compositor: remove redundant cursor damage calls

As weston_surface_update_transform() automatically applies before and
after damage on surface geometry change, we don't need to explicitly add
the same damage in motion_notify() for the cursor surface.

We still need the side-effect, that is scheduling a repaint.

Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
This commit is contained in:
Pekka Paalanen 2012-02-13 11:01:59 +02:00
parent cc2f868b2e
commit f8c6aae688
1 changed files with 1 additions and 3 deletions

View File

@ -1364,13 +1364,11 @@ notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
device->grab->x, device->grab->y);
if (wd->sprite) {
weston_surface_damage_below(wd->sprite);
wd->sprite->geometry.x = device->x - wd->hotspot_x;
wd->sprite->geometry.y = device->y - wd->hotspot_y;
wd->sprite->geometry.dirty = 1;
weston_surface_damage(wd->sprite);
weston_compositor_schedule_repaint(ec);
}
}