keyboard: Make debug output less verbose
The keyboard is too chatty, make it use a dbg() function for logging which defaults to disabled. Also drop a noisy fprintf() in input_panel_configure().
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700d6ad071
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@ -261,6 +261,19 @@ struct keyboard {
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enum keyboard_state state;
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};
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static void __attribute__ ((format (printf, 1, 2)))
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dbg(const char *fmt, ...)
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{
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#ifdef DEBUG
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int l;
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va_list argp;
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va_start(argp, fmt);
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l = vfprintf(stderr, fmt, argp);
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va_end(argp);
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#endif
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}
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static const char *
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label_from_key(struct keyboard *keyboard,
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const struct key *key)
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@ -463,14 +476,14 @@ delete_before_cursor(struct virtual_keyboard *keyboard)
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const char *start, *end;
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if (!keyboard->surrounding_text) {
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fprintf(stderr, "delete_before_cursor: No surrounding text available\n");
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dbg("delete_before_cursor: No surrounding text available\n");
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return;
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}
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start = prev_utf8_char(keyboard->surrounding_text,
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keyboard->surrounding_text + keyboard->surrounding_cursor);
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if (!start) {
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fprintf(stderr, "delete_before_cursor: No previous character to delete\n");
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dbg("delete_before_cursor: No previous character to delete\n");
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return;
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}
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@ -715,7 +728,7 @@ handle_reset(void *data,
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{
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struct virtual_keyboard *keyboard = data;
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fprintf(stderr, "Reset pre-edit buffer\n");
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dbg("Reset pre-edit buffer\n");
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if (strlen(keyboard->preedit_string)) {
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free(keyboard->preedit_string);
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@ -762,7 +775,7 @@ handle_commit_state(void *data,
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layout = get_current_layout(keyboard);
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if (keyboard->surrounding_text)
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fprintf(stderr, "Surrounding text updated: %s\n", keyboard->surrounding_text);
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dbg("Surrounding text updated: %s\n", keyboard->surrounding_text);
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window_schedule_resize(keyboard->keyboard->window,
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layout->columns * key_width,
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@ -121,8 +121,6 @@ input_panel_configure(struct weston_surface *surface, int32_t sx, int32_t sy)
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if (surface->width == 0)
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return;
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fprintf(stderr, "%s panel: %d, output: %p\n", __FUNCTION__, ip_surface->panel, ip_surface->output);
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if (ip_surface->panel) {
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x = get_default_view(shell->text_input.surface)->geometry.x + shell->text_input.cursor_rectangle.x2;
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y = get_default_view(shell->text_input.surface)->geometry.y + shell->text_input.cursor_rectangle.y2;
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