Don't bother destroying resources after sending an error
An error makes the client exit, which cleans up the resources anyway. Note (Jason Ekstrand): This is safe for two reasons. First, we should be handling object destruction nicely anyway. Second, in each of these cases, the resources don't have any implementation or destruction set so it has absolutely no effect on the rest of weston whether we destroy it now or later.
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@ -356,7 +356,6 @@ bind_input_panel(struct wl_client *client,
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"interface object already bound");
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wl_resource_destroy(resource);
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}
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void
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@ -5347,7 +5347,6 @@ bind_desktop_shell(struct wl_client *client,
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"permission to bind desktop_shell denied");
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wl_resource_destroy(resource);
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}
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static void
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@ -5431,7 +5430,6 @@ bind_screensaver(struct wl_client *client,
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"interface object already bound");
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wl_resource_destroy(resource);
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}
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struct switcher {
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@ -265,7 +265,6 @@ bind_shooter(struct wl_client *client,
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if (client != shooter->client) {
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"screenshooter failed: permission denied");
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wl_resource_destroy(resource);
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}
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wl_resource_set_implementation(resource, &screenshooter_implementation,
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@ -790,14 +790,12 @@ bind_input_method(struct wl_client *client,
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if (input_method->input_method_binding != NULL) {
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"interface object already bound");
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wl_resource_destroy(resource);
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return;
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}
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if (text_backend->input_method.client != client) {
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wl_resource_post_error(resource, WL_DISPLAY_ERROR_INVALID_OBJECT,
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"permission to bind input_method denied");
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wl_resource_destroy(resource);
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return;
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}
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