Fix TTY switching after failed failed repaint with legacy mode set.
Reported in !179 adding weston_output_repaint_failed resets the output Co-authored-by: Daniel Stone Co-authored-by: Julius Krah Signed-off-by: n3rdopolis <bluescreen_avenger@verizon.net>
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@ -1271,6 +1271,14 @@ drm_pending_state_apply(struct drm_pending_state *pending_state)
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if (ret != 0) {
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weston_log("Couldn't apply state for output %s\n",
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output->base.name);
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weston_output_repaint_failed(&output->base);
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drm_output_state_free(output->state_cur);
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output->state_cur = drm_output_state_alloc(output, NULL);
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b->state_invalid = true;
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if (!b->use_pixman) {
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drm_output_fini_egl(output);
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drm_output_init_egl(output, b);
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}
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}
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}
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@ -161,6 +161,10 @@ void
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weston_output_finish_frame(struct weston_output *output,
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const struct timespec *stamp,
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uint32_t presented_flags);
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void
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weston_output_repaint_failed(struct weston_output *output);
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int
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weston_output_mode_set_native(struct weston_output *output,
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struct weston_mode *mode,
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@ -3215,6 +3215,15 @@ out:
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output_repaint_timer_arm(compositor);
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}
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WL_EXPORT void
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weston_output_repaint_failed(struct weston_output *output)
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{
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weston_log("Clearing repaint status.\n");
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assert(output->repaint_status == REPAINT_AWAITING_COMPLETION);
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output->repaint_status = REPAINT_NOT_SCHEDULED;
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}
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static void
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idle_repaint(void *data)
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{
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