shell: Mark geometry dirty when we change surface alpha
We need to recompute the opaque region when the alpha changes.
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@ -1747,6 +1747,7 @@ switcher_next(struct switcher *switcher)
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next = surface;
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next = surface;
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prev = surface;
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prev = surface;
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surface->alpha = 64;
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surface->alpha = 64;
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surface->geometry.dirty = 1;
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weston_surface_damage(surface);
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weston_surface_damage(surface);
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break;
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break;
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default:
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default:
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