doc: Add running-weston.rst file
Documentation file for explaning in more detail how to run weston, using launcher direct and specifying a non-default seat. This explains how to create a udev file and assign a particular GPU card to it, and potentially, other input devices. It also describes a bit additional arguments that can be passed on, as an introduction to using the DRM node for that particular seat. Fixes #460 Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
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@ -5,6 +5,7 @@ Welcome to Weston documentation!
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:maxdepth: 2
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:caption: Contents:
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toc/running-weston.rst
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toc/libweston.rst
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toc/test-suite.rst
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toc/kiosk-shell.rst
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@ -1,6 +1,7 @@
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# you need to add here any files you add to the toc directory as well
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files = [
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'kiosk-shell.rst',
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'running-weston.rst',
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'libweston.rst',
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'test-suite.rst',
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'test-suite-api.rst',
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168
doc/sphinx/toc/running-weston.rst
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168
doc/sphinx/toc/running-weston.rst
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@ -0,0 +1,168 @@
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Running Weston
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==============
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libweston uses the concept of a *back-end* to abstract the interface to the
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underlying environment where it runs on. Ultimately, the back-end is
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responsible for handling the input and generate an output. Weston, as a
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libweston user, can be run on different back-ends, including nested, by using
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the wayland backend, but also on X11 or on a stand-alone back-end like
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DRM/KMS and now deprecated fbdev.
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In most cases, people should allow Weston to choose the backend automatically
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as it will produce the best results. That happens for instance when running
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Weston on a machine that already has another graphical environment running,
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being either another wayland compositor (e.g. Weston) or on a X11 server.
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You should only specify the backend manually if you know that what Weston picks
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is not the best, or the one you intended to use is different than the one
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loaded. In that case, the backend can be selected by using ``-B [backend.so]``
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command line option. As each back-end uses a different way to get input and
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produce output, it means that the most suitable back-end depends on the
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environment being used.
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Available back-ends:
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* **drm** -- run stand-alone on DRM/KMS and evdev (recommend)
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(`DRM kernel doc <https://www.kernel.org/doc/html/latest/gpu/index.html>`_)
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* **wayland** -- run as a Wayland application, nested in another Wayland compositor
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instance
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* **x11** -- run as a x11 application, nested in a X11 display server instance
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* **rdp** -- run as an RDP server without local input or output
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* **headless** -- run without input or output, useful for test suite
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* **fbdev** -- run stand-alone on fbdev/evdev (deprecated)
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The job of gathering all the surfaces (windows) being displayed on an output and
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stitching them together is performed by a *renderer*. By doing so, it is
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compositing all surfaces into a single image, which is being handed out to a
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back-end, and finally, displayed on the screen.
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libweston has a CPU-based type of renderer by making use of the
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`Pixman <http://www.pixman.org/>`_ library, but also one that can make
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use of the GPU to do that, which uses `OpenGL ES <https://www.khronos.org/opengles/>`_
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and it is simply called the GL-renderer.
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Most of the back-ends provide a command line option to disable the GL-renderer,
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and use the CPU for doing that. That happens by appending to the command line
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``--use-pixman`` when running Weston. One might use the CPU-based renderer
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to exclude any other potential issues with the GL-renderer.
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Additional set-up steps
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-----------------------
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Depending on your distribution some additional set-up parts might be required,
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before actually launching Weston, although any fairly modern distribution
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should have it already set-up for you. Weston creates its unix socket file (for
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example, wayland-1) in the directory specified by the required
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environment variable ``$XDG_RUNTIME_DIR``. Clients use the same variable to
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find that socket. Normally this should already be provided by systemd. If you
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are using a distribution that does not set-up ``$XDG_RUNTIME_DIR``, you
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must set it using your shell profile capability. More info about how to
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set-up that up, which depends to some extent on your shell, can be found at
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`Building/Running Weston <https://wayland.freedesktop.org/building.html>`_
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Running Weston in a graphical environment
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-----------------------------------------
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As stated previously, if you are already in a graphical environment, Weston
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would infer and attempt to load up the correct back-end. Either running
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in a Wayland compositor instance, or a X11 server, you should be able to run
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Weston from a X terminal or a Wayland one.
