compositor: Don't try and use a NULL sprite for the device pointer
If loading the pointer images to the sprites fails then do not try and use those NULL sprites for the pointer.
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@ -1160,6 +1160,9 @@ static void
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wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
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struct wlsc_sprite *sprite, int x, int y)
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{
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if (!sprite)
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return;
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wlsc_sprite_attach(sprite, &device->sprite->surface);
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wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
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}
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