Implement user_data for surface
Not sure if we need more than one piece of user_data per surface. And this should be a general feature of any proxy object.
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@ -64,6 +64,7 @@ struct wl_proxy {
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struct wl_object base;
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struct wl_display *display;
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struct wl_list listener_list;
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void *user_data;
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};
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struct wl_compositor {
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@ -618,3 +619,15 @@ wl_surface_damage(struct wl_surface *surface,
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wl_proxy_marshal(&surface->proxy,
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WL_SURFACE_DAMAGE, x, y, width, height);
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}
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WL_EXPORT void
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wl_surface_set_user_data(struct wl_surface *surface, void *user_data)
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{
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surface->proxy.user_data = user_data;
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}
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WL_EXPORT void *
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wl_surface_get_user_data(struct wl_surface *surface)
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{
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return surface->proxy.user_data;
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}
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@ -95,6 +95,9 @@ void wl_surface_copy(struct wl_surface *surface, int32_t dst_x, int32_t dst_y,
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void wl_surface_damage(struct wl_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height);
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void wl_surface_set_user_data(struct wl_surface *surface, void *user_data);
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void *wl_surface_get_user_data(struct wl_surface *surface);
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struct wl_output;
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struct wl_output_listener {
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void (*geometry)(void *data,
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