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Running Weston on a stand-alone back-end
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----------------------------------------
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Now that we are aware of the concept of a back-end and a renderer, it is time to
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introduce the concept of a seat, as stand-alone back-ends require one. A *seat*
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is a collection of input devices like a keyboard and a mouse, and output
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devices (monitors), forming the work or entertainment place for one person. It
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could also include sound cards or cameras. A single computer could be serving
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multiple seats.
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.. note::
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A graphics card is **required** to be a part of the seat, as among
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other things, it effectively drives the monitor.
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By default Weston will use the default seat named ``seat0``, but there's an
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option to specify which seat Weston must use by passing ``--seat`` argument.
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You can start Weston from a VT, assuming that there's a `logind
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<https://www.freedesktop.org/wiki/Software/systemd/logind/>`_ instance running
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on the machine. If that's not available, you can use the ``weston-launch``
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application that can handle VT switching.
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Another way of launching Weston is via ssh or a serial terminal but is
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currently a pain to do. One way is to run everything as root and issue
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``weston --tty 2`` while TTY 2 is active for example.
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Running Weston on a different seat on a stand-alone back-end
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------------------------------------------------------------
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While Weston can be tested on top of an already running Wayland compositor or
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an X11 server, another option might be to have an unused GPU card which can
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be solely used by Weston. So, instead of having a dedicated machine to run
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Weston for trying out the DRM-backend, by just having an extra GPU, one can
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create a new seat that could access the unused GPU on the same machine (and
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potentialy other inputs) and assign it to that seat. All of the
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happening while you already have your graphical environment running.
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In order to have that set-up, the requirements/steps would be:
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* have an extra GPU card -- you could also use integrated GPUs, while your
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other GPU is in use by another graphical environment
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* create a udev file that assigns the card (and inputs) to another seat
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* start Weston on that seat
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Start by creating a udev file, under ``/etc/udev/rules.d/`` adding something
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similar to the following:
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::
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ACTION=="remove", GOTO="id_insecure_seat_end"
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SUBSYSTEM=="drm", KERNEL=="card*", KERNELS=="0000:00:02.0", ENV{ID_SEAT}="seat-insecure"
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SUBSYSTEM=="input", ATTRS{idVendor}=="222a", ATTRS{idProduct}=="004d", OWNER="your_user_id", ENV{ID_SEAT}="seat-insecure", ENV{WL_OUTPUT}="HDMI-A-1"
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SUBSYSTEM=="input", ATTRS{idVendor}=="03f0", ATTRS{idProduct}=="1198", OWNER="your_user_id", ENV{ID_SEAT}="seat-insecure"
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LABEL="id_insecure_seat_end"
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By using the above udev file, devices assigned to that particular seat
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will be skipped by your normal display environment. Follow the naming scheme
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when creating the file (``man 7 udev``). For instance you could use
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``63-insecure-seat.rules`` as a filename, but take note that other udev rules
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might also be present and could potentially affect the way in which they get
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applied. Check that no other rules might take precedence before adding
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this new one.
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.. warning::
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This seat uses on purpose the name ``seat-insecure``, to warn users
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that the input devices can be eavesdropped. Futher more, if you attempt
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doing this on a VT, without being already in a graphical environment
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(and although the udev rules do apply), there will be nothing stopping
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the events from input devices reaching the virtual terminal.
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In the example above, there are two input devices, one of which is a
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touch panel that is being assigned to a specific output (`HDMI-A-1`) and
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another input which a mouse. Notice how ``ENV{ID_SEAT}`` and
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``ENV{WL_OUTPUT}`` specify the name of the seat, respectively the input that
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should be assign to a specific output.
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Resolving or extracting the udev key/value pair names, can be easily done with
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the help of ``udevadm`` command, for instance issuing ``udevadm info -a
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/dev/dri/cardX`` would give you the entire list of key values names for that
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particular card. Archaically, one would might also use ``lsusb`` and ``lspci``
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commands to retrieve the PCI vendor and device codes associated with it.
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If there are no input devices the DRM-backend can be started by appending
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``--continue-without-input`` or by editing ``weston.ini`` and adding to the
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``core`` section ``require-input=false``.
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Then, weston can be run by selecting the DRM-backend and the seat ``seat-insecure``:
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::
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./weston -Bdrm-backend.so --seat=seat-insecure
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If everything went well you should see weston be up-and-running on an output
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connected to that DRM device.
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