compositor: add an exported function to take a screenshot of an output
This allows other screenshooter protocols to use the same code to copy the screen to a buffer.
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@ -1293,6 +1293,18 @@ tty_activate_vt(struct tty *tty, int vt);
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void
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screenshooter_create(struct weston_compositor *ec);
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enum weston_screenshooter_outcome {
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WESTON_SCREENSHOOTER_SUCCESS,
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WESTON_SCREENSHOOTER_NO_MEMORY,
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WESTON_SCREENSHOOTER_BAD_BUFFER
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};
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typedef void (*weston_screenshooter_done_func_t)(void *data,
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enum weston_screenshooter_outcome outcome);
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int
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weston_screenshooter_shoot(struct weston_output *output, struct weston_buffer *buffer,
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weston_screenshooter_done_func_t done, void *data);
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struct clipboard *
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clipboard_create(struct weston_seat *seat);
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@ -46,7 +46,8 @@ struct screenshooter {
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struct screenshooter_frame_listener {
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struct wl_listener listener;
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struct weston_buffer *buffer;
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struct wl_resource *resource;
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weston_screenshooter_done_func_t done;
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void *data;
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};
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static void
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@ -129,7 +130,7 @@ screenshooter_frame_notify(struct wl_listener *listener, void *data)
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pixels = malloc(stride * l->buffer->height);
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if (pixels == NULL) {
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wl_resource_post_no_memory(l->resource);
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l->done(l->data, WESTON_SCREENSHOOTER_NO_MEMORY);
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free(l);
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return;
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}
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@ -167,11 +168,67 @@ screenshooter_frame_notify(struct wl_listener *listener, void *data)
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wl_shm_buffer_end_access(l->buffer->shm_buffer);
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screenshooter_send_done(l->resource);
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l->done(l->data, WESTON_SCREENSHOOTER_SUCCESS);
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free(pixels);
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free(l);
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}
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WL_EXPORT int
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weston_screenshooter_shoot(struct weston_output *output,
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struct weston_buffer *buffer,
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weston_screenshooter_done_func_t done, void *data)
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{
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struct screenshooter_frame_listener *l;
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if (!wl_shm_buffer_get(buffer->resource)) {
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done(data, WESTON_SCREENSHOOTER_BAD_BUFFER);
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return -1;
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}
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buffer->shm_buffer = wl_shm_buffer_get(buffer->resource);
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buffer->width = wl_shm_buffer_get_width(buffer->shm_buffer);
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buffer->height = wl_shm_buffer_get_height(buffer->shm_buffer);
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if (buffer->width < output->current_mode->width ||
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buffer->height < output->current_mode->height) {
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done(data, WESTON_SCREENSHOOTER_BAD_BUFFER);
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return -1;
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}
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l = malloc(sizeof *l);
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if (l == NULL) {
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done(data, WESTON_SCREENSHOOTER_NO_MEMORY);
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return -1;
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}
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l->buffer = buffer;
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l->done = done;
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l->data = data;
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l->listener.notify = screenshooter_frame_notify;
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wl_signal_add(&output->frame_signal, &l->listener);
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output->disable_planes++;
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weston_output_schedule_repaint(output);
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return 0;
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}
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static void
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screenshooter_done(void *data, enum weston_screenshooter_outcome outcome)
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{
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struct wl_resource *resource = data;
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switch (outcome) {
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case WESTON_SCREENSHOOTER_SUCCESS:
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screenshooter_send_done(resource);
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break;
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case WESTON_SCREENSHOOTER_NO_MEMORY:
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wl_resource_post_no_memory(resource);
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break;
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default:
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break;
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}
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}
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static void
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screenshooter_shoot(struct wl_client *client,
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struct wl_resource *resource,
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@ -180,7 +237,6 @@ screenshooter_shoot(struct wl_client *client,
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{
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struct weston_output *output =
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wl_resource_get_user_data(output_resource);
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struct screenshooter_frame_listener *l;
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struct weston_buffer *buffer =
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weston_buffer_from_resource(buffer_resource);
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@ -188,30 +244,8 @@ screenshooter_shoot(struct wl_client *client,
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wl_resource_post_no_memory(resource);
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return;
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}
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if (!wl_shm_buffer_get(buffer->resource))
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return;
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buffer->shm_buffer = wl_shm_buffer_get(buffer->resource);
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buffer->width = wl_shm_buffer_get_width(buffer->shm_buffer);
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buffer->height = wl_shm_buffer_get_height(buffer->shm_buffer);
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if (buffer->width < output->current_mode->width ||
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buffer->height < output->current_mode->height)
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return;
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l = malloc(sizeof *l);
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if (l == NULL) {
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wl_resource_post_no_memory(resource);
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return;
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}
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l->buffer = buffer;
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l->resource = resource;
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l->listener.notify = screenshooter_frame_notify;
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wl_signal_add(&output->frame_signal, &l->listener);
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output->disable_planes++;
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weston_output_schedule_repaint(output);
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weston_screenshooter_shoot(output, buffer, screenshooter_done, resource);
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}
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struct screenshooter_interface screenshooter_implementation = {
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