Clip surface damage to the surface area

Otherwise glTexSubImage2D will reject our co-ordinates as being out of
bounds.

Signed-off-by: Daniel Stone <daniel@fooishbar.org>
This commit is contained in:
Daniel Stone 2012-11-07 17:51:43 +11:00 committed by Kristian Høgsberg
parent c31f3dd679
commit d8e8271e94

View File

@ -1260,8 +1260,13 @@ surface_commit(struct wl_client *client, struct wl_resource *resource)
surface->pending.sy);
/* wl_surface.damage */
pixman_region32_init_rect(&opaque, 0, 0,
surface->geometry.width,
surface->geometry.height);
pixman_region32_union(&surface->damage, &surface->damage,
&surface->pending.damage);
pixman_region32_intersect(&surface->damage, &surface->damage,
&opaque);
empty_region(&surface->pending.damage);
/* wl_surface.set_opaque_region */