desktop-shell: properly set background widget as opaque
Toytoolkit resets the opaque region which was set manually using the wayland protocol directly, so use the widget API instead. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -695,8 +695,6 @@ background_draw(struct widget *widget, void *data)
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double sx, sy, s;
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double tx, ty;
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struct rectangle allocation;
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struct display *display;
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struct wl_region *opaque;
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surface = window_get_surface(background->window);
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@ -752,13 +750,6 @@ background_draw(struct widget *widget, void *data)
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cairo_destroy(cr);
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cairo_surface_destroy(surface);
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display = window_get_display(background->window);
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opaque = wl_compositor_create_region(display_get_compositor(display));
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wl_region_add(opaque, allocation.x, allocation.y,
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allocation.width, allocation.height);
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wl_surface_set_opaque_region(window_get_wl_surface(background->window), opaque);
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wl_region_destroy(opaque);
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background->painted = 1;
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check_desktop_ready(background->window);
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}
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@ -1056,6 +1047,7 @@ background_create(struct desktop *desktop)
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background->widget = window_add_widget(background->window, background);
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window_set_user_data(background->window, background);
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widget_set_redraw_handler(background->widget, background_draw);
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widget_set_transparent(background->widget, 0);
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window_set_preferred_format(background->window,
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WINDOW_PREFERRED_FORMAT_RGB565);
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