clients/simple-dmabuf-egl: Add some notes when using direct-display
protocol As dmabuf uses a different coordinate (top-left) system than OpenGL (bottom-left) using both direct-display with the Y_INVERT dmabuf attrib flag would result in the image being inverted (direct-display will remove the Y_INVERT flag, which caused the image to be displayed correctly). Notifies users that direct-display is in use. Signed-off-by: Marius Vlad <marius.vlad@collabora.com> Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.com>
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@ -409,6 +409,9 @@ create_dmabuf_buffer(struct display *display, struct buffer *buffer,
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/* turn off Y_INVERT otherwise linux-dmabuf will reject it and
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* we need all dmabuf flags turned off */
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flags &= ~ZWP_LINUX_BUFFER_PARAMS_V1_FLAGS_Y_INVERT;
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fprintf(stdout, "image is y-inverted as direct-display flag was set, "
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"dmabuf y-inverted attribute flag was removed\n");
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}
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for (i = 0; i < buffer->plane_count; ++i) {
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@ -1454,7 +1457,10 @@ print_usage_and_exit(void)
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"\t'-m,--mandelbrot'"
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"\n\t\trender a mandelbrot set with multiple draw calls\n"
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"\t'-g,--direct-display'"
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"\n\t\tenables weston-direct-display extension to attempt direct scan-out\n");
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"\n\t\tenables weston-direct-display extension to attempt "
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"direct scan-out;\n\t\tnote this will cause the image to be "
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"displayed inverted as GL uses a\n\t\tdifferent texture "
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"coordinate system\n");
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exit(0);
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}
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