ivi-layout: Correct coordinate adjective grammar, misspellings
Hyphenate 'multi screen' coordinates, and correct misspellings and grammar within changed lines. See https://lists.freedesktop.org/archives/wayland-devel/2016-April/028249.html. Signed-off-by: Yong Bakos <ybakos@humanoriented.com> Reviewed-by: Bryce Harrington <bryce@osg.samsung.com>
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@ -456,24 +456,24 @@ calc_inverse_matrix_transform(const struct weston_matrix *matrix,
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/**
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* This computes the whole transformation matrix:m from surface-local
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* coordinates to multi screens coordinate, which is global coordinates.
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* coordinates to multi-screen coordinates, which are global coordinates.
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* It is assumed that weston_view::geometry.{x,y} are zero.
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*
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* Additionally, this computes the mask on surface-local coordinates as a
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* ivi_rectangle. This can be set to weston_view_set_mask.
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*
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* The mask is computed by following steps
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* - destination rectangle of layer is tansformed to multi screen coordinate,
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* - destination rectangle of layer is transformed to multi-screen coordinates,
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* global coordinates. This is done by adding weston_output.{x,y} in simple
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* because there is no scaled and rotated transformation.
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* - destination rectangle of layer in multi screens coordinate needs to be
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* - destination rectangle of layer in multi-screen coordinates needs to be
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* intersected inside of a screen the layer is assigned to. This is because
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* overlapped region of weston surface in another screen shall not be
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* displayed according to ivi use case.
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* - destination rectangle of layer
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* - in multi screen coordinates,
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* - in multi-screen coordinates,
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* - and intersected inside of an assigned screen,
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* is inversed to surface-local cooodinates by inversed matrix:m.
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* is inversed to surface-local coordinates by inversed matrix:m.
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* - the area is intersected by intersected area between weston_surface and
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* source rectangle of ivi_surface.
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*/
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@ -525,9 +525,9 @@ calc_surface_to_global_matrix_and_mask_to_weston_surface(
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* coordinates to global coordinates, which is computed by
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* two steps,
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* - surface-local coordinates to layer-local coordinates
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* - layer-local coordinates to a single screen-local coordinates
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* - a single screen-local coordinates to multi screen coordinates,
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* which is global coordinates.
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* - layer-local coordinates to single screen-local coordinates
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* - single screen-local coordinates to multi-screen coordinates,
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* which are global coordinates.
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*/
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calc_transformation_matrix(&surface_source_rect,
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&surface_dest_rect,
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