compositor-wayland: use input region instead of opaque region to zxdg_shell_v6::set_window_geometry

The opaque region is a few pixels off due to the rounded corners
of the frame decorations, and, therefore, the input region
matches the window's geometry more closely.

Signed-off-by: Sergi Granell <xerpi.g.12@gmail.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
Sergi Granell 2017-09-25 11:57:37 +02:00 committed by Pekka Paalanen
parent be1090b523
commit cafc652cf6

View File

@ -779,12 +779,6 @@ wayland_output_resize_surface(struct wayland_output *output)
wl_surface_set_input_region(output->parent.surface, region);
wl_region_destroy(region);
frame_opaque_rect(output->frame, &ix, &iy, &iwidth, &iheight);
region = wl_compositor_create_region(b->parent.compositor);
wl_region_add(region, ix, iy, iwidth, iheight);
wl_surface_set_opaque_region(output->parent.surface, region);
wl_region_destroy(region);
if (output->parent.xdg_surface) {
zxdg_surface_v6_set_window_geometry(output->parent.xdg_surface,
ix,
@ -793,6 +787,12 @@ wayland_output_resize_surface(struct wayland_output *output)
iheight);
}
frame_opaque_rect(output->frame, &ix, &iy, &iwidth, &iheight);
region = wl_compositor_create_region(b->parent.compositor);
wl_region_add(region, ix, iy, iwidth, iheight);
wl_surface_set_opaque_region(output->parent.surface, region);
wl_region_destroy(region);
width = frame_width(output->frame);
height = frame_height(output->frame);
} else {