointer_to_rectangles(struct window *window,
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struct input *input,
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struct rectangle *rectangles,
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int num_rectangles);
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void
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window_update_confine_rectangles(struct window *window,
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struct rectangle *rectangles,
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int num_rectangles);
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int
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window_confine_pointer_to_widget(struct window *window,
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struct widget *widget,
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