compositor: Allow attaching null buffer
Attaching a null buffer is allowed and takes the surface back to the unattached state it starts in.
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@ -530,11 +530,13 @@ destroy_surface(struct wl_resource *resource)
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struct weston_surface, surface.resource);
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struct weston_compositor *compositor = surface->compositor;
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weston_surface_damage_below(surface);
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weston_surface_flush_damage(surface);
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if (surface->output) {
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weston_surface_damage_below(surface);
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weston_surface_flush_damage(surface);
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wl_list_remove(&surface->link);
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weston_compositor_repick(compositor);
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wl_list_remove(&surface->link);
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weston_compositor_repick(compositor);
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}
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glDeleteTextures(1, &surface->texture);
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@ -1075,7 +1077,7 @@ surface_attach(struct wl_client *client,
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{
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struct weston_surface *es = resource->data;
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struct weston_shell *shell = es->compositor->shell;
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struct wl_buffer *buffer = buffer_resource->data;
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struct wl_buffer *buffer;
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weston_surface_damage_below(es);
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@ -1084,6 +1086,14 @@ surface_attach(struct wl_client *client,
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wl_list_remove(&es->buffer_destroy_listener.link);
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}
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if (!buffer_resource && es->output) {
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wl_list_remove(&es->link);
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es->visual = WESTON_NONE_VISUAL;
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es->output = NULL;
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return;
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}
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buffer = buffer_resource->data;
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buffer->busy_count++;
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es->buffer = buffer;
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wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
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