Clip surface damage to the surface area
Otherwise glTexSubImage2D will reject our co-ordinates as being out of bounds. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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@ -1260,8 +1260,13 @@ surface_commit(struct wl_client *client, struct wl_resource *resource)
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surface->pending.sy);
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/* wl_surface.damage */
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pixman_region32_init_rect(&opaque, 0, 0,
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surface->geometry.width,
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surface->geometry.height);
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pixman_region32_union(&surface->damage, &surface->damage,
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&surface->pending.damage);
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pixman_region32_intersect(&surface->damage, &surface->damage,
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&opaque);
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empty_region(&surface->pending.damage);
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/* wl_surface.set_opaque_region */
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