compositor: Fix cursor positioning right after input_device.attach
The type of fields x and y in wl_input_device was changed to wl_fixed_t but input_device_attach() was still using it as if it were integer. This bug caused the pointer sprite to be configured in the wrong place on the screen (usually outside the visible area) but it would soon be corrected in notify_motion() making it hard to notice and usually only causing a quick flicker.
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@ -2010,8 +2010,8 @@ input_device_attach(struct wl_client *client,
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device->hotspot_x = x;
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device->hotspot_y = y;
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weston_surface_configure(device->sprite,
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device->input_device.x - device->hotspot_x,
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device->input_device.y - device->hotspot_y,
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wl_fixed_to_int(device->input_device.x) - x,
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wl_fixed_to_int(device->input_device.y) - y,
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buffer->width, buffer->height);
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surface_damage(NULL, &device->sprite->surface.resource,
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