gl-renderer: add framebuffer object name to gl_renderbuffer
For dummy renderbuffers this is always 0, meaning the surface framebuffer. No functional change. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
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@ -93,6 +93,8 @@ struct gl_fbo_texture {
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struct gl_renderbuffer {
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struct weston_renderbuffer base;
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enum gl_border_status border_damage;
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/* The fbo value zero represents the default surface framebuffer. */
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GLuint fbo;
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struct wl_list link;
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int age;
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};
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@ -736,6 +738,8 @@ gl_renderer_create_dummy_renderbuffer(struct weston_output *output)
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renderbuffer = xzalloc(sizeof(*renderbuffer));
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renderbuffer->fbo = 0;
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pixman_region32_init(&renderbuffer->base.damage);
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pixman_region32_copy(&renderbuffer->base.damage, &output->region);
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renderbuffer->border_damage = BORDER_ALL_DIRTY;
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@ -1855,7 +1859,7 @@ gl_renderer_repaint_output(struct weston_output *output,
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glBindFramebuffer(GL_FRAMEBUFFER, go->shadow.fbo);
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glViewport(0, 0, go->area.width, go->area.height);
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} else {
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, rb->fbo);
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glViewport(go->area.x, area_inv_y,
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go->area.width, go->area.height);
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}
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@ -1896,7 +1900,7 @@ gl_renderer_repaint_output(struct weston_output *output,
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else
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repaint_views(output, output_damage);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_FRAMEBUFFER, rb->fbo);
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glViewport(go->area.x, area_inv_y,
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go->area.width, go->area.height);
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blit_shadow_to_output(output, &rb->base.damage);
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