compositor-wayland: Call set_window_geometry when using zxdg_shell_v6
This way Wayland compositors will be aware of Weston's "visible bounds" (and ignore its shadows). Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com> Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net>
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@ -785,6 +785,14 @@ wayland_output_resize_surface(struct wayland_output *output)
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wl_surface_set_opaque_region(output->parent.surface, region);
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wl_region_destroy(region);
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if (output->parent.xdg_surface) {
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zxdg_surface_v6_set_window_geometry(output->parent.xdg_surface,
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ix,
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iy,
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iwidth,
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iheight);
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}
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width = frame_width(output->frame);
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height = frame_height(output->frame);
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} else {
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@ -797,6 +805,14 @@ wayland_output_resize_surface(struct wayland_output *output)
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wl_region_add(region, 0, 0, width, height);
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wl_surface_set_opaque_region(output->parent.surface, region);
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wl_region_destroy(region);
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if (output->parent.xdg_surface) {
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zxdg_surface_v6_set_window_geometry(output->parent.xdg_surface,
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0,
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0,
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width,
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height);
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}
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}
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#ifdef ENABLE_EGL
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