Delete a few duplicate TODO items
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18
TODO
18
TODO
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@ -1,6 +1,6 @@
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Core wayland protocol
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Core wayland protocol
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- implement glyph cache and dnd
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- glyph cache
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- dnd, figure out large object transfer: through wayland protocol or
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- dnd, figure out large object transfer: through wayland protocol or
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pass an fd through the compositor to the other client and let them
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pass an fd through the compositor to the other client and let them
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@ -29,14 +29,6 @@ Core wayland protocol
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switching away from. for minimized windows that we don't want live
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switching away from. for minimized windows that we don't want live
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thumb nails for. etc.
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thumb nails for. etc.
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- Move/resize protocols? In the style of the dnd protocol, if a
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surface has grabbed an input, it can request a resize (top/bottom |
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left/right) or a move. Goes on for duration of grab or until
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surface cancels. Surface gets resize(w,h) during resize events and
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must reallocate buffer and redraw.
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- Initial surface placement issue.
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- Consolidate drm buffer upload with a create_buffer request, returns
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- Consolidate drm buffer upload with a create_buffer request, returns
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buffer object we can use in surface.attach, cache.upload and
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buffer object we can use in surface.attach, cache.upload and
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input.attach? Will increase object id usage significantly, each
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input.attach? Will increase object id usage significantly, each
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@ -95,6 +87,8 @@ Core wayland protocol
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- multi touch?
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- multi touch?
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- synaptics, 3-button emulation, scim
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- sparse/gcc plugin based idl compiler
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- sparse/gcc plugin based idl compiler
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- crack?
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- crack?
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@ -131,12 +125,6 @@ Core wayland protocol
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- multi gpu, needs queue and seqno to wait on in requests
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- multi gpu, needs queue and seqno to wait on in requests
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- synaptics, 3-button emulation, scim
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- what to do when protocol out buffer fills up? Just block on write
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would work I guess. Clients are supposed to throttle using the
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bread crumb events, so we shouldn't get into this situation.
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Clients and ports
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Clients and ports
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- port gtk+
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- port gtk+
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