animation: Fix potential leak of memory pointed to by move

Free move before return if animation is null.

Signed-off-by: Lucas Tanure <tanure@linux.com>
Reviewed-by: Giulio Camuffo <giuliocamuffo@gmail.com>
Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
This commit is contained in:
Lucas Tanure 2015-10-03 11:18:32 -03:00 committed by Bryce Harrington
parent 3c241b18b8
commit ed8dd4ef6a

View File

@ -471,8 +471,10 @@ weston_move_scale_run(struct weston_view *view, int dx, int dy,
animation = weston_view_animation_create(view, start, end, move_frame,
NULL, move_done, data, move);
if (animation == NULL)
if (animation == NULL){
free(move);
return NULL;
}
weston_spring_init(&animation->spring, 400.0, 0.0, 1.0);
animation->spring.friction = 1150